jonadab, neutral female alien Doll Mistress ------------## |..........-,# |..........|,# ---------- |..........|,##|........| |..------..|,,,.........| #*# |..| |..|###-----.---- #@# |.<| |..| #,# ##*# |..------..| #,,# #,,## |..........| ##,,, ,,, |..........| `,,# #,# |..........| #,####,# ------------ #,,##,,# ----.--,# |.....|,# |.....|,# +.....|,# |.....-,# -------## [Jonadab the Puppet Trainer] St11 Dx17 Co7 In11 Wi3 Ch10 DolAliFemNeu S4 Dlvl:1 $0 HP0(15) Pw5(5) AC7 Xp1/1 T161 Brd Latest messages You die... But wait... For some reason, you're not dead! [-4 -> 15] You survived that attempt on your life. Unknown command ' '. You hear a flinging sound. You are hit by a rock. [-9 -> 6] You hear a flinging sound. You dodge a rock. Unknown command ' '. You hear a flinging sound. You are almost hit by a rock. You hear a flinging sound. You are hit by a rock. [-1 -> 5] You hear a flinging sound. You are hit by a rock. You die... Your inventory Weapons a - an uncursed +1 worm tooth (weapon in hand) {2} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} Comestibles d - 5 uncursed tripe rations {5} e - an uncursed tin of pack jackal meat {1} f - an uncursed pizza {1} g - 2 uncursed cram rations {2} h - an uncursed tin of jackal meat {1} i - an uncursed food ration {1} j - 5 uncursed bananas {3} k - an uncursed clove of garlic {1} l - an invisible uncursed cram ration {1} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks m - an uncursed spellbook of magic missile (0:1) {1} n - an uncursed spellbook of cone of cold (0:1) {1} Tools p - 7 uncursed wax candles {4} Gems q - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36520 Monster spawn increase reached its maximum at turn 49860 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 319032 The monster class that cannot be genocided was lich The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 12) The monster species that spawned more often: The Beetle (freq bonus 6) The monster species that spawned more often: chaos mutant (freq bonus 12) The monster species that spawned more often: merlion (freq bonus 24) The monster species that spawned more often: unreal warp fungus (freq bonus 2) The monster species that spawned more often: mechanical juggernaut (freq bonus 4) The monster species that spawned more often: wide eye type (freq bonus 24) The monster species that spawned more often: undead augurer (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 18) The monster species that spawned more often: notable mold (freq bonus 8) The monster species that spawned more often: iron penetrator (freq bonus 6) The monster species that spawned more often: Aburame Shino (freq bonus 8) The monster species that spawned more often: sea dolphin (freq bonus 9) The monster species that spawned more often: diabolic shaman (freq bonus 16) The monster species that spawned more often: black tear angel (freq bonus 6) The monster species that spawned more often: cyan force fungus (freq bonus 12) The monster species that spawned more often: sticky force patch (freq bonus 18) The monster species that spawned more often: trap snake (freq bonus 12) The monster species that spawned more often: elementalist (freq bonus 8) The monster species that spawned more often: purple naga (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: bright orange jelly The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: Anna The monster species that never randomly spawned: negator The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: metallic light The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 23) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 15) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 25) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 60) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 30) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 17) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 2) Next attribute increase check would have come at turn 1460 Strength training was -3 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were poison resistant You were prevented from having shock resistance (0) You were prevented from having sickness resistance (0) You had 1331 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Reimu The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 199% b - cone of cold 5 matter 95% 399% Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of change (megane) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (10 SD) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (VOMIT TO MELT ENEMY) Spellbooks spellbook of magic missile (swirling) spellbook of cone of cold (hot-cold) Potions potion of paralysis (vapor) Tools wax candle (candle) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbit merchants (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 silky anteaters (1 created) 0 spore lichens (1 created) a grid xorn 0 goodwives (1 created) 0 prehistoric turrets (1 created) 0 fire troves (1 created) 10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (25 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye jonadab the Doll Mistress... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 161 moves. Killer: a rock You were level 1 with a maximum of 15 hit points when you died. You reached the 721st place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 717 4 badnik-Cha-War-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [14] 718 4 badnik-Dun-Ins-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [20] 719 4 badnik-Mus-Wor-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (imperial). - [20] 720 4 flumpraxxa-Ble-Lic-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [21] *721 4 jonadab-Dol-Ali-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a rock. - [15] 722 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 723 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22] 724 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 725 2 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]