jonadab, chaotic male bastard Gunner ----- |...+ |...| |..$. |...|# ##|....,# #,..<.|,# #,-----,# #,,# #,# ---------- ##,# #,# ###|.k@.....| #,# #,# #,,...---- | #,# #,# ###,#|..| ---- #,# #,# #,,,#|..- ---..---,# #,# #,###|... |......-,# #,#---------------,# ----- |......|## #,,+.............|,# |......| #,#|.............|,# ---..--- #,,..............+,# ---- ###---------------## [Jonadab the Pistol User] St12 Dx5 Co12 In10 Wi7 Ch4 GunBasMalCha S4 Dlvl:1 $0 HP-5(12) Pw3(3) AC11 Xp1/1 T122 Latest messages In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door closes. p - 13 ijtihads {7}. You hear a door open. You see here a statue of a reston {648}. The statue comes to life! Pick an object. k a kobold (reston) (base level 0) (female) Accessing Pokedex entry for reston... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normally appears everywhere, with frequency 1. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Unknown command ' '. The reston wields a crude short sword {12}! The reston thrusts her crude short sword. The reston hits you! [-4 -> 4] The reston thrusts her crude short sword. The reston hits you! You die... Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 155 uncursed +0 bullets (in quiver) {78} g - an uncursed +0 black aestivalis {30} o - an uncursed +0 sniper rifle {20} Armor e - an uncursed +0 leather jacket (being worn) {12} h - an uncursed +1 chain mail {120} Comestibles i - an uncursed food ration {1} p - 13 uncursed ijtihads {7} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {23} Contents of the medical kit: a cursed pill {1} a blessed pill {1} a cursed bandage {1} a cursed phial {2} an uncursed bandage {1} a blessed phial {2} 5 uncursed pills {5} 2 uncursed phials {4} 4 uncursed phials {8} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 62% Concealing monsters were spawned underneath items 28% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 11373 Monster spawn increase reached its maximum at turn 45031 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1614079 The monster class that cannot be genocided was xorn The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: ice animal (freq bonus 7) The monster species that spawned more often: Kristin's hugging boot (freq bonus 12) The monster species that spawned more often: hod sephirah (freq bonus 28) The monster species that spawned more often: wolf (freq bonus 5) The monster species that spawned more often: red hulk (freq bonus 10) The monster species that spawned more often: visor (freq bonus 11) The monster species that spawned more often: abnormal spore (freq bonus 3) The monster species that spawned more often: vexed vixen (freq bonus 10) The monster species that spawned more often: stalking ogre (freq bonus 16) The monster species that spawned more often: zombie (freq bonus 24) The monster species that spawned more often: time tempest (freq bonus 4) The monster species that spawned more often: large puma (freq bonus 4) The monster species that spawned more often: ruby mushroom (freq bonus 4) The monster species that spawned more often: rock mole (freq bonus 12) The monster species that spawned more often: superdog (freq bonus 4) The monster species that spawned more often: journeyman dark wall (freq bonus 10) The monster species that spawned more often: spider monkey (freq bonus 4) The monster species that spawned more often: Ruth (freq bonus 5) The monster species that spawned more often: siege ogre (freq bonus 3) The monster species that spawned more often: green dragon (freq bonus 3) The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: furious colony The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: giant pink jellyfish The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 14) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 19) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 12) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 3) Next attribute increase check would have come at turn 397 Strength training was 6 Dexterity training was 1 Wisdom training was 6 Constitution training was 8 You were poison resistant You had 1377 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen You could not have safely prayed (384) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a jackal (3 created) 0 racoons (1 created) 0 restons (2 created) 0 sewer rats (4 created) a kobold zombie (2 created) 0 evasive snipers (1 created) 0 small item troves (1 created) 2 creatures vanquished. 14 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Legendary) (3 of 20) Spellcasting Skills (none) Goodbye jonadab the Gunner... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 122 moves. Killer: reston You were level 1 with a maximum of 12 hit points when you died. You reached the 215th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 211 4 BSOD2-Pri-Nym-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 212 4 AmyBSOD-Dun-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [19] 213 4 AmyBSOD-Fai-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [13] 214 4 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [17] *215 4 jonadab-Gun-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a reston. - [12] 216 3 Lorskel-Tha-Ung-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 217 1 Lorskel-Sai-Wim-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 218 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 219 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16]