jonadab, lawful male doppelganger Barbarian ------------ |..........| #|..........| #-..........| ,|..........| |{.........| # |..........| ------|----- -- -----,,,,#-- |.....r@d#---.. +.....k|,,+...# |......|,#|..| |......|,,...| -..{...|##|<.- |......| ---.. -------- --- Jonadab the Plunderer St14 Dx9 Co18 In5 Wi5 Ch4 BarDopMalLaw+I Dlvl:1 $13 HP0(20) Pw12(12) AC6 Exp1 T84 Latest messages There is a doorway here. You see here an orcish spear {12}. The training kobold picks up an orcish spear {12}. You miss the training kobold. The training kobold tries to wield an orcish spear {12}. The training kobold's orcish daggers are welded to her hand! The training kobold throws an orcish spear! You are hit by an orcish spear. [-2 -> 4] The black rat bites you! [-2 -> 2] Warning: HP low! You displaced Idefix. You hear some noises. Idefix misses the black rat. You displaced Idefix. There is a doorway here. You see here 2 orcish spears {24}. The black rat bites you! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} j - a blessed +1 orcish spear {12} Armor c - a blessed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 21 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 85% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36497 Monster spawn increase reached its maximum at turn 60399 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 540229 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 4) The monster species that spawned more often: dead pharao (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 4) The monster species that spawned more often: ill force patch (freq bonus 4) The monster species that spawned more often: magic growth (freq bonus 4) The monster species that spawned more often: abnormal program termination (freq bonus 14) The monster species that spawned more often: gnome priest (freq bonus 18) The monster species that spawned more often: hunting terror (freq bonus 6) The monster species that spawned more often: gecko zombie (freq bonus 16) The monster species that spawned more often: rain cloud dragon (freq bonus 6) The monster species that spawned more often: tzee (freq bonus 8) The monster species that spawned more often: porter xorn permamimic (freq bonus 12) The monster species that spawned more often: suck monster (freq bonus 5) The monster species that spawned more often: hobbit master thief (freq bonus 6) The monster species that spawned more often: deformed cat (freq bonus 6) The monster species that spawned more often: warty colony (freq bonus 5) The monster species that spawned more often: tree stalk (freq bonus 8) The monster species that spawned more often: Johanetta (freq bