keito940, chaotic male cockatrice Barbarian -------#----- ##--...........-- #,......- -.....| #,|.....| |.....| #,|.....---..<..| #,|............-- ####,------------|- #`,,,# #,#### #,# #@# #`# [Keito940 the Plunderer] St14 Dx14 Co19 In4 Wi6 Ch8 BarCocMalCha Dlvl:1 $0 HP22(22) Pw7(7) AC2 Exp1 T35 Latest messages Use hybrid races? [yn] (n) Hello keito940, welcome to SlashEMExtended! You are a chaotic male cockatrice Barbarian. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. There is a wall in the way! (4x) With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) Really quit [yes/no]? Your inventory Weapons a - the uncursed +0 battle-axe named The Devil's Pentagram (weapon in foreclaws) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 98% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dart (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32344 Monster spawn increase reached its maximum at turn 67364 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 813234 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: void mold (freq bonus 10) The monster species that spawned more often: desert kobold (freq bonus 4) The monster species that spawned more often: shortcross girl (freq bonus 2) The monster species that spawned more often: trap mushroom (freq bonus 4) The monster species that spawned more often: antagonizing tularemia paramecia (freq bonus 6) The monster species that spawned more often: porter rock kobold (freq bonus 3) The monster species that spawned more often: tome of nether wrath (freq bonus 4) The monster species that spawned more often: renunciatory neediest (freq bonus 6) The monster species that spawned more often: onanocter 2b (freq bonus 12) The monster species that spawned more often: werelichen (freq bonus 4) The monster species that spawned more often: scarlet warp patch (freq bonus 10) The monster species that spawned more often: Naga Raja (freq bonus 4) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 8) The monster species that spawned more often: arbok (freq bonus 12) The monster species that spawned more often: blackballed monophobia (freq bonus 10) The monster species that spawned more often: soviet (freq bonus 4) The monster species that spawned more often: six of diamonds (freq bonus 16) The monster species that spawned more often: broken vehicle scholar (freq bonus 8) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 64) The monster species that spawned more often: death leprechaun (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: yeek The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: spore warp patch The monster species that never randomly spawned: leprosy drunkest The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: Kati's striped sneaker The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 74) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 17) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 8) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 7) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having magical breathing (0) You had 1466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (metal disk) * skullcap (red helmet) * flack helmet (spired helmet) * crystal helm (yellow helmet) * mining helm (tight helmet) * field helm (gray helmet) * helm of safeguard (covered helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (digger gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (jade boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (IGNORANT WEATHER) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 kittens (1 created) 0 lichens (1 created) 0 kobold zombies (1 created) a frogman (2 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye keito940 the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 35 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.