æ3SW“ïÎ Player: jonadab Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-06-04.20:02:46.ttyrec Time: (1465070566) Sat Jun 4 20:02:46 2016 æ3SWêïÓy. - [1] 216 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16]  0 jonadab-Coo-Mon-Mal-Cha died in The Dungeons of Doom   on level 1. Killed by a Kop Kaptain, while praying   unsuccessfully. - [12] æ3SWÃñ±[?1049h(B)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ç3SW‚Áy---+-|d@.||.{.||....-----MMM[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0 Dlvl:1 $0 HP M22(22) M Pw M16(16) M AC4 Xp1/0 T1  It is written in the Book of Vhaeraun:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vhaeraun seeks to possess the Amulet, and withç3SW¯Áž it to gain deserved ascendance over the other gods.  You, a newly trained Treehut Dweller, have been heralded from birth as the instrument of Vhaeraun. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vhaeraun!--More--ç3SWÏz½ç3SWÔ|vHello jonadab, welcome to SlashEMExtended! You are a neutral male x-race Bosmer.--More--è3SWÿW’Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--é3SW÷ñˆThere is a staircase up here.You see here 21 darts {11}.Be careful! New moon tonight.é3SWgw BUnknown command ' '.[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T1 ê3SWµÇ;[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T2 )@ê3SWo\ &In what direction? [hykulnjb><] ê3SW.4eThe door opens.[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T3 |.dë3SWET[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T4 ,,,@.Mì3SW´Õ[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T5 MM[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T6 MM[Jonadab the Treehut Dweller ] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M22(22) M Pw M16(16) M AC4 Xp1/0 T7 #,####@,d##,,,|)[ì3SWëÕˆ37m.MMMBANG! A gun shoots at you!You are hit by a bullet![Jonadab the Treehut Dweller] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0  M-1(22) M Pw M16(16) M AC4 Xp1/0 T7 --More--í3SW_m ÆYou die...[ M-1(22) M Pw M16(16) --More--î3SWŸPî3SW{RË#,####@,d##,,,,---|-|.).||.{.||....-----[Jonadab the Treehut Dweller] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0 Dlvl:1 $0 HP M-1(22) M Pw M16(16) M AC4 Xp1/0 T7 Do you want your possessions identified? DYWYPI? [ynq] (y) î3SWྠny Weapons a - ) an uncursed +1 elven dagger (weapon in hand) {4} b - ) an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - ) 50 blessed +4 elven arrows (in quiver) {25} e - ) 5 blessed +0 frag grenades {3} Scrolls f - ? 5 uncursed scrolls of healing {5} g - ? 4 uncursed scrolls of mana {4} h - ? 3 uncursed scrolls of phase door {3} i - ? 2 uncursed scrolls of standard id {2} j - ? an uncursed scroll of cure {1} Spellbooks d - + an uncursed spellbook of lightning (0:5) {1}(end) î3SWòº ØDo you want to see your attributes? [ynq] (y) ï3SW®@yFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 40. Wand identification only worked 3 times out of 15. Monsters only dropped their musable items with 10% chance. Book drop chance was reduced to 98%. Scroll drop chance was reduced to 81%. Amulet drop chance was reduced to 92%. Number of artifacts generated was 0. Monster spawn increase would have started at turn 25991. Monster spawn increase had reached its maximum at turn 169711. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2407032. The monster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: sea monster (freï3SWÌ@q bonus 2). The monster species that was spawned more often: inertia stalk (freq bonus 8). The monster species that was spawned more often: slime force fungus (freq bonus 6). The monster species that was spawned more often: platinum mushroom (freq bonus 8). The monster species that was spawned more often: phase fungus (freq bonus 60). The monster species that was spawned more often: random black mage (freq bonus 7). The monster species that was spawned more often: nether lich (freq bonus 8). The monster species that was spawned more often: giant red jellyfish (freq bonus 5). The monster species that was spawned more often: furry jaguar (freq bonus 6). The monster species that was spawned more often: Gerion (freq bonus 24). The monster species that was spawned more often: tunnel queen (freq bonus 4). The monster species that was spawned more often: light hound (freq bonus 4). The monster species that was spawned more often: porï3SWÛ@Úter octarine fungus (freq bonus 6). The monster species that was spawned more often: cult leader (freq bonus 11). The monster species that was spawned more often: ill mushroom (freq bonus 10). The monster species that was spawned more often: mummified soldier (freq bonus 6). The monster species that was spawned more often: arctic fern sprout (freq bonus 6). The monster species that was spawned more often: antimagic fungus (freq bonus 5). The monster species that was spawned more often: glibbery slime (freq bonus 10). The monster species that was spawned more often: undead rogue (freq bonus 32). The monster species that was spawned more often: Tuxedo Mask (freq bonus 6). The monster species that was never randomly spawned: bright violet patch. The monster species that was never randomly spawned: flying polyp. The monster species that was never randomly spawned: guardian lich. --More--ï3SWlThe monster species that was never randomly spawned: angry watchman. The monster species that was never randomly spawned: gnomish mana wizard. The monster species that was never randomly spawned: rainbow force patch. The monster species that was never randomly spawned: centaur leader. The monster species that was never randomly spawned: aquatic quylthulg. The monster species that was never randomly spawned: invulnerable golem. The monster species that was never randomly spawned: hydra. The RNG hath decreed that this item was never generated: mace ((null)). The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet). The RNG hath decreed that this item was never generated: heretic cloak (godless cloak). The RNG hath decreed that this item was never generated: gain constitution (opal). The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). ï3SW–[13;1HThe RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN). The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 13). The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6). The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear). The RNG hath decreed that this item was always generated cursed: futon swatter ((null)). The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired). The RNG hath decreed that this item was always generated cursed: cheese ((null)). The RNG hath decreed that this item was always generated cursed: nasty stone (gray). [23ï3SW¥s;1HThe RNG hath decreed that this trap was always invisible: cancellation trap. The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1). Next attribute increase check would have come at turn 343. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You saw invisible. You had infravision. You had 1494 points of nutrition remaining. Your luck was zero. You could not have safely prayed (914). You are dead. --More--ï3SWÔÓ#,####@,d##,,,,---|-|.).||.{.||....-----[Jonadab the Treehut Dweller] St16 Dx21 Co11 In10 Wi13 Ch7 BosXraMalNeu S0 Dlvl:1 $0 HP M-1(22) M Pw M16(16) M AC4 Xp1/0 T7 Do you want an account of creatures vanquished? [ynq] (n) ï3SW™› |n Vanquished creatures:  0 dingo puppies (1 created) 0 hares (1 created) 0 lichens (2 created) 0 newts (1 created) 0 twens (1 created)  0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born.--More--ð3SW ÌDo you want to see your conduct? [ynq] (y) ð3SWgù êy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ñ3SWdÔ ----------  / \  / REST \  / IN \  / PEACE \  / \  | jonadab |  | 0 Au |  |killed by a bullet|  | |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jonadab the Bosmer... You dñ3SW¨ÔÂied in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. You were level 1 with a maximum of 22 hit points when you died.--More--