jonadab, lawful male naga Archeologist --+----------- |.........<..| |....@.......| |...&........| .............| |............| -------------- [Jonadab the Digger] St7 Dx7 Co7 In13 Wi11 Ch11 ArcNagMalLaw S44 Dlvl:1 $0 HP-3(19) Pw12(12) AC10 Xp1/11 T12 Latest messages Cauchy yowls! You kill poor Cauchy! You hear the rumble of distant thunder... You are jonadab, a lawful male naga Archeologist. HP: 19 (max 19) Pw 12 (max 12) AC 10 Current status effects: . # score: unknown extended command. You see here a vapor potion {1}. s - a vapor potion {1}. What do you want to drink? [s or ?*] In a cloud of smoke, a dao emerges! The dao speaks. "You disturbed me, fool!" Pick an object. & a major demon (dao) (base level 7) (male) Accessing Pokedex entry for dao... Base statistics of this monster type: Base level = 7, difficulty = 8, AC = 4, magic resistance = 30, alignment 0. Normal speed (12). Special generation. Resists poison, petrification. Leaves no corpse. Not genocidable, poisonous flyer. Follows you to other levels. Is not a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical The dao hits you! [-4 -> 15] The dao hits you! [-10 -> 5] The dao hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of teleportation {1} g - an uncursed scroll of mass murder {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:4) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:59) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You have transgressed Your alignment was -43 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 97% Wand drop chance was reduced to 84% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22757 Monster spawn increase reached its maximum at turn 35713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 778414 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Julchen's sneaker (freq bonus 16) The monster species that spawned more often: impacter (freq bonus 18) The monster species that spawned more often: pack lynx (freq bonus 6) The monster species that spawned more often: teal spore (freq bonus 10) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 6) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 10) The monster species that spawned more often: dark lord guard (freq bonus 6) The monster species that spawned more often: petty covetous snow orc (freq bonus 4) The monster species that spawned more often: kobold thief (freq bonus 6) The monster species that spawned more often: white friar (freq bonus 3) The monster species that spawned more often: clear centipede (freq bonus 8) The monster species that spawned more often: virus (freq bonus 24) The monster species that spawned more often: bright white colony (freq bonus 6) The monster species that spawned more often: dagorrog (freq bonus 14) The monster species that spawned more often: kalashnikov wall (freq bonus 4) The monster species that spawned more often: funny lady (freq bonus 8) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 16) The monster species that spawned more often: stygian doll shaman (freq bonus 10) The monster species that spawned more often: morlock hunter (freq bonus 4) The monster species that spawned more often: mummified priest (freq bonus 10) The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: uranium imp The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: ironclad turret The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 22) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 5) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 378 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You had 1485 points of nutrition remaining You were stealthy You were fast You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (938) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 thick jackals (2 created) a kitten 0 kobolds (1 created) 0 goblins (1 created) 0 daos (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (23 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye jonadab the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 12 moves. Killer: dao You were level 1 with a maximum of 19 hit points when you died. You reached the 221st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 217 44 MissPrince-Mah-Dev-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 218 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a firefly. - [17] 219 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a clockwork dwarf. - [17] 220 44 jonadab-Erd-Aqu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an evasive sewer rat. - [3] *221 44 jonadab-Arc-Nag-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dao. - [19] 222 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] 223 40 jonadab-Pic-Fie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a twen. - [18] 224 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 225 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23]