jonadab, lawful male null Monk ------ |....| ...... |...@| |..$G% |....| ------ [Jonadab the Candidate] St13 Dx12 Co6 In5 Wi15 Ch10 MonNulMalLaw S44 Dlvl:1 $0 HP-4(17) Pw10(10) AC8 Xp1/11 T3 Latest messages Use hybrid races? [yn] (n) Hello jonadab, welcome to SlashEMExtended! You are a lawful male null Monk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Pick an object. G a gnome (clockwork dwarf) (base level 0) (male) Accessing Pokedex entry for clockwork dwarf... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 4, alignment 0. Fast (16). Normally appears everywhere, with frequency 1. Uncommon (by factor 10). Resists poison, petrification, level drain. Leaves no corpse. Not genocidable digger. Is a valid polymorph form for monsters only. Attacks: 2d6, claw (punch, hit, etc.) - ordinary physical Cauchy yowls! You kill poor Cauchy! You hear the rumble of distant thunder... The clockwork dwarf claws you! [-12 -> 5] The clockwork dwarf claws you! You die... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -43 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 19 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 1 Monster spawn increase started at turn 20872 Monster spawn increase reached its maximum at turn 35639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 345664 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: triad champion (freq bonus 9) The monster species that spawned more often: umbra spore (freq bonus 12) The monster species that spawned more often: duergar (freq bonus 27) The monster species that spawned more often: Sing's japanese geta (freq bonus 4) The monster species that spawned more often: the Largest Giant (freq bonus 10) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 16) The monster species that spawned more often: Ronja (freq bonus 10) The monster species that spawned more often: bramble stalk (freq bonus 4) The monster species that spawned more often: Judge Mortis (freq bonus 14) The monster species that spawned more often: human (freq bonus 10) The monster species that spawned more often: five-headed hydra (freq bonus 5) The monster species that spawned more often: Elif's sneaker (freq bonus 5) The monster species that spawned more often: Chelsea Rorec (freq bonus 20) The monster species that spawned more often: flayer blowdart (freq bonus 9) The monster species that spawned more often: chaos spider (freq bonus 6) The monster species that spawned more often: multi-hued naga (freq bonus 36) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 8) The monster species that spawned more often: atlantean (freq bonus 12) The monster species that spawned more often: wombat (freq bonus 10) The monster species that spawned more often: zombie warrior (freq bonus 6) The monster species that never randomly spawned: petty covetous snow orc The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: natto The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: fujin The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: atomic soldier The monster species that never randomly spawned: leocrotta The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 22) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 399 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had 1497 points of nutrition remaining You could survive without air You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching You could not have safely prayed (157) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a kitten 0 hobbits (1 created) 0 goblins (2 created) 0 clockwork dwarves (1 created) 0 bumbling priests (1 created) 0 woodsmen (1 created) 0 novice dark walls (1 created) 0 small turrets (1 created) 1 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (21 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Monk... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 3 moves. Killer: clockwork dwarf You were level 1 with a maximum of 17 hit points when you died. You reached the 188th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 184 45 Elronnd-Hea-Hep-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a deathmold. - [21] 185 44 Elronnd-War-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 25 [29] 186 44 MissPrince-Mah-Dev-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 187 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a firefly. - [17] *188 44 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by a clockwork dwarf. - [17] 189 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] 190 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 191 30 Elronnd-War-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 192 28 Elronnd-Sup-Pea-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17]