$TY1 Player: k2 Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.21:49:57.ttyrec Time: (1498686597) Wed Jun 28 21:49:57 2017 $TYHSporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hello k2, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m + Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit[$TY2HBC* - reroll. - play!$TYa - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r + Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!$TYt$F@(K2 the Footpad St:12 Dx:18 Co:16 In:11 Wi:11 Ch:7 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7  Xp:1/0 T:1Hello k2, welcome to SporkHack! You are a neutral male human Rogue.$TYV Weapons a - a +1 stiletto (weapon in hand) b - 7 +0 daggers (in quiver) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack(end) $TYw 12(12) Pw:2(2) AC:7 Xp:1/0 T:1$TYn.What do you want to wield? [- ab or ?*] $TY12(12) Pw:2(2) AC:7 Xp:1/0 T:1b - 7 +0 daggers (wielded).12(12) Pw:2(2) AC:7 Xp:1/0 T:2$TY# $TY adjust$TYU djust$TY <What do you want to adjust? [a-f or ?*] $TY" 12(12) Pw:2(2) AC:7 Xp:1/0 T:2Adjust letter to what [eg-zA-Z]? $TY: Moving: k - an uncursed lock pick.12(12) Pw:2(2) AC:7 Xp:1/0 T:2$TY# $TYidip$TYq;What do you want to dip? [a-dfk or ?*] $TY_ 12(12) Pw:2(2) AC:7 Xp:1/0 T:2What do you want to dip into? [d or ?*] $TY12(12) Pw:2(2) AC:7 Xp:1/0 T:2You don't have that object.--More--$TY66What do you want to dip into? [d or ?*] $TY\+ qNever mind.12(12) Pw:2(2) AC:7 Xp:1/0 T:2$TYK# $TY,4 adjust$TY djust$TY[ >What do you want to adjust? [a-dfk or ?*] $TY12(12) Pw:2(2) AC:7 Xp:1/0 T:2Adjust letter to what [e-jl-zA-Z]? $TY Moving: z - an uncursed sack.12(12) Pw:2(2) AC:7 Xp:1/0 T:2$TY= 12(12) Pw:2(2) AC:7 Xp:1/0 T:3@<$TYOs12(12) Pw:2(2) AC:7 Xp:1/0 T:4@$TY*You kill the lichen!16 12(12) Pw:2(2) AC:7 Xp:1/4 T:5%$TY@You see here a lichen corpse.12(12) Pw:2(2) AC:7 Xp:1/4 T:6$TYg - a lichen corpse.12(12) Pw:2(2) AC:7 Xp:1/4 T:7$TY @32 1612(12) Pw:2(2) AC:7 Xp:1/4 T:7$ - 16 gold pieces.12(12) Pw:2(2) AC:7 Xp:1/4 T:8$TY\12(12) Pw:2(2) AC:7 Xp:1/4 T:9@$TY6>{12(12) Pw:2(2) AC:7 Xp:1/4 T:10@$TY@You see here a chest.12(12) Pw:2(2) AC:7 Xp:1/4 T:11$TY >There is a chest here, loot it? [ynq] (q) $TY#yHmmm, it seems to be locked.12(12) Pw:2(2) AC:7 Xp:1/4 T:11$TY AWhat do you want to use or apply? [kz or ?