jonadab, lawful female deathmold Locksmith ------- |......|#### .....$..,,,# ,----------- ----- ###########,,,--------##,#,,..........+ |...+ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|7@...F...| |...|######,,,,,,,,,,,,,############,,,#|.?........ |...-,,,,,,,## #,#,,.......$..| |...|######## ,,# ----------- --|-- ### #,,# #,## #,# --.-- |...+ |...| |...| ....| |<..| ----- [Jonadab the Key User] St12 Dx18 Co10 In10 Wi4 Ch5 LocDeaFemLaw S220 Dlvl:3 $0 HP0(26) Pw14(14) AC6 Xp2/30 T356 Latest messages Warning: HP low! The mini rub monster misses. The mini rub monster kicks you! [-1 -> 3] Warning: HP low! The mini rub monster hits you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The mini rub monster kicks you! [-1 -> 1] Warning: HP low! The mini rub monster kicks you! [-1 -> 1] Warning: HP low! The mini rub monster kicks you! [-1 -> 1] Warning: HP low! The mini rub monster hits you! You die... Your inventory Scrolls i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} n - an uncursed scroll of identify {1} Final attributes You have transgressed Your alignment was -25 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 81% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 46325 Monster spawn increase reached its maximum at turn 121345 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 197965 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: crying spirit (freq bonus 3) The monster species that spawned more often: dimmer (freq bonus 8) The monster species that spawned more often: black bat (freq bonus 5) The monster species that spawned more often: Grandmaster Archon (freq bonus 3) The monster species that spawned more often: hateful soul (freq bonus 8) The monster species that spawned more often: demonic quylthulg (freq bonus 28) The monster species that spawned more often: charcoal stalk (freq bonus 12) The monster species that spawned more often: telegold (freq bonus 3) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 6) The monster species that spawned more often: Demimaster Assassin (freq bonus 8) The monster species that spawned more often: ice mold (freq bonus 2) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 8) The monster species that spawned more often: quantum mold (freq bonus 6) The monster species that spawned more often: x3 jelly (freq bonus 4) The monster species that spawned more often: short robotic gremlin (freq bonus 6) The monster species that spawned more often: pale warp patch (freq bonus 3) The monster species that spawned more often: grotesque ogre shaman (freq bonus 3) The monster species that spawned more often: hunting hawk (freq bonus 12) The monster species that spawned more often: giant pee-colored mouse (freq bonus 2) The monster species that spawned more often: criminal (freq bonus 20) The monster species that never randomly spawned: nupperibo The monster species that never randomly spawned: stun monster The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: giant copper ant The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 25) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 3) Next attribute increase check would have come at turn 1626 Strength training was 4 Dexterity training was 0 Wisdom training was 3 Constitution training was 7 You had automatic searching You had 1131 points of nutrition remaining You could survive without air You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 3 jackals (5 created) 0 scruffy little dogs (1 created) a kitten 0 kobolds (3 created) 0 little leprechauns (1 created) 0 petit mimics (1 created) a demimondaine (2 created) a goblin (3 created) 0 millipedes (1 created) a grid bug (4 created) 0 lichens (1 created) 0 stalking lichens (2 created) 0 spore lichens (1 created) 0 green fungi (1 created) 2 grid xorns 0 human thieves (1 created) 0 squint-eyed rogues (1 created) a mean-looking mercenary 0 poisoners (1 created) 0 asgardians (1 created) 0 shopkeepers (2 created) 0 mini rub monsters (1 created) 10 creatures vanquished. 37 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Locksmith... You died in The Dungeons of Doom on dungeon level 3 with 220 points, and 0 pieces of gold, after 356 moves. Killer: mini rub monster You were level 2 with a maximum of 26 hit points when you died. You reached the 164th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 160 250 lynn-Arc-Sok-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a Kop Kaptain. - [12] 161 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] 162 228 AmyBSOD-Pol-Hax-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magical explosion. - [35] 163 226 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [28] *164 220 jonadab-Loc-Dea-Fem-Law died in The Dungeons of Doom on level 3. Killed by a mini rub monster. - [26] 165 216 AmyBSOD-Pri-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [31] 166 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] 167 192 Elronnd-Ele-Kha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a thick jackal. - [36] 168 191 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [32]