jonadab, neutral female minimalist Bard -----## |...-,---------- |...|,|........|## |...|#...<.....-,# |...|#|........|,# |...|#|........|,,, |...|,-........|#,,### |.^..,|.........,,,,@# ---.-#---------- ###t# #,# #,, #,# ------- ------.--------- |.....|,|............._| |......,...............| |.....|,|..............| |#.#... ---------------- ###..| ...| ----- [Jonadab the Lyrist] St9 Dx12 Co5 In6 Wi10 Ch13 BrdMinFemNeu S204 Dlvl:1 $32 HP0(35) Pw22(22) AC10 Xp3/43 T196 Latest messages The baby metroid bites you! [-1 -> 7] The baby metroid bites you! [-1 -> 7] The baby metroid bites you! [-2 -> 5] Warning: HP low! The baby metroid bites you! [-1 -> 4] Warning: HP low! The baby metroid bites you! You hear the howling of the CwnAnnwn... [-2 -> 2] Warning: HP low! Unknown command ' '. (2x) The baby metroid bites you! [-1 -> 1] Warning: HP low! The baby metroid bites you! You die... Your inventory Weapons g - an uncursed +2 crossbow {20} Comestibles a - 10 uncursed apples {6} b - 6 uncursed oranges {4} Scrolls c - an uncursed scroll of healing {1} d - an uncursed scroll of phase door {1} e - an uncursed scroll of standard id {1} f - an uncursed scroll of cure {1} Spellbooks i - an uncursed spellbook of sleep (0:0) {1} Final attributes You have transgressed Your alignment was -51 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17932 Monster spawn increase reached its maximum at turn 53773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 708183 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: shard fungus (freq bonus 10) The monster species that spawned more often: Jigen Daisuke (freq bonus 10) The monster species that spawned more often: war orc (freq bonus 12) The monster species that spawned more often: great terror wyrm (freq bonus 6) The monster species that spawned more often: blue warp fungus (freq bonus 10) The monster species that spawned more often: scruffy little dog (freq bonus 5) The monster species that spawned more often: guardian naga hatchling (freq bonus 6) The monster species that spawned more often: ice devil (freq bonus 7) The monster species that spawned more often: insane ice spawn (freq bonus 8) The monster species that spawned more often: frost salamander (freq bonus 9) The monster species that spawned more often: nexus stalk (freq bonus 7) The monster species that spawned more often: small kappa (freq bonus 12) The monster species that spawned more often: Tobi (freq bonus 14) The monster species that spawned more often: pile of elysium coins (freq bonus 5) The monster species that spawned more often: operation (freq bonus 24) The monster species that spawned more often: flying monkey (freq bonus 72) The monster species that spawned more often: eye of the unknown god (freq bonus 5) The monster species that spawned more often: hidden mold (freq bonus 18) The monster species that spawned more often: camper asshole (freq bonus 12) The monster species that spawned more often: disenchanter warp patch (freq bonus 5) The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: war troll The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: gyarados Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 49) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 5) Next attribute increase check would have come at turn 2100 Strength training was 20 Dexterity training was 9 Wisdom training was 0 Constitution training was 14 You had 1270 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status primal roar 3X LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures a coyote 0 gas spores (1 created) a kitten a kobold 0 large kobolds (1 created) 2 cave spiders 0 baby metroids (1 created) 0 armored larvae (3 created) 2 grid bugs 0 spore lichens (1 created) 0 shriekers (1 created) 0 newts (1 created) 0 novice light walls (1 created) 7 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (17 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Bard... You died in The Dungeons of Doom on dungeon level 1 with 201 points, and 32 pieces of gold, after 196 moves. Killer: baby metroid You were level 3 with a maximum of 35 hit points when you died. You reached the 168th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 164 226 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [28] 165 220 jonadab-Loc-Dea-Fem-Law died in The Dungeons of Doom on level 3. Killed by a mini rub monster. - [26] 166 216 AmyBSOD-Pri-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [31] 167 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] *168 201 jonadab-Brd-Min-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a baby metroid. - [35] 169 192 Elronnd-Ele-Kha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a thick jackal. - [36] 170 191 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [32] 171 186 jonadab-Fir-Hrb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a squint-eyed rogue. - [34] 172 183 Elronnd-Gla-Nav-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gray unicorn. - [13]