jonadab, chaotic female aquarian Erdrick -------#- |.%.....| |.......+ |..r@...| |.....%.| |.....<.| -------.- [Jonadab the Young Girl] St14 Dx11 Co15 In4 Wi4 Ch4 ErdAquFemCha S44 Dlvl:1 $0 HP0(3) Pw3(3) AC6 Xp1/11 T5 Latest messages Hello jonadab, welcome to SlashEMExtended! You are a chaotic female aquarian Erdrick. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Pick an object. r a rodent (evasive sewer rat) (base level 0) Accessing Pokedex entry for evasive sewer rat... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere in groups, with frequency 6. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical Unknown command ' '. Cauchy yowls! You kill poor Cauchy! You hear the rumble of distant thunder... The evasive sewer rat bites you! [-1 -> 2] The evasive sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You have transgressed Your alignment was -53 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 79% Number of artifacts generated was 1 Monster spawn increase started at turn 35065 Monster spawn increase reached its maximum at turn 91735 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 488443 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: large racoon dog (freq bonus 6) The monster species that spawned more often: nine of diamonds (freq bonus 8) The monster species that spawned more often: petty chloroform piercer (freq bonus 8) The monster species that spawned more often: petty neurotoxin fly (freq bonus 28) The monster species that spawned more often: ¢°š‚ (freq bonus 16) The monster species that spawned more often: cerulean colony (freq bonus 12) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 14) The monster species that spawned more often: green wall (freq bonus 12) The monster species that spawned more often: fortress master (freq bonus 16) The monster species that spawned more often: weir (freq bonus 22) The monster species that spawned more often: Ii Shenlong (freq bonus 8) The monster species that spawned more often: maidenhack horror (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 7) The monster species that spawned more often: teal mushroom (freq bonus 24) The monster species that spawned more often: onanocter 1a (freq bonus 7) The monster species that spawned more often: large armor trove (freq bonus 12) The monster species that spawned more often: tree spore (freq bonus 5) The monster species that spawned more often: thorn growth (freq bonus 14) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 10) The monster species that spawned more often: poor lich (freq bonus 5) The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: hell troll The monster species that never randomly spawned: tower master The monster species that never randomly spawned: Ina The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: petty battle girl The monster species that never randomly spawned: Verena's worn-out combat boot The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 16) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had 1495 points of nutrition remaining You could swim You could breathe water You had free action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon You could not have safely prayed (590) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) a kitten 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 evasive sewer rats (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 1 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (21 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 5 moves. Killer: evasive sewer rat You were level 1 with a maximum of 3 hit points when you died. You reached the 190th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 186 44 Elronnd-War-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 25 [29] 187 44 MissPrince-Mah-Dev-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 188 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a firefly. - [17] 189 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a clockwork dwarf. - [17] *190 44 jonadab-Erd-Aqu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an evasive sewer rat. - [3] 191 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] 192 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 193 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 194 28 Elronnd-Sup-Pea-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17]