jonadab, lawful male elemental Acid Mage ------- |.....| |..{..|######----------- |.>...+,,,,,,....<.....| |..B@.|,#,###|.........| - ----- |.........| |.........| -........$| ----------- [Jonadab the Oozer] St10 Dx11 Co15 In14 Wi11 Ch7 AciEleMalLaw S4 Dlvl:1 $0 HP0(18) Pw17(19) AC7 Xp1/1 T50 Latest messages The jackal bites you! [-1 -> 7] The chaffinch bites you! [-1 -> 6] You miss the jackal. The jackal bites you! [-2 -> 4] The chaffinch bites you! [-1 -> 3] Warning: HP low! You kill the jackal! You see here a jackal corpse {300}. The chaffinch bites you! [-1 -> 2] Warning: HP low! The chaffinch bites you! [-1 -> 1] Warning: HP low! The chaffinch bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of magic mapping {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:2) {1} i - a blessed spellbook of acid stream (0:4) {1} Potions d - a blessed potion of acid {1} Rings g - an uncursed ring of polymorph control {1} Wands f - an uncursed wand of acid (0:5) {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 20 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31258 Monster spawn increase reached its maximum at turn 55525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1019920 The monster class that cannot be genocided was mimic The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: amorphous growth (freq bonus 6) The monster species that spawned more often: big iguana (freq bonus 6) The monster species that spawned more often: Vilea's hugging boot (freq bonus 6) The monster species that spawned more often: sepia mold (freq bonus 10) The monster species that spawned more often: seven-headed hydra (freq bonus 7) The monster species that spawned more often: hadrosaurus (freq bonus 9) The monster species that spawned more often: ent (freq bonus 7) The monster species that spawned more often: obsidian gargoyle (freq bonus 5) The monster species that spawned more often: shaky goblin (freq bonus 8) The monster species that spawned more often: rat-thing (freq bonus 14) The monster species that spawned more often: black growth (freq bonus 28) The monster species that spawned more often: ferrous mold (freq bonus 8) The monster species that spawned more often: haxor (freq bonus 6) The monster species that spawned more often: Jenni (freq bonus 10) The monster species that spawned more often: ogre on crack (freq bonus 20) The monster species that spawned more often: galltrit (freq bonus 42) The monster species that spawned more often: Akane (freq bonus 56) The monster species that spawned more often: Magdalena (freq bonus 14) The monster species that spawned more often: giant ant (freq bonus 14) The monster species that spawned more often: agent black warp fungus (freq bonus 12) The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: powerful idiot The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: oddity The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: thorn stalk The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 16) Next attribute increase check would have come at turn 366 Strength training was 6 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were fire resistant You were cold resistant You were shock resistant You were acid resistant You had 1435 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (326) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 105% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a jackal 0 acid hound pups (1 created) 0 acid spheres (1 created) 0 mini gremlins (1 created) 0 kobolds (1 created) 0 little pigs (1 created) 0 hares (1 created) 0 chaffinches (1 created) 0 goblin zombies (1 created) 0 item masters (2 created) 0 newts (1 created) 1 creatures vanquished. 12 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (21 of 160) Goodbye jonadab the Acid Mage... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 50 moves. Killer: chaffinch You were level 1 with a maximum of 18 hit points when you died. You reached the 252nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 248 4 AmyBSOD-Fai-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [13] 249 4 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [17] 250 4 jonadab-Gun-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a reston. - [12] 251 4 jonadab-Gra-Akt-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [22] *252 4 jonadab-Aci-Ele-Mal-Law died in The Dungeons of Doom on level 1. Killed by a chaffinch. - [18] 253 3 Lorskel-Tha-Ung-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 254 1 Lorskel-Sai-Wim-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 255 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 256 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16]