*] $TY,r12(12) Pw:2(2) AC:7 Xp:1/4 T:11In what direction? $TY>There is a chest here, pick its lock? [ynq] (q) $TYuy12(12) Pw:2(2) AC:7 Xp:1/4 T:11You succeed in picking the lock.12(12) Pw:2(2) AC:7 Xp:1/4 T:12$TY>There is a chest here, loot it? [ynq] (q) $TY(D y Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) $TYS+ Take out what type of objects?  a - All types b - Scrolls ('?') c - Potions ('!') d - Coins ('$') A - Auto-select every item X - Items of unknown B/C/U status(end) $TY+$TY Take out what?  Scrolls ('?') a - a scroll labeled PRATYAVAYAH b - a scroll labeled TEMOV Potions ('!') c - a slimy potion Coins ('$') d - 56 gold pieces(end) $TY(++++$TY h - a scroll labeled PRATYAVAYAH.i - a scroll labeled TEMOV.--More--$TYKj - a slimy potion.88 7212(12) Pw:2(2) AC:7 Xp:1/4 T:12$ - 56 gold pieces.12(12) Pw:2(2) AC:7 Xp:1/4 T:12 12(12) Pw:2(2) AC:7 Xp:1/4 T:13$TYܐg12(12) Pw:2(2) AC:7 Xp:1/4 T:13$TYY12(12) Pw:2(2) AC:7 Xp:1/4 T:13$TYuY12(12) Pw:2(2) AC:7 Xp:1/4 T:13$TY%Y12(12) Pw:2(2) AC:7 Xp:1/4 T:13$TY3What do you want to use or apply? [kz or ?*] $TYRu Your sack is empty. Do what?  i - Put something into the sack(end) $TY+ Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Tools ('(') h - Coins ('$') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) $TY+$TY+$TY Put in what?  Scrolls ('?') h - a scroll labeled PRATYAVAYAH i - a scroll labeled TEMOV Potions ('!') d - an uncursed potion of sickness j - a slimy potion(end) $TY'++++$TYH _12(12) Pw:2(2) AC:7 Xp:1/4 T:13You put a scroll labeled PRATYAVAYAH into the sack.12(12) Pw:2(2) AC:7 Xp:1/4 T:13--More--$TYYou put a scroll labeled TEMOV into the sack.12(12) Pw:2(2) AC:7 Xp:1/4 T:13--More--$TY(You put an uncursed potion of sickness into the sack.12(12) Pw:2(2) AC:7 Xp:1/4 T:13--More--$TYdYou put a slimy potion into the sack.12(12) Pw:2(2) AC:7 Xp:1/4 T:13 12(12) Pw:2(2) AC:7 Xp:1/4 T:14$TYg12(12) Pw:2(2) AC:7 Xp:1/4 T:14$TYc12(12) Pw:2(2) AC:7 Xp:1/4 T:15@($TYP12(12) Pw:2(2) AC:7 Xp:1/4 T:16@$TY712(12) Pw:2(2) AC:7 Xp:1/4 T:17@$TYo 12(12) Pw:2(2) AC:7 Xp:1/4 T:18@$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:19@$TYy12(12) Pw:2(2) AC:7 Xp:1/4 T:20+@$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:21@$TY2G 12(12) Pw:2(2) AC:7 Xp:1/4 T:22@$TYS v12(12) Pw:2(2) AC:7 Xp:1/4 T:23@$TYY12(12) Pw:2(2) AC:7 Xp:1/4 