jonadab, lawful male null Cruel Abuser ----- |...| ###|...| h@_....| ###|...| |...| ###|...| #,,....| #,#|...| #,#|...| #,#|...| -----------,#|...| |.........|,#|...| |.........|,#|...| |..........,#|...| |.........|##----- ----------- [Jonadab the Whipper] St9 Dx15 Co25 In15 Wi10 Ch5 AbuNulMalLaw S258 Dlvl:2 $30 HP-2(28) Pw4(4) AC10 Xp2/37 T525 Latest messages What do you want to use or apply? [fk or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-1 -> 7] What do you want to use or apply? [fk or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-2 -> 5] Warning: HP low! What do you want to use or apply? [fk or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-2 -> 3] Warning: HP low! The wimp hits you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The wimp hits you! You die... Your inventory Weapons f - a blessed +0 bullwhip (weapon in hand) {8} g - an uncursed +1 knout {7} Armor h - an uncursed +0 victorian underwear (being worn) {5} i - an uncursed +0 leather jacket (being worn) {12} Scrolls a - 5 uncursed scrolls of healing {5} b - 5 uncursed scrolls of mana {5} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Potions o - an uncursed potion of paralysis {1} Wands k - an uncursed wand of create monster (7:0) {1} Iron balls r - a cursed -1 heavy iron ball {1200} Chains l - an uncursed +1 iron chain {120} Final attributes You have transgressed Your alignment was -25 Your max alignment was 16 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 95% Wand drop chance was reduced to 88% Potion drop chance was reduced to 95% Monster death drops spawned with only 61% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34084 Monster spawn increase reached its maximum at turn 75504 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 954150 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: fifteen-headed hydra (freq bonus 8) The monster species that spawned more often: Grund the Orc King (freq bonus 4) The monster species that spawned more often: mean warp patch (freq bonus 6) The monster species that spawned more often: hurog (freq bonus 4) The monster species that spawned more often: Verier (freq bonus 2) The monster species that spawned more often: mountain pack centaur (freq bonus 3) The monster species that spawned more often: arcane automata (freq bonus 4) The monster species that spawned more often: minor rat-man (freq bonus 8) The monster species that spawned more often: Evillan (freq bonus 4) The monster species that spawned more often: pink shyguy (freq bonus 8) The monster species that spawned more often: chinese lady (freq bonus 3) The monster species that spawned more often: yellow beetle (freq bonus 8) The monster species that spawned more often: frenzied hell spawn (freq bonus 20) The monster species that spawned more often: patched lichen (freq bonus 4) The monster species that spawned more often: ultimate permamimic (freq bonus 32) The monster species that spawned more often: sloppy growth (freq bonus 3) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 2) The monster species that spawned more often: dungeon lord (freq bonus 3) The monster species that spawned more often: radiant force patch (freq bonus 12) The monster species that spawned more often: dungeon crawler (freq bonus 8) The monster species that never randomly spawned: watch leader The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: wretched defiler The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: officer The monster species that never randomly spawned: giant yellow jellyfish The monster species that never randomly spawned: high force patch The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 15) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 660 Strength training was 9 Dexterity training was 2 Wisdom training was 8 Constitution training was 3 You were punished You had 1007 points of nutrition remaining You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 wimps (1 created) 0 jellies (1 created) 0 petit mimics (1 created) 0 sewer rats (4 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) 0 immobile growths (1 created) 0 mummies (1 created) 0 normal humans (1 created) a cruel abuser 0 item masters (6 created) 0 shopkeepers (1 created) 2 newts (3 created) 0 grey mushroom patches (1 created) 0 novice dark walls (2 created) 0 small turrets (1 created) 0 disintegration troves (1 created) a potion trove 4 creatures vanquished. 30 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (22 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (5 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (1 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Cruel Abuser... You died in The Dungeons of Doom on dungeon level 2 with 255 points, and 30 pieces of gold, after 525 moves. Killer: wimp You were level 2 with a maximum of 28 hit points when you died. You reached the 141st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 137 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 138 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] 139 274 Menche-Pir-Rod-Fem-Neu quit in The Dungeons of Doom on level 1. 53 [53] 140 264 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 2. 21 [45] *141 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28] 142 250 lynn-Arc-Sok-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a Kop Kaptain. - [12] 143 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] 144 228 AmyBSOD-Pol-Hax-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magical explosion. - [35] 145 226 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [28]