jonadab, chaotic male orcish Fighter }----------- | }........... |... ##; |..........| |.....,@},}.}}.<.....} |.. #},,|.........}} | ,,,.....}.}.}}} ,-}-----}}}}# [Jonadab the Mercury] St16 Dx8 Co7 In4 Wi5 Ch3 FigOrcMalCha+QN S50 Dlvl:2 $0 HP0(14) Pw5(5) AC10 Xp1/0 T89 Latest messages You hear a door open. The tortoise bites you! [-1 -> 9] The tortoise bites you! [-2 -> 8] The tortoise bites you! [-2 -> 6] The tortoise bites you! [-1 -> 5] The tortoise bites you! [-1 -> 4] The tortoise bites you! [-1 -> 5] The tortoise bites you! [-1 -> 4] The tortoise bites you! [-2 -> 2] Warning: HP low! The tortoise bites you! You die... Your inventory Comestibles a - 2 uncursed food rations {2} g - 5 cursed carrots {3} Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 44030 Monster spawn increase reached its maximum at turn 57847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260736 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: jungle phalanx (freq bonus 2) The monster species that spawned more often: brown pudding (freq bonus 2) The monster species that spawned more often: widow of death (freq bonus 10) The monster species that spawned more often: sulfur warp fungus (freq bonus 2) The monster species that spawned more often: ghostly bat (freq bonus 2) The monster species that spawned more often: amanojaku (freq bonus 3) The monster species that spawned more often: spirit baboon (freq bonus 4) The monster species that spawned more often: translucent mold (freq bonus 3) The monster species that spawned more often: mini triad (freq bonus 4) The monster species that spawned more often: lord of change (freq bonus 4) The monster species that spawned more often: night willow (freq bonus 6) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 5) The monster species that spawned more often: normal dwarf (freq bonus 4) The monster species that spawned more often: fire hound (freq bonus 7) The monster species that spawned more often: triad (freq bonus 6) The monster species that spawned more often: silver golem (freq bonus 7) The monster species that spawned more often: vortex lord (freq bonus 3) The monster species that spawned more often: white wolf (freq bonus 16) The monster species that spawned more often: great karmic wyrm (freq bonus 6) The monster species that spawned more often: evasive maggot (freq bonus 6) The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: black snake The monster species that never randomly spawned: crystal statue The monster species that never randomly spawned: Helen's lady pump The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: chameleon The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 You were poison resistant You had infravision You had 1412 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos You could not have safely prayed (593) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 forest moogles (1 created) 0 petit mimics (1 created) 0 breeder mice (1 created) 0 sub-gnomes (1 created) 0 mummies (1 created) 0 grid xorns (1 created) 0 space monkeys (1 created) 0 human adventurers (1 created) 0 coal miners (1 created) 0 tortoises (4 created) 0 slithy tortoises (1 created) 0 jellyfish (3 created) 0 tool troves (1 created) 0 creatures vanquished. 19 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Fighter... You died in The Dungeons of Doom on dungeon level 2 with 50 points, and 0 pieces of gold, after 89 moves. Killer: tortoise You were level 1 with a maximum of 14 hit points when you died. You reached the 184th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 180 59 MissPrince-Mah-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a dart. - [23] 181 53 Paiki-Gan-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] 182 52 AmyBSOD-Sci-Poi-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 13 [13] 183 50 AmyBSOD-Nec-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by her own pick-axe. - [21] *184 50 jonadab-Fig-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a tortoise. - [14] 185 45 Elronnd-Hea-Hep-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a deathmold. - [21] 186 44 Elronnd-War-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 25 [29] 187 44 MissPrince-Mah-Dev-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 188 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a firefly. - [17]