T:23$TY]Y12(12) Pw:2(2) AC:7 Xp:1/4 T:23$TYY12(12) Pw:2(2) AC:7 Xp:1/4 T:24$TYY12(12) Pw:2(2) AC:7 Xp:1/4 T:25$TYzn12(12) Pw:2(2) AC:7 Xp:1/4 T:26+$TYY12(12) Pw:2(2) AC:7 Xp:1/4 T:27$TY[ Y12(12) Pw:2(2) AC:7 Xp:1/4 T:28$TY; Y12(12) Pw:2(2) AC:7 Xp:1/4 T:29$TYilIn what direction? $TY The door opens.12(12) Pw:2(2) AC:7 Xp:1/4 T:30$TY:cC12(12) Pw:2(2) AC:7 Xp:1/4 T:31Ŀ+@$TY@ 12(12) Pw:2(2) AC:7 Xp:1/4 T:32@$TYQr12(12) Pw:2(2) AC:7 Xp:1/4 T:33@$TYr12(12) Pw:2(2) AC:7 Xp:1/4 T:34@$TYsr12(12) Pw:2(2) AC:7 Xp:1/4 T:35@$TY`(r12(12) Pw:2(2) AC:7 Xp:1/4 T:36@$TYIn what direction? $TY$TYoThe door resists!12(12) Pw:2(2) AC:7 Xp:1/4 T:37$TYc&In what direction? $TYɒThe door opens.12(12) Pw:2(2) AC:7 Xp:1/4 T:38$TYl 12(12) Pw:2(2) AC:7 Xp:1/4 T:39@$TYH M12(12) Pw:2(2) AC:7 Xp:1/4 T:40@$TY?12(12) Pw:2(2) AC:7 Xp:1/4 T:41@$TY:H@12(12) Pw:2(2) AC:7 Xp:1/4 T:42$TY@ 12(12) Pw:2(2) AC:7 Xp:1/4 T:44@$TY12(12) Pw:2(2) AC:7 Xp:1/4 T:45@$TY& Y12(12) Pw:2(2) AC:7 Xp:1/4 T:45$TYY Y12(12) Pw:2(2) AC:7 Xp:1/4 T:45$TY q12(12) Pw:2(2) AC:7 Xp:1/4 T:46@$TY12(12) Pw:2(2) AC:7 Xp:1/4 T:47@$TYo s12(12) Pw:2(2) AC:7 Xp:1/4 T:48@$TYv s12(12) Pw:2(2) AC:7 Xp:1/4 T:49@$TY12(12) Pw:2(2) AC:7 Xp:1/4 T:50@$TYQ12(12) Pw:2(2) AC:7 Xp:1/4 T:51@$TY; 12(12) Pw:2(2) AC:7 Xp:1/4 T:52@$TY=12(12) Pw:2(2) AC:7 Xp:1/4 T:53@$TY{12(12) Pw:2(2) AC:7 Xp:1/4 T:54@$TY{12(12) Pw:2(2) AC:7 Xp:1/4 T:55@$TY Y12(12) Pw:2(2) AC:7 Xp:1/4 T:55$TY7{|12(12) Pw:2(2) AC:7 Xp:1/4 T:56@$TY@12(12) Pw:2(2) AC:7 Xp:1/4 T:56$TY@12(12) Pw:2(2) AC:7 Xp:1/4 T:63$TY@12(12) Pw:2(2) AC:7 Xp:1/4 T:70$TY~| 12(12) Pw:2(2) AC:7 Xp:1/4 T:74@`$TY,sWith great effort you move the boulder.12(12) Pw:2(2) AC:7 Xp:1/4 T:75@`$TY112(12) Pw:2(2) AC:7 Xp:1/4 T:76@`$TYӮ12(12) Pw:2(2) AC:7 Xp:1/4 T:77@`$TY(You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYwYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYUYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYZNYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYBYou try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY̯You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY( You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY` You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY+@ You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY9 You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TY