jonadab, neutral female rodneyan Gladiator ------ |....| ,,|.<..| #,.....| #,|..... #@|....| #,------ # [Jonadab the Velite] St10 Dx14 Co14 In12 Wi3 Ch6 GlaRodFemNeu S0 Dlvl:1 $0 HP-12(16) Pw8(8) AC5 Xp1/0 T7 Latest messages Hello jonadab, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Unix SlashEMExtended Version 2.0.0 (8d3c4fb7) - last build Sat Jun 24 14:39:13 2017. There is a wall in the way! (3x) Your shield of reflection blocks the pack fox Exploder's attack. The pack fox Exploder bites you! [-1 -> 15] You hit the pack fox Exploder! You curse at the pack fox Exploder. The pack fox Exploder bites you! [-2 -> 14] You hit the pack fox Exploder! You kill the pack fox Exploder! You are caught in the pack fox's explosion! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of full healing (2:5) {1} e - an uncursed spellbook of confuse monster (0:5) {1} f - an uncursed spellbook of cure hallucination (0:5) {1} g - an uncursed spellbook of jumping (2:5) {1} h - an uncursed spellbook of command undead (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 327 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 73% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57554 Monster spawn increase reached its maximum at turn 141094 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 229568 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: gnome emperor (freq bonus 24) The monster species that spawned more often: speedster spirit (freq bonus 4) The monster species that spawned more often: frozen one (freq bonus 36) The monster species that spawned more often: snap-dragon-fly (freq bonus 16) The monster species that spawned more often: whirlwind (freq bonus 12) The monster species that spawned more often: giant group permamimic (freq bonus 32) The monster species that spawned more often: depowered fungus (freq bonus 4) The monster species that spawned more often: normal gnome (freq bonus 20) The monster species that spawned more often: mean colony (freq bonus 24) The monster species that spawned more often: ice bug (freq bonus 16) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 24) The monster species that spawned more often: antimagic fungus (freq bonus 9) The monster species that spawned more often: shining penetrator (freq bonus 16) The monster species that spawned more often: legged whale (freq bonus 30) The monster species that spawned more often: time bomb (freq bonus 7) The monster species that spawned more often: translucent force patch (freq bonus 40) The monster species that spawned more often: nausea warp fungus (freq bonus 60) The monster species that spawned more often: visor (freq bonus 21) The monster species that spawned more often: Aldinach (freq bonus 5) The monster species that spawned more often: giant snow bat (freq bonus 48) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: polymorph ant The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: Lou The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: petty poisonous blob The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 5) Next attribute increase check would have come at turn 348 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having disintegration resistance (0) You were prevented from having poison resistance (0) Your chance to block was 27% You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (854) You are dead Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% b - confuse monster 2 enchant 90% 100% c - cure hallucination 3 healing 90% 200% d - jumping 1 body 0% 100% e - command undead 5 attack 95% 400% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (wide conical hat) * skullcap (grimace helmet) * flack helmet (silk helmet) * crystal helm (complete helmet) * mining helm (frequent helmet) * field helm (cone-shaped helmet) * helm of safeguard (ruined helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (odd pair of gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (balanced boots) * boots of safeguard (street boots) Scrolls scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (ABOR EFECTOR) scroll of standard id (KERNOD WEL) scroll of cure (U HAVE MAIL) Spellbooks spellbook of full healing (fadeless) spellbook of confuse monster (fleecy-colored) spellbook of cure hallucination (underworld) spellbook of jumping (irresistible) spellbook of command undead (unseen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 0 pack jackals (1 created) a pack fox 0 kittens (1 created) 0 prick rats (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 small turrets (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: pack fox's explosion You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 742 1 badnik-Jes-Hid-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (normal ant). - [13] 743 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 744 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 745 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] * 0 jonadab-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a pack fox's explosion. - [16]