jonadab, lawful male haxorish Augurer --------- |.......| +.......| #,|.......| ,,`,........| ,^,,|...`...| ------+------### ###,##----.---- |...........-,g# #,,,# #,,# |<..........|#@###,### ###,## |...........+,,,,,,# #,,,# |...........|###,#------|--- |...........| #^,-........| |...........| ###|).......| ------------- |........| ---------- [Jonadab the College Student] St7 Dx4 Co4 In16 Wi14 Ch12 AugHaxMalLaw S30 Dlvl:1 $0 HP0(13) Pw26(26) AC8 Xp1/5 T154 Latest messages The evasive jermlaine misses. Unknown command ' '. The evasive jermlaine claws you! [-1 -> 3] The evasive jermlaine claws you! [-1 -> 2] Warning: HP low! Unknown command ' '. The evasive jermlaine claws you! Augurer is about to die. [-1 -> 1] Warning: HP low! The evasive jermlaine claws you! [-1 -> 3] The evasive jermlaine claws you! [-2 -> 1] Warning: HP low! Unknown command ' '. The evasive jermlaine claws you! You die... Your inventory Weapons m - 15 uncursed +0 darts {8} Armor a - an uncursed +0 leather armor (being worn) {60} b - an uncursed +0 leather armor {60} Comestibles l - a cursed tin of acid blob {1} Scrolls g - 10 uncursed scrolls of healing {10} h - 8 uncursed scrolls of mana {8} i - 6 uncursed scrolls of phase door {6} j - 4 uncursed scrolls of standard id {4} k - 2 uncursed scrolls of cure {2} Spellbooks e - a blessed spellbook of light (0:8) {1} f - a blessed spellbook of light (0:5) {1} Tools c - an uncursed blindfold {1} d - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 260 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 50% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 68% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 54407 Monster spawn increase reached its maximum at turn 81520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2134704 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 14) The monster species that spawned more often: petro centipede (freq bonus 3) The monster species that spawned more often: porter fire elemental (freq bonus 8) The monster species that spawned more often: Jane's dancing shoe (freq bonus 4) The monster species that spawned more often: spawn camper (freq bonus 24) The monster species that spawned more often: eternal eye (freq bonus 8) The monster species that spawned more often: pit cobra (freq bonus 5) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: goldfish (freq bonus 5) The monster species that spawned more often: carrion bird (freq bonus 24) The monster species that spawned more often: stalactite penetrator (freq bonus 18) The monster species that spawned more often: undead mass (freq bonus 14) The monster species that spawned more often: rock worm (freq bonus 5) The monster species that spawned more often: tomb viper (freq bonus 5) The monster species that spawned more often: Daughter Lilith (freq bonus 12) The monster species that spawned more often: multi-hued warp patch (freq bonus 8) The monster species that spawned more often: ice turret (freq bonus 9) The monster species that spawned more often: wyrd sister (freq bonus 24) The monster species that spawned more often: swamp wight (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 8) The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: wind warp patch The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: water archer The monster species that never randomly spawned: very old black dragon The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: black oak The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 11) Next attribute increase check would have come at turn 1151 Strength training was 10 Dexterity training was 7 Wisdom training was 1 Constitution training was 12 You saw invisible You were telepathic You had infravision You had 1338 points of nutrition remaining You were stealthy You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could have safely prayed (22) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a fox 0 floating eyes (1 created) 0 evasive jermlaines (1 created) 0 jellies (1 created) 0 hidden kobolds (1 created) 0 sewer rats (4 created) 0 black rats (1 created) 0 vultures (1 created) 0 lichens (3 created) 0 spore lichens (1 created) a grid xorn 0 shrieker mushroom patches (1 created) 0 cold troves (1 created) 2 creatures vanquished. 18 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 30 points, and 0 pieces of gold, after 154 moves. Killer: evasive jermlaine You were level 1 with a maximum of 13 hit points when you died. You reached the 225th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 221 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] 222 40 jonadab-Pic-Fie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a twen. - [18] 223 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 224 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] *225 30 jonadab-Aug-Hax-Mal-Law died in The Dungeons of Doom on level 1. Killed by an evasive jermlaine. - [13] 226 28 Elronnd-Sup-Pea-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17] 227 28 jonadab-Cam-Aqu-Mal-Law died in The Dungeons of Doom on level 1. Killed by a silky anteater. - [15] 228 27 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a small turret. - [15] 229 26 Disprezzo-Gun-Clk-Mal-Law quit in The Dungeons of Doom on level 1. 6 [15]