You try to move the boulder, but in vain.12(12) Pw:2(2) AC:7 Xp:1/4 T:77$TYA12(12) Pw:2(2) AC:7 Xp:1/4 T:78@$TY? 12(12) Pw:2(2) AC:7 Xp:1/4 T:79@$TYQ Count: 30$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:80 12(12) Pw:2(2) AC:7 Xp:1/4 T:81 12(12) Pw:2(2) AC:7 Xp:1/4 T:82 12(12) Pw:2(2) AC:7 Xp:1/4 T:83 12(12) Pw:2(2) AC:7 Xp:1/4 T:84 12(12) Pw:2(2) AC:7 Xp:1/4 T:85 12(12) Pw:2(2) AC:7 Xp:1/4 T:86 12(12) Pw:2(2) AC:7 Xp:1/4 T:87+$TY47In what direction? $TY2The door opens.12(12) Pw:2(2) AC:7 Xp:1/4 T:88Ŀ$$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:89>@$TYB12(12) Pw:2(2) AC:7 Xp:1/4 T:90@$TYדs12(12) Pw:2(2) AC:7 Xp:1/4 T:91@$TYhq s12(12) Pw:2(2) AC:7 Xp:1/4 T:92@$TY s12(12) Pw:2(2) AC:7 Xp:1/4 T:93@$TY!s12(12) Pw:2(2) AC:7 Xp:1/4 T:94@$TYgQ@117 101 HP:12(12) Pw:2(2) AC:7 Xp:1/4 T:94$ - 29 gold pieces.12(12) Pw:2(2) AC:7 Xp:1/4 T:95$TY( 12(12) Pw:2(2) AC:7 Xp:1/4 T:96@$TYX12(12) Pw:2(2) AC:7 Xp:1/4 T:97@$TY712(12) Pw:2(2) AC:7 Xp:1/4 T:98@$TY9t12(12) Pw:2(2) AC:7 Xp:1/4 T:99@$TYB;12(12) Pw:2(2) AC:7 Xp:1/4 T:100@$TYF#12(12) Pw:2(2) AC:7 Xp:1/4 T:101@$TY @12(12) Pw:2(2) AC:7 Xp:1/4 T:105$TY'@12(12) Pw:2(2) AC:7 Xp:1/4 T:112$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:117Ŀ@$TY ,12(12) Pw:2(2) AC:7 Xp:1/4 T:118@$TYX 12(12) Pw:2(2) AC:7 Xp:1/4 T:119@$TYI 12(12) Pw:2(2) AC:7 Xp:1/4 T:120@$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:121@$TY5h12(12) Pw:2(2) AC:7 Xp:1/4 T:122@$TY @12(12) Pw:2(2) AC:7 Xp:1/4 T:126$TY @12(12) Pw:2(2) AC:7 Xp:1/4 T:133$TYo 12(12) Pw:2(2) AC:7 Xp:1/4 T:135@$TY612(12) Pw:2(2) AC:7 Xp:1/4 T:136@$TY$ 12(12) Pw:2(2) AC:7 Xp:1/4 T:137@$TY |12(12) Pw:2(2) AC:7 Xp:1/4 T:138@$TYQ|12(12) Pw:2(2) AC:7 Xp:1/4 T:139@$TY#|12(12) Pw:2(2) AC:7 Xp:1/4 T:140@$TY{ |12(12) Pw:2(2) AC:7 Xp:1/4 T:141@$TY12(12) Pw:2(2) AC:7 Xp:1/4 T:142@$TYB12(12) Pw:2(2) AC:7 Xp:1/4 T:143@$TY/12(12) Pw:2(2) AC:7 Xp:1/4 T:144@$TY{12(12) Pw:2(2) AC:7 Xp:1/4 T:145@$TY> 12(12) Pw:2(2) AC:7 Xp:1/4 T:146@$TY 12(12) Pw:2(2) AC:7 Xp:1/4 T:147@$TYu @12(12) Pw:2(2) AC:7 Xp:1/4 T:147$TYRK W 12(12) Pw:2(2) AC:7 Xp:1/4 T:148$TYfF Z12(12) Pw:2(2) AC:7 Xp:1/4 T:149$TYvi12(12) Pw:2(2) AC:7 Xp:1/4 T:150+$TY7Z12(12) Pw:2(2) AC:7 Xp:1/4 T:151$TY;Z12(12) Pw:2(2) AC:7 Xp:1/4 T:152$TYZ12(12) Pw:2(2) AC:7 Xp:1/4 T:153%TYZIn what direction? %TY$The