keito940, neutral male human Drunk | ---. --##, |.........@,, ---+---##-------- |....... #,,## ................| ---... - #,,# |...............| ). #,# |.`.............| | #,# #...............| #,# |...............| #,# |...............| ,,, #...............| -.-- ..............| |$.| .............| #!|..+ ......... . #,-.--# ..... | ,,,,,,########## .######,,,,,,,,,----------- . .. #,#######,........... ...... ,,|.........| ........ #......<..| .......... -----##---- ------------ [Keito940 the Drinker] St13 Dx15 Co9 In11 Wi9 Ch6 DruHumMalNeu Dlvl:1 $0 HP14(14) Pw4(4) AC7 Exp1 T43 Latest messages Hello keito940, welcome to SlashEMExtended! You are a neutral male human Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! There is a set of iron bars in the way! (5x) There is a wall in the way! You are not wearing any armor. (2x) There is a wall in the way! (2x) There is a set of iron bars in the way! There is a wall in the way! (10x) You see here 13 gold pieces {0}. There is a wall in the way! (3x) You hear the footsteps of a guard on patrol. Really save? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} Scrolls r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Potions b - 4 uncursed potions of booze {0} c - an uncursed finalized potion of booze {0} d - 2 uncursed potions of water {0} e - an uncursed finalized potion of red tea {0} f - an uncursed potion of restore ability {0} g - an uncursed finalized potion of sickness {0} h - an uncursed finalized potion of fruit juice {0} i - an uncursed potion of oil (400) {0} j - an uncursed finalized potion of clairvoyance {0} k - an uncursed finalized potion of paralysis {0} l - an uncursed potion of random intrinsic {0} m - an uncursed finalized potion of gain level {0} n - an uncursed finalized potion of gain ability {0} o - an uncursed potion of gain energy {0} p - an uncursed potion of acid {0} q - an uncursed potion of enlightenment {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 66% Tool drop chance was reduced to 93% Food drop chance was reduced to 89% Monster death drops spawned with only 84% chance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: implants The following skill became untrainable if you tried to train it too early: short sword (turn 25) The following skill became untrainable if you tried to train it too early: divination spells (turn 494) The following skill became untrainable after a while: broadsword (turn 47421) The following skill became harder to train at higher skill levels: squeaking Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70553 Monster spawn increase reached its maximum at turn 120381 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1286910 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: scholarship waddly uncapitalized (freq bonus 60) The monster species that spawned more often: Lunar (freq bonus 12) The monster species that spawned more often: pope (freq bonus 24) The monster species that spawned more often: lousing blatted (freq bonus 6) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 10) The monster species that spawned more often: flayer shaman (freq bonus 36) The monster species that spawned more often: reaper force fungus (freq bonus 12) The monster species that spawned more often: blue horror (freq bonus 7) The monster species that spawned more often: percents Rat-Man (freq bonus 24) The monster species that spawned more often: tropical sunset (freq bonus 36) The monster species that spawned more often: giant ettin (freq bonus 42) The monster species that spawned more often: punny nudely (freq bonus 14) The monster species that spawned more often: acid warp fungus (freq bonus 18) The monster species that spawned more often: swimmer troll (freq bonus 24) The monster species that spawned more often: falling spore (freq bonus 18) The monster species that spawned more often: weremindflayer (freq bonus 12) The monster species that spawned more often: off-color patch (freq bonus 10) The monster species that spawned more often: nightgaunt (freq bonus 10) The monster species that spawned more often: ovarian crewel (freq bonus 8) The monster species that spawned more often: funky monkey (freq bonus 18) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6) The monster species that never randomly spawned: wet trout The monster species that never randomly spawned: isolating gimcrackery The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: unwearable manfully The monster species that never randomly spawned: brother breaker The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: trivium mystical The monster species that never randomly spawned: watch kop The monster species that never randomly spawned: greedy prostitute The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 9) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing (nekkid, freq bonus 4) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 4) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: implant of galvanization (misunderstood) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 2) Trap randomization happened for 1 in 737 traps Next attribute increase check would have come at turn 295 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You had 1458 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GREAT GATE OF OBLIVION) scroll of mana (ZTORF) scroll of phase door (GNASH EM EXTENDED DENTAL PLAN) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (BUSTER HYMEN) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Potions potion of booze (buzzing) potion of water (clear) potion of red tea (alcoholic) potion of restore ability (bird's eye) potion of sickness (ice-cold) potion of fruit juice (finicky) potion of oil (St.John's Wort) potion of clairvoyance (glossy white) potion of paralysis (forget-me-not) potion of random intrinsic (bouillon) potion of gain level (oobleck) potion of gain ability (mum) potion of gain energy (starlight) potion of acid (voluminous) potion of enlightenment (polka-dot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 slow ants (1 created) 0 little dogs (1 created) 0 wussy cats (1 created) 0 cave spiders (1 created) 0 one-winged bats (1 created) 0 weak crows (1 created) 0 healtegrators (1 created) 0 low oozes (1 created) 0 strict snakes (1 created) 0 bum beggars (1 created) 0 eh ghosts (1 created) 0 newts (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye keito940 the Drunk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 43 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.