jonadab, neutral female null Monk ### ---------- #@r |........|###,# ###|........|#,,,# --------- #,,-........|#,### --.......--#######,#|.........,,# |..........,,,,,,,,#-------.--### |.........|######### #,# |..........,,,,,,# ##,# |.........|####### #,,,# --.......-- #,## --------- -+--- |...|#------- |.{.-,....{.| |...|#|.....| |..<+ +.....| |.{.| ------- ----- [Jonadab the Candidate] St13 Dx10 Co9 In8 Wi14 Ch6 MonNulFemNeu S8 Dlvl:1 $0 HP-1(17) Pw10(10) AC8 Xp1/2 T143 Latest messages [-1 -> 9] The field mouse bites you! [-1 -> 8] The field mouse bites you! [-1 -> 7] The field mouse bites you! [-1 -> 6] The field mouse bites you! [-1 -> 5] The field mouse bites you! [-1 -> 4] The field mouse bites you! [-1 -> 3] Warning: HP low! The field mouse bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The field mouse bites you! You die... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} f - an uncursed scroll of scare monster {1} h - an uncursed scroll of light {1} Tools g - a blessed crystal ball (0:9) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27702 Monster spawn increase reached its maximum at turn 40303 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 83330 The monster class that cannot be genocided was naga The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: mimic hivemind (freq bonus 8) The monster species that spawned more often: petty nupperibo (freq bonus 16) The monster species that spawned more often: petrified turret (freq bonus 16) The monster species that spawned more often: domestic cockatrice (freq bonus 36) The monster species that spawned more often: pink naga hatchling (freq bonus 32) The monster species that spawned more often: kung-fu guy (freq bonus 13) The monster species that spawned more often: mean mold (freq bonus 8) The monster species that spawned more often: stealer permamimic (freq bonus 8) The monster species that spawned more often: reddish mold (freq bonus 9) The monster species that spawned more often: crypt creep (freq bonus 18) The monster species that spawned more often: assailant (freq bonus 11) The monster species that spawned more often: jet unicorn (freq bonus 18) The monster species that spawned more often: lamia (freq bonus 42) The monster species that spawned more often: funny girl (freq bonus 11) The monster species that spawned more often: marten (freq bonus 8) The monster species that spawned more often: stone troll (freq bonus 16) The monster species that spawned more often: gondolindrim (freq bonus 10) The monster species that spawned more often: Emperor Nero (freq bonus 84) The monster species that spawned more often: battle bunny (freq bonus 8) The monster species that spawned more often: nastinator (freq bonus 32) The monster species that never randomly spawned: hobbit reveller The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: butcher The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: sprigling The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 3) Next attribute increase check would have come at turn 159 Strength training was 6 Dexterity training was 2 Wisdom training was -1 Constitution training was 6 You were sleep resistant You saw invisible You had 1377 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could have safely prayed (100) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 little dogs (1 created) a sewer rat a black rat 0 field mice (1 created) 0 grid bugs (1 created) 0 lichens (3 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 0 iguanas (1 created) 2 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (22 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Monk... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 143 moves. Killer: field mouse You were level 1 with a maximum of 17 hit points when you died. You reached the 210th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 206 12 jonadab-Bar-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a black rat. - [20] 207 11 Wolfechu-Fir-Nor-Mal-Law escaped the dungeon [max level 1]. 19 [19] 208 9 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 15 [15] 209 8 Vis-Sli-Mon-Fem-Law quit in The Dungeons of Doom on level 1. 3 [3] *210 8 jonadab-Mon-Nul-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a field mouse. - [17] 211 4 BSOD2-Pri-Nym-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 212 4 AmyBSOD-Dun-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [19] 213 4 AmyBSOD-Fai-Bre-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [13] 214 4 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [17]