H%TY Player: k2 Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.21:53:12.ttyrec Time: (1498686792) Wed Jun 28 21:53:12 2017 H%TYpSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hello k2, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r + Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit%TYG10m* - reroll. - play!K%TYRY Ŀ@xxK2 the Footpad St:15 Dx:18 Co:10 In:9 Wi:11 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7  Xp:1/0 T:1Hello k2, welcome to SporkHack! You are a neutral male human Rogue.M%TY| Weapons a - a +1 stiletto (weapon in hand) b - 6 +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) Q%TY".12(12) Pw:2(2) AC:7 Xp:1/0 T:1Q%TY{2You are empty handed.--More--R%TY a - a +1 stiletto (alternate weapon; not wielded).12(12) Pw:2(2) AC:7 Xp:1/0 T:2T%TY<What do you want to wield? [- ab or ?*] T%TY 12(12) Pw:2(2) AC:7 Xp:1/0 T:2b - 6 +0 daggers (wielded).12(12) Pw:2(2) AC:7 Xp:1/0 T:3x%xV%TYYou kill the grid bug!4 12(12) Pw:2(2) AC:7 Xp:1/1 T:4xV%TYV 12(12) Pw:2(2) AC:7 Xp:1/1 T:5<@xW%TYYou miss the grid bug.12(12) Pw:2(2) AC:7 Xp:1/1 T:5The grid bug bites!--More--X%TYYou hit the grid bug.11(12) Pw:2(2) AC:7 Xp:1/1 T:6The grid bug bites!--More--Y%TY1You get zapped!10(12) Pw:2(2) AC:7 Xp:1/1 T:6 10(12) Pw:2(2) AC:7 Xp:1/1 T:7Y%TY8You kill the grid bug!8 10(12) Pw:2(2) AC:7 Xp:1/2 T:8Z%TY?x10(12) Pw:2(2) AC:7 Xp:1/2 T:9@Z%TY @You see here 2 eggs.10(12) Pw:2(2) AC:7 Xp:1/2 T:10\%TYhcxg - 2 eggs.10(12) Pw:2(2) AC:7 Xp:1/2 T:11]%TY# ]%TYe adjust]%TY+L djust]%TYӎ <What do you want to adjust? [a-g or ?*] ^%TY10(12) Pw:2(2) AC:7 Xp:1/2 T:11Adjust letter to what [fh-zA-Z]? ^%TY Moving: z - an uncursed sack.10(12) Pw:2(2) AC:7 Xp:1/2 T:11_%TY# # _%TYQ adjust`%TYl| djust`%TY>What do you want to adjust? [a-egz or ?*] `%TYJ10(12) Pw:2(2) AC:7 Xp:1/2 T:11Adjust letter to what [efh-yA-Z]? `%TY Moving: k - an uncursed lock pick.10(12) Pw:2(2) AC:7 Xp:1/2 T:11a%TY 10(12) Pw:2(2) AC:7 Xp:1/2 T:12@a%TY?10(12) Pw:2(2) AC:7 Xp:1/2 T:13@b%TYˁ@10(12) Pw:2(2) AC:7 Xp:1/2 T:14b%TYc 11(12) Pw:2(2) AC:7 Xp:1/2 T:15 11(12) Pw:2(2) AC:7 Xp:1/2 T:18@+c%TY/; In what direction? c%TY.+ xThe door resists!11(12) Pw:2(2) AC:7 Xp:1/2 T:19d%TYz*'In what direction? d%TY}HThe door opens.11(12) Pw:2(2) AC:7 Xp:1/2 T:20Ŀ?(h%TY 11(12) Pw:2(2) AC:7 Xp:1/2 T:21@i%TY7:11(12) Pw:2(2) AC:7 Xp:1/2 T:22@i%TY+@h - a scroll labeled ZELGO MER.19 1111(12) Pw:2(2) AC:7 Xp:1/2 T:22$ - 11 gold pieces.11(12) Pw:2(2) AC:7 Xp:1/2 T:23j%TYy11(12) Pw:2(2) AC:7 Xp:1/2 T:24@k%TYBb@You see here a large box.11(12) Pw:2(2) AC:7 Xp:1/2 T:25l%TYjoBThere is a large box here, loot it? [ynq] (q) l%TY y The large box is empty. Do what?  i - Put something into the large box(end) m%TYz 11(12) Pw:2(2) AC:7 Xp:1/2 T:25n%TYoE11(12) Pw:2(2) AC:7 Xp:1/2 T:26@(n%TY!