jonadab, lawful male doppelganger Monk ##################### #,,,,,,,,,,,,,,,,,,,`# ------------- #,#---------########,## |...........| -------,.........+ #,,,#|...........-- ...<..+,#..$.....| ##,#|E...........| |..$..|,# ....%..| #,[@X....)..)...| |......,# ---.---- ##|............| -------## ----+--------- [Jonadab the Candidate] St16 Dx15 Co13 In8 Wi16 Ch8 MonDopMalLaw S81 Dlvl:2 $15 HP0(17) Pw17(17) AC2 Xp1/4 T143 Latest messages You get zapped! [-1 -> 5] The emu bites you! [-2 -> 3] Warning: HP low! The grid xorn misses. Your robe deflects the grid xorn's attack. The emu bites you! [-1 -> 2] Warning: HP low! The grid xorn bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The grid xorn misses. Your robe blocks the emu's attack. The grid xorn bites you! You get zapped! You die... Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {3} h - 7 uncursed apples {6} i - 12 uncursed oranges {7} j - 3 uncursed fortune cookies {3} r - an uncursed tin of spinach {1} Scrolls d - a blessed scroll of enchant weapon {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} s - a blessed scroll of healing {1} t - an uncursed scroll of punishment {1} Spellbooks c - a blessed spellbook of protection (0:4) {1} Potions e - 2 uncursed potions of healing {2} f - a blessed potion of healing {1} u - a potion of unholy water {1} Rings q - an uncursed ring of memory (on left hand) {1} Tools k - an uncursed magic marker (0:78) {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 74% Wand drop chance was reduced to 59% Potion drop chance was reduced to 89% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 19046 Monster spawn increase reached its maximum at turn 48279 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 472200 The monster class that cannot be genocided was grue The monster class that was spawned more often: rodent (freq bonus 10) The monster species that spawned more often: aquatic quylthulg (freq bonus 13) The monster species that spawned more often: rusty coins (freq bonus 15) The monster species that spawned more often: magma demon (freq bonus 28) The monster species that spawned more often: bouncing mine (freq bonus 11) The monster species that spawned more often: purple naga hatchling (freq bonus 15) The monster species that spawned more often: Banpei-kun (freq bonus 24) The monster species that spawned more often: blue dragon worm (freq bonus 13) The monster species that spawned more often: Vorlon (freq bonus 30) The monster species that spawned more often: king slug (freq bonus 13) The monster species that spawned more often: nether wraith (freq bonus 44) The monster species that spawned more often: white shark (freq bonus 52) The monster species that spawned more often: giant red swarm ant (freq bonus 11) The monster species that spawned more often: fearow (freq bonus 26) The monster species that spawned more often: glowing mushroom (freq bonus 12) The monster species that spawned more often: giant bright green jellyfish (freq bonus 26) The monster species that spawned more often: fiendish warlock (freq bonus 24) The monster species that spawned more often: creeping silver coins (freq bonus 11) The monster species that spawned more often: gnoll matriarch (freq bonus 14) The monster species that spawned more often: giant mimic (freq bonus 11) The monster species that spawned more often: nightcreeper (freq bonus 12) The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: frost grue The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: undead politician The monster species that never randomly spawned: mega goblin The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 9 You were sleep resistant You saw invisible You had 1370 points of nutrition remaining Your memory was keen You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching You could not have safely prayed (1611) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 99% Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a jackal 0 kittens (1 created) 0 kobolds (1 created) 0 goblins (1 created) 0 goblin cops (1 created) 2 sewer rats (3 created) a sand rat (2 created) 0 spiderlings (1 created) an emu (5 created) 0 invisible badguys (1 created) 0 spore lichens (1 created) 0 spore shriekers (1 created) 0 grid xorns (2 created) 0 goblin zombies (1 created) 0 novice light walls (1 created) 5 creatures vanquished. 23 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (24 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Monk... You died in The Dungeons of Doom on dungeon level 2 with 80 points, and 15 pieces of gold, after 143 moves. Killer: grid xorn You were level 1 with a maximum of 17 hit points when you died. You reached the 169th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 165 86 FIQ-Alt-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bolt. - [14] 166 81 SexyIvy-Nec-Vam-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a dart turret. - [20] 167 80 AmyBSOD-Ana-Ung-Mal-Law died in The Dungeons of Doom on level 1. Shot himself with a death ray. 31 [31] 168 80 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a hidden kobold. - [12] *169 80 jonadab-Mon-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a grid xorn. - [17] 170 76 AmyBSOD-Wiz-Aur-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a soldier. - [15] 171 72 AmyBSOD-Rog-Bre-Fem-Law died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [16] 172 72 AmyBSOD-Wiz-Aur-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a boulder. - [15] 173 71 AmyBSOD-Gun-Ame-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 15 [15]