jonadab, lawful male nordish Unbeliever ------- ------- |..|..| ---.....---############## ---------- |...... |...---....,,,,,,,,,,$,`#---------------#|........| |....<|##,,|...| |...|############,#|......#..#...|^.........| |.....-,,,,....- -...| #,,..............|,---.------ --+-+--####---.....--- ##-------------.-,# #,## ------- ,,,,# #,,,# ###,# ##,# #,# #,# #,# #,# #,# #,# #,# #,# #,-----.----- |.........| +...`.....| |...@@....| |.........| |.........| ----------- [Jonadab the Rookie] St18/04 Dx14 Co23 In9 Wi9 Ch5 UnbNorMalLaw+Y S124 Dlvl:2 $10 HP0(28) Pw3(3) AC3 Xp1/16 T207 Latest messages The busy-looking merchant hits you! [-1 -> 4] Warning: HP low! The busy-looking merchant hits you! [-1 -> 3] Warning: HP low! Your chain mail blocks the busy-looking merchant's attack. The busy-looking merchant hits you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Unknown command ' '. Your chain mail blocks the busy-looking merchant's attack. Unknown command ' '. The busy-looking merchant hits you! [-1 -> 1] Warning: HP low! Unknown command ' '. The busy-looking merchant hits you! You die... Your inventory Weapons a - a +0 runed broadsword {30} Armor b - a +1 chain mail (being worn) {120} Comestibles c - a food ration {1} Scrolls d - 5 scroll {5} e - 4 scroll {4} f - 3 scroll {3} g - 2 scroll {2} h - a scroll {1} Tools j - a magic marker (0:99) {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 40655 Monster spawn increase reached its maximum at turn 89515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 102578 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: dhack horror (freq bonus 3) The monster species that spawned more often: Dç (freq bonus 10) The monster species that spawned more often: vietnamese woman (freq bonus 5) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 4) The monster species that spawned more often: jumping cattle (freq bonus 3) The monster species that spawned more often: multi-hued warp patch (freq bonus 8) The monster species that spawned more often: visor sewer rat (freq bonus 6) The monster species that spawned more often: petty leprechaun elder (freq bonus 6) The monster species that spawned more often: pustulent colony (freq bonus 6) The monster species that spawned more often: topless nurse (freq bonus 8) The monster species that spawned more often: humongous giant (freq bonus 10) The monster species that spawned more often: pygmy warrior shaman (freq bonus 22) The monster species that spawned more often: drone colony (freq bonus 7) The monster species that spawned more often: rainbow eye (freq bonus 8) The monster species that spawned more often: lava lord (freq bonus 8) The monster species that spawned more often: Mare (freq bonus 8) The monster species that spawned more often: skeletal spider (freq bonus 16) The monster species that spawned more often: shoggoth (freq bonus 12) The monster species that spawned more often: solid bat (freq bonus 8) The monster species that spawned more often: greater ice cattle (freq bonus 7) The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: improved destruction dino The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: servant of Glaaki The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 29) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 5) Next attribute increase check would have come at turn 2021 Strength training was 0 Dexterity training was -1 Wisdom training was 1 Constitution training was 1 You were cold resistant You were magic-protected You had the following problem: The game gave insufficient amounts of information. (0) You had 1310 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God You could not have safely prayed (153) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 cockatoo chicks (1 created) 0 coyotes (1 created) 0 large weasels (1 created) 0 sewer rats (1 created) 0 visor sewer rats (2 created) 0 rabbits (1 created) 0 two-winged shapes (1 created) 0 brown molds (1 created) 2 yellow growths (3 created) Martti Ihrasaari (0 times) 0 busy-looking merchants (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 small turrets (1 created) 0 energy troves (1 created) 2 creatures vanquished. 18 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (22 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye jonadab the Unbeliever... You died in The Dungeons of Doom on dungeon level 2 with 123 points, and 10 pieces of gold, after 207 moves. Killer: busy-looking merchant You were level 1 with a maximum of 28 hit points when you died. You reached the 178th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 174 130 AmyBSOD-Sci-Bre-Fem-Cha died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [18] 175 129 murrayjame-Bar-Bat-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarf. - [28] 176 125 AmyBSOD-Med-Lic-Fem-Law died in The Dungeons of Doom on level 2. Killed by a psybeam. - [10] 177 124 jonadab-Aug-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by a crude turret. - [16] *178 123 jonadab-Unb-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a busy-looking merchant. - [28] 179 120 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by an invisible samurai, while sleeping. - [21] 180 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 181 113 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by invisible Linus the Cat. - [21] 182 111 MissPrince-Mah-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 23 [23]