jonadab, chaotic male fiendish Pickpocket -------------- --....<.......- ###,+.....---- .$| ############,,,|..{..| | #,,,,,,,,,,,,,,+.....---- -------#####,,,#,--._..........- |.....|#####,# ,-.------------ %|.....+,,,,,## ,@.^...|###### :|.....| ------- [Jonadab the Cash Stealer] St11 Dx13 Co7 In5 Wi9 Ch18 PicFieMalCha S40 Dlvl:1 $200 HP0(18) Pw7(7) AC10 Xp1/10 T153 Latest messages An uncursed scroll of mana {1} hits the ceiling, then falls back on top of your head. An uncursed scroll of mana {1} hits the floor. [-1 -> 4] The twen bites you! [-2 -> 2] Warning: HP low! What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] An uncursed scroll of phase door {1} hits the ceiling, then falls back on top of your head. An uncursed scroll of phase door {1} hits the floor. [-1 -> 2] Warning: HP low! What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] An uncursed scroll of phase door {1} almost hits the ceiling, then falls back on top of your head. An uncursed scroll of phase door {1} hits the floor. [-1 -> 2] Warning: HP low! The twen bites you! You die... Your inventory Scrolls h - an uncursed scroll of phase door {1} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Rings l - a cursed ring of searching (on left hand) {1} Tools c - an uncursed lock pick {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 6 You carried 5 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 35205 Monster spawn increase reached its maximum at turn 107301 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1677996 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: wight (freq bonus 10) The monster species that spawned more often: whirling hatchet (freq bonus 12) The monster species that spawned more often: flying rust monster (freq bonus 5) The monster species that spawned more often: poison viper (freq bonus 8) The monster species that spawned more often: young adult yellow dragon (freq bonus 22) The monster species that spawned more often: pink naga hatchling (freq bonus 8) The monster species that spawned more often: magma vortex (freq bonus 6) The monster species that spawned more often: house ant (freq bonus 12) The monster species that spawned more often: red puyo (freq bonus 4) The monster species that spawned more often: white midge (freq bonus 4) The monster species that spawned more often: novice mage (freq bonus 5) The monster species that spawned more often: scruffy looking hobbit (freq bonus 5) The monster species that spawned more often: bright blue fungus (freq bonus 24) The monster species that spawned more often: splash hound (freq bonus 5) The monster species that spawned more often: mimic nymph (freq bonus 5) The monster species that spawned more often: gravity mold (freq bonus 6) The monster species that spawned more often: Unicorn of Amber (freq bonus 5) The monster species that spawned more often: Transcendent Dreamer (freq bonus 7) The monster species that spawned more often: animated marble statue (freq bonus 5) The monster species that spawned more often: Demimaster Assassin (freq bonus 14) The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: epidote warp patch The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: advocate The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: shadow stalker The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 35) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 31) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 61) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 17) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Next attribute increase check would have come at turn 675 Strength training was 3 Dexterity training was 2 Wisdom training was 2 Constitution training was 8 You saw invisible You had automatic searching You had 1263 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini You could not have safely prayed (147) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 newts (1 created) 0 twens (1 created) a small turret 1 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye jonadab the Pickpocket... You died in The Dungeons of Doom on dungeon level 1 with 40 points, and 200 pieces of gold, after 153 moves. Killer: twen You were level 1 with a maximum of 18 hit points when you died. You reached the 222nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 218 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a firefly. - [17] 219 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a clockwork dwarf. - [17] 220 44 jonadab-Erd-Aqu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an evasive sewer rat. - [3] 221 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] *222 40 jonadab-Pic-Fie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a twen. - [18] 223 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 224 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 225 28 Elronnd-Sup-Pea-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17] 226 28 jonadab-Cam-Aqu-Mal-Law died in The Dungeons of Doom on level 1. Killed by a silky anteater. - [15]