jonadab, chaotic female cockatrice Mystic ------- |._...|##-------- --------- |[.....,#|......+ |.#..#..| |.....|,#|....`*| -------## |.......| |.....|,,.......+ |......,# |#..#.%#| -.-----##-------- |.....|,# --.#..#| ##, |.....|,# |.....| -------,# -+----- ##,,# #,,## #,## #,# #,# #,# #K# #@# #I+ ### [Jonadab the Insert rank title here] St12 Dx11 Co7 In14 Wi4 Ch14 MysCocFemCha S224 Dlvl:1 $0 HP-1(11) Pw10(10) AC8 Xp2/39 T1102 Hun Latest messages You see here a kestrel corpse {1450}. # Are you sure you want to pray? [yn] (n) You begin praying to Sehanine. You finish your prayer. The voice of Sehanine thunders: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Goodbye level 3. Unknown command ' '. You hit the Officer Lieutenant Witherer. (2x) It picks up 6 rocks {3}. It hits you! [-1 -> 7] Unknown command ' '. You just miss the Officer Lieutenant Witherer. It hits you! You die... Your inventory Weapons w - 23 cursed +0 darts {12} Armor c - a cursed +0 leather armor (being worn) {60} Comestibles f - a cursed tripe ration {1} Scrolls h - an uncursed scroll of identify {1} p - 5 cursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - a cursed scroll of cure {1} Rings d - an uncursed ring of conflict {1} Wands j - a cursed wand of sleep (0:6) {1} u - an uncursed wand of light (3:0) {1} Venoms o - a heavily cursed blinding venom {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: hammer (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13640 Monster spawn increase reached its maximum at turn 44936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1353645 The monster class that cannot be genocided was mimic The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: ghetto fungus (freq bonus 6) The monster species that spawned more often: fire boar (freq bonus 9) The monster species that spawned more often: petro mushroom (freq bonus 12) The monster species that spawned more often: wax golem (freq bonus 24) The monster species that spawned more often: byakhee (freq bonus 4) The monster species that spawned more often: foxfire (freq bonus 20) The monster species that spawned more often: sexymate (freq bonus 6) The monster species that spawned more often: real nether lich (freq bonus 12) The monster species that spawned more often: sparkling force patch (freq bonus 12) The monster species that spawned more often: steam zombie (freq bonus 60) The monster species that spawned more often: flayer blowdart (freq bonus 6) The monster species that spawned more often: blister spore (freq bonus 4) The monster species that spawned more often: stone kobold (freq bonus 4) The monster species that spawned more often: notable mold (freq bonus 4) The monster species that spawned more often: flying clear jelly (freq bonus 12) The monster species that spawned more often: sky elf (freq bonus 8) The monster species that spawned more often: death quasit (freq bonus 4) The monster species that spawned more often: cure slime (freq bonus 6) The monster species that spawned more often: daylight (freq bonus 9) The monster species that spawned more often: tyrant of hell (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: five of clubs The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: green spore The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: soul burner The monster species that never randomly spawned: king toad The monster species that never randomly spawned: raven The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 4) Next attribute increase check would have come at turn 8803 Strength training was 8 Dexterity training was 3 Wisdom training was 6 Constitution training was 0 You were sleep resistant You were disintegration-resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having quad attacks (0) You were prevented from having sickopathy (0) You leeched mana You had 378 points of nutrition remaining You could teleport You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Sehanine The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Sehanine was very angry with you (5) You could not have safely prayed (4004) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 89% Techniques known in the end Name Level Status egg bomb 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) research 1 O LIMIT(0) Discoveries Amulets amulet of strangulation (arcanium) Scrolls scroll of identify (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (9H) scroll of standard id (CATACLYSM) scroll of cure (OGRANICHENIYE SAPOGI) scroll of wishing (HOW CONVENIENT) Spellbooks spellbook of wizard lock (swirling) Potions potion of fruit juice (soapy) Rings ring of conflict (beryl) Wands wand of sleep (inertron) wand of light (rusting) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a red blob a blob of preserved organs a fox a training kobold a sewer rat (2 created) 2 visor sewer rats (11 created) 0 rabbits (1 created) 4 rattatas 0 millipedes (1 created) a weak crow 0 moss lichens (1 created) a cribo 0 grimers (1 created) 8 kestrels (10 created) 0 Keystone Kops (1 created) 0 Keystone Inspectors (1 created) an Undead Kop 0 Kop Sergeants (2 created) 0 Bulletproof Lieutenants (1 created) 0 Officer Lieutenants (1 created) 0 Policeman Kaptains (1 created) a flower girl 0 busy-looking merchants (1 created) a furry 0 gray newts (1 created) a gray twen 0 rock lizards (1 created) a demitwen a shrieker mushroom patch 0 novice medium walls (1 created) a gem trove 55 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 5 times You prayed to the gods 5 times You never hit with a wielded weapon You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (10 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (26 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (1 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye jonadab the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 224 points, and 0 pieces of gold, after 1102 moves. Killer: a monster (invisible Policeman Kaptain) You were level 2 with a maximum of 11 hit points when you died. You reached the 371st place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 367 244 noty-Arc-Esp-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [17] 368 244 badnik-Bar-Vam-Fem-Neu starved to death in The Dungeons of Doom on level 1. 46 [58] 369 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 370 224 dracunos-Sup-Ali-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (sewer rat). - [26] *371 224 jonadab-Mys-Coc-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (invisible Policeman Kaptain). - [11] 372 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] 373 216 badnik-Trs-Amn-Fem-Cha starved to death in The Dungeons of Doom on level 1. 43 [43] 374 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 375 206 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [17]