jonadab, neutral male mouldic Doom Marine --------- D..D.@m.| |...$.$$+ +.......| |......%| |{......+ +.*.....| --------- [Jonadab the Mars Marine] St11 Dx7 Co15 In4 Wi3 Ch3 MarMouMalNeu S156 Dlvl:3 $0 HP-2(17) Pw5(5) AC11 Xp1/14 T64 Latest messages You finish taking off your suit. What do you want to take off? [f or ?*] You finish taking off your helmet. The petit mimic claws you! [-1 -> 7] The petit mimic claws you! [-3 -> 5] Unknown command ' '. Pick an object. r a rodent (rabbit) (base level 0) Accessing Pokedex entry for rabbit... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Fast (15). Normally appears everywhere, with frequency 10. No resistances. No conveyed resistances. Small, genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical Unknown command ' '. (2x) You kill the rabbit! The tiny pseudodragon breathes on you! You're on fire! [-1 -> 4] Pick an object. D a dragon (tiny pseudodragon) (base level 2) Accessing Pokedex entry for tiny pseudodragon... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment -5. Slow (9). Normally appears everywhere, with frequency 1. Resists fire. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical 1d1, breath - fire damage Unknown command ' '. (3x) The petit mimic claws you! You die... Your inventory Weapons a - a blessed +0 pistol (weapon in foreclaw) {8} b - 50 uncursed +0 bullets (in quiver) {25} Armor c - an uncursed +0 pair of leather gloves {4} d - an uncursed +0 pair of iron shoes {20} e - an uncursed +0 commander suit {6} f - an uncursed +0 helm of underwater action {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 73300 Monster spawn increase reached its maximum at turn 87296 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1070375 The monster class that cannot be genocided was worm The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: goblin shaman (freq bonus 8) The monster species that spawned more often: rub monster (freq bonus 10) The monster species that spawned more often: blood clan (freq bonus 10) The monster species that spawned more often: slowing turret (freq bonus 5) The monster species that spawned more often: gutraven (freq bonus 15) The monster species that spawned more often: dull mushroom (freq bonus 4) The monster species that spawned more often: Hilda's lady pump (freq bonus 16) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 8) The monster species that spawned more often: yet another manticore (freq bonus 3) The monster species that spawned more often: Baenni (freq bonus 3) The monster species that spawned more often: venusaur (freq bonus 6) The monster species that spawned more often: pile of rare gold coins (freq bonus 4) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 4) The monster species that spawned more often: crunchy warp patch (freq bonus 32) The monster species that spawned more often: corpulent gal (freq bonus 8) The monster species that spawned more often: ultramarine colony (freq bonus 12) The monster species that spawned more often: tunnel queen (freq bonus 5) The monster species that spawned more often: disgusting growth (freq bonus 5) The monster species that spawned more often: blue mushroom patch (freq bonus 6) The monster species that spawned more often: thunderbolt bug (freq bonus 4) The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: small locust The monster species that never randomly spawned: fake force fungus The monster species that never randomly spawned: Lisa's high-heeled sandal The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: leocrotta The monster species that never randomly spawned: foxhound agent The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: annoying cat The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 16) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 6) Next attribute increase check would have come at turn 471 Strength training was 3 Dexterity training was -1 Wisdom training was -2 Constitution training was 2 You had 1430 points of nutrition remaining You could survive without air You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could have safely prayed (241) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 cockatoo chicks (1 created) 2 jackals (4 created) 0 ego gas spores (1 created) 0 scrawny cats (1 created) 0 small kappas (1 created) 0 petit mimics (1 created) 0 goblins (1 created) 0 sewer rats (1 created) a rabbit a cave spider 0 tiny pseudodragons (37 created) 0 baby gray dragons (3 created) 0 baby silver dragons (2 created) 0 baby mercurial dragons (2 created) 0 baby deep dragons (1 created) 0 baby black dragons (1 created) 0 baby blue dragons (2 created) 0 baby rainbow dragons (1 created) 0 young deep dragons (1 created) 0 young golden dragons (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 navis (1 created) 0 soldiers (1 created) 0 pikes (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 4 creatures vanquished. 71 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5404 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye jonadab the Doom Marine... You died in The Dungeons of Doom on dungeon level 3 with 156 points, and 0 pieces of gold, after 64 moves. Killer: petit mimic You were level 1 with a maximum of 17 hit points when you died. You reached the 173rd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 169 191 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [32] 170 183 Elronnd-Gla-Nav-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gray unicorn. - [13] 171 172 Elronnd-Off-Mum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [49] 172 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34] *173 156 jonadab-Mar-Mou-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a petit mimic. - [17] 174 146 AmyBSOD-Gun-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [28] 175 140 firemonkey-Tha-Cen-Mal-Law died in The Dungeons of Doom on level 2. Killed by a hata-hata. - [19] 176 138 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a large kobold. - [15] 177 130 AmyBSOD-Sci-Bre-Fem-Cha died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [18]