jonadab, chaotic male devilish Assassin --------- ###---------------## -------- ...%..#...,,,|.............-,# |......|,#|......##|,,,..............|,# |.......,,#..#......,,,----.----------,# -.------,,-.---.----,#, #,### #,,,,# ,,,,, ,,,,,,,,# #,,,# ####,# ####, #######,# ###,###--------------- ----.- #,,,,..@...........| |..<.+ ###,#|.d............ |....| .......$......| |....| --------------- ------ [Jonadab the Dark Brotherhood Initiate] St9 Dx11 Co8 In9 Wi4 Ch4 AssDevMalCha S115 Dlvl:1 $1 HP0(26) Pw15(15) AC6 Xp2/26 T122 Latest messages The racoon dog just misses! The racoon dog bites you! [-1 -> 5] Warning: HP low! The racoon dog bites you! [-1 -> 4] Warning: HP low! The racoon dog bites you! [-1 -> 3] Warning: HP low! The racoon dog bites you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Unknown command ' '. (3x) The racoon dog bites you! [-1 -> 2] Warning: HP low! The racoon dog bites you! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in foreclaws) {12} b - 50 uncursed +2 arrows (in quiver) {28} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - a blessed +0 leather cloak (being worn) {7} Comestibles f - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Wands o - an uncursed wand of enlightenment (0:0) {1} Final attributes You have transgressed Your alignment was -41 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 77% Potion drop chance was reduced to 96% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 9965 Monster spawn increase reached its maximum at turn 28487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 143940 The monster class that cannot be genocided was centaur The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: king of porn (freq bonus 3) The monster species that spawned more often: undead stygian doll (freq bonus 3) The monster species that spawned more often: water monster (freq bonus 6) The monster species that spawned more often: byakhee (freq bonus 3) The monster species that spawned more often: Banisher (freq bonus 8) The monster species that spawned more often: white snake (freq bonus 3) The monster species that spawned more often: xorn king (freq bonus 16) The monster species that spawned more often: Olog-hai permamimic (freq bonus 10) The monster species that spawned more often: magic warp patch (freq bonus 6) The monster species that spawned more often: blarog (freq bonus 4) The monster species that spawned more often: radiant warp patch (freq bonus 14) The monster species that spawned more often: pale fungus (freq bonus 3) The monster species that spawned more often: forbidden arts centaur (freq bonus 4) The monster species that spawned more often: large potion trove (freq bonus 6) The monster species that spawned more often: bright violet stalk (freq bonus 10) The monster species that spawned more often: mist man (freq bonus 6) The monster species that spawned more often: Lou's sneaker (freq bonus 21) The monster species that spawned more often: psycho nymph (freq bonus 6) The monster species that spawned more often: skeletal dragon (freq bonus 3) The monster species that spawned more often: Luisa's hugging boot (freq bonus 24) The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: clefairy The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: black laser The monster species that never randomly spawned: plasma colony The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 153) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Next attribute increase check would have come at turn 887 Strength training was 3 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You had infravision You had 2179 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (78) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 racoon dogs (1 created) an evasive sewer rat a golden mold a garter snake a human thief 4 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (29 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 115 points, and 1 piece of gold, after 122 moves. Killer: racoon dog You were level 2 with a maximum of 26 hit points when you died. You reached the 185th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 181 124 jonadab-Aug-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by a crude turret. - [16] 182 123 jonadab-Unb-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a busy-looking merchant. - [28] 183 120 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by an invisible samurai, while sleeping. - [21] 184 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] *185 115 jonadab-Ass-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a racoon dog. - [26] 186 113 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by invisible Linus the Cat. - [21] 187 111 MissPrince-Mah-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 23 [23] 188 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16] 189 103 AmyBSOD-Trs-Ang-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own block-heeled combat boot. - [27]