&@11(12) Pw:2(2) AC:7 Xp:1/2 T:28o%TY 12(12) Pw:2(2) AC:7 Xp:1/2 T:30 12(12) Pw:2(2) AC:7 Xp:1/2 T:33@+p%TYIn what direction? p%TYPxThe door resists!12(12) Pw:2(2) AC:7 Xp:1/2 T:34t%TY 'In what direction? t%TYQ (The door opens.12(12) Pw:2(2) AC:7 Xp:1/2 T:35Ŀ>%[u%TY^ 12(12) Pw:2(2) AC:7 Xp:1/2 T:36@u%TYo 12(12) Pw:2(2) AC:7 Xp:1/2 T:37@%TY12(12) Pw:2(2) AC:7 Xp:1/2 T:38@%TYT}12(12) Pw:2(2) AC:7 Xp:1/2 T:39@%TY12(12) Pw:2(2) AC:7 Xp:1/2 T:40@%TYg 112(12) Pw:2(2) AC:7 Xp:1/2 T:41@%TY@12(12) Pw:2(2) AC:7 Xp:1/2 T:42%TY2q 12(12) Pw:2(2) AC:7 Xp:1/2 T:48@%TY*h12(12) Pw:2(2) AC:7 Xp:1/2 T:49@%TY12(12) Pw:2(2) AC:7 Xp:1/2 T:50@%TY 12(12) Pw:2(2) AC:7 Xp:1/2 T:51@d%TY5M)12(12) Pw:2(2) AC:7 Xp:1/2 T:52@%TYh 12(12) Pw:2(2) AC:7 Xp:1/2 T:53@d%TYzD12(12) Pw:2(2) AC:7 Xp:1/2 T:54@d%TY|@12(12) Pw:2(2) AC:7 Xp:1/2 T:54The jackal bites!--More--%TY10(12) Pw:2(2) AC:7 Xp:1/2 T:54 10(12) Pw:2(2) AC:7 Xp:1/2 T:55%TY#?You hit the jackal.d10(12) Pw:2(2) AC:7 Xp:1/2 T:55The jackal bites!--More--%TY78(12) Pw:2(2) AC:7 Xp:1/2 T:55 8(12) Pw:2(2) AC:7 Xp:1/2 T:56%TYYou kill the jackal!23 8(12) Pw:2(2) AC:7 Xp:1/3 T:57d%TY%H @8(12) Pw:2(2) AC:7 Xp:1/3 T:57The jackal bites!--More--%TYe7(12) Pw:2(2) AC:7 Xp:1/3 T:57 7(12) Pw:2(2) AC:7 Xp:1/3 T:58%TYo<You kill the jackal!7 7(12) Pw:2(2) AC:7 Xp:1/4 T:59%%TY@You see here a jackal corpse.8(12) Pw:2(2) AC:7 Xp:1/4 T:60d%TYʒYou miss the jackal.8(12) Pw:2(2) AC:7 Xp:1/4 T:60The jackal just misses!8(12) Pw:2(2) AC:7 Xp:1/4 T:61%TY! You hit the jackal.8(12) Pw:2(2) AC:7 Xp:1/4 T:61The jackal bites!--More--%TY6(12) Pw:2(2) AC:7 Xp:1/4 T:61 6(12) Pw:2(2) AC:7 Xp:1/4 T:62%TYw\6(12) Pw:2(2) AC:7 Xp:1/4 T:62%TY:cYou hit the jackal.6(12) Pw:2(2) AC:7 Xp:1/4 T:62The jackal bites!--More--%TYS5(12) Pw:2(2) AC:7 Xp:1/4 T:62 5(12) Pw:2(2) AC:7 Xp:1/4 T:63%TYxN You kill the jackal!31 5(12) Pw:2(2) AC:7 Xp:1/5 T:64%%TY>EThere is a jackal corpse here; eat it? [ynq] (n) %TYWHy5(12) Pw:2(2) AC:7 Xp:1/5 T:65 5(12) Pw:2(2) AC:7 Xp:1/5 T:66 5(12) Pw:2(2) AC:7 Xp:1/5 T:67dYou stop eating the jackal corpse.5(12) Pw:2(2) AC:7 Xp:1/5 T:68%TYYou hit the jackal.5(12) Pw:2(2) AC:7 Xp:1/5 T:68The jackal bites!--More--%TY4(12) Pw:2(2) AC:7 Xp:1/5 T:68 4(12) Pw:2(2) AC:7 Xp:1/5 T:69%TYOYou hit the jackal.4(12) Pw:2(2) AC:7 Xp:1/5 T:69The jackal bites!--More--%TY 2(12) Pw:2(2) AC:7 Xp:1/5 T:69 2(12) Pw:2(2) AC:7 Xp:1/5 T:70%TY+You miss the jackal.2(12) Pw:2(2) AC:7 Xp:1/5 T:70The jackal bites!--More--%TY& 1(12) Pw:2(2) AC:7 Xp:1/5 T:70 1(12) Pw:2(2) AC:7 Xp:1/5 T:71%TY,You miss the jackal.1(12) Pw:2(2) AC:7 Xp:1/5 T:71The jackal bites!--More--%TY< 0(12) Pw:2(2) AC:7 Xp:1/5 T:71You die...0(12) Pw:2(2) AC:7 Xp:1/5 T:71--More--%TYhGDo you want your possessions identified? [ynq] (n) %TYwq