door opens.12(12) Pw:2(2) AC:7 Xp:1/4 T:154%TYDS712(12) Pw:2(2) AC:7 Xp:1/4 T:155@%TY/12(12) Pw:2(2) AC:7 Xp:1/4 T:156@%TYy@12(12) Pw:2(2) AC:7 Xp:1/4 T:161%TYx 12(12) Pw:2(2) AC:7 Xp:1/4 T:164@+%TY In what direction? %TYenThe door opens.:12(12) Pw:2(2) AC:7 Xp:1/4 T:164You hear a door open.12(12) Pw:2(2) AC:7 Xp:1/4 T:165%TYT b12(12) Pw:2(2) AC:7 Xp:1/4 T:166@d:%TYPH12(12) Pw:2(2) AC:7 Xp:1/4 T:167@+d%TYZu@12(12) Pw:2(2) AC:7 Xp:1/4 T:167The newt bites!--More--%TYH 10(12) Pw:2(2) AC:7 Xp:1/4 T:167The jackal misses.10(12) Pw:2(2) AC:7 Xp:1/4 T:168%TY`}h10(12) Pw:2(2) AC:7 Xp:1/4 T:168%TY"?Z10(12) Pw:2(2) AC:7 Xp:1/4 T:168%TY]You miss the newt.10(12) Pw:2(2) AC:7 Xp:1/4 T:168The jackal bites!--More--%TYZI8(12) Pw:2(2) AC:7 Xp:1/4 T:168 8(12) Pw:2(2) AC:7 Xp:1/4 T:169%TY]8(12) Pw:2(2) AC:7 Xp:1/4 T:169%TY0X]8(12) Pw:2(2) AC:7 Xp:1/4 T:169%TY]8(12) Pw:2(2) AC:7 Xp:1/4 T:169%TYYou miss the newt.8(12) Pw:2(2) AC:7 Xp:1/4 T:169The newt bites!--More-- %TY' 7(12) Pw:2(2) AC:7 Xp:1/4 T:169The jackal bites!--More-- %TY 5(12) Pw:2(2) AC:7 Xp:1/4 T:169 5(12) Pw:2(2) AC:7 Xp:1/4 T:170 %TYYou miss the jackal.5(12) Pw:2(2) AC:7 Xp:1/4 T:170The jackal bites!--More-- %TY3(12) Pw:2(2) AC:7 Xp:1/4 T:170 3(12) Pw:2(2) AC:7 Xp:1/4 T:171 %TY{You hit the jackal.3(12) Pw:2(2) AC:7 Xp:1/4 T:171The newt just misses!The jackal misses.3(12) Pw:2(2) AC:7 Xp:1/4 T:172 %TY{g3(12) Pw:2(2) AC:7 Xp:1/4 T:172 %TY)3(12) Pw:2(2) AC:7 Xp:1/4 T:173@d%TY You miss the jackal.:3(12) Pw:2(2) AC:7 Xp:1/4 T:173The jackal bites!--More--%TY 1(12) Pw:2(2) AC:7 Xp:1/4 T:173 1(12) Pw:2(2) AC:7 Xp:1/4 T:174%TYH You kill the jackal!21 1(12) Pw:2(2) AC:7 Xp:1/5 T:175%TY81(12) Pw:2(2) AC:7 Xp:1/5 T:176@:%TY% '1(12) Pw:2(2) AC:7 Xp:1/5 T:177@%TY.+81(12) Pw:2(2) AC:7 Xp:1/5 T:178@:%TYA1(12) Pw:2(2) AC:7 Xp:1/5 T:179+@%TY 2(12) Pw:2(2) AC:7 Xp:1/5 T:180@%TY҈ In what direction? %TY The door opens.2(12) Pw:2(2) AC:7 Xp:1/5 T:181(%TY-2(12) Pw:2(2) AC:7 Xp:1/5 T:182@%TY2(12) Pw:2(2) AC:7 Xp:1/5 T:183@%TY/gs2(12) Pw:2(2) AC:7 Xp:1/5 T:184@%TY4 @You see here a large box.2(12) Pw:2(2) AC:7 Xp:1/5 T:185%TY/ (@A trap door in the ceiling opens and a rock falls on your head!0(12) Pw:2(2) AC:7 Xp:1/5 T:185--More--%TYmYou die...0(12) Pw:2(2) AC:7 Xp:1/5 T:185--More--%TY FDo you want your possessions identified? [ynq] (n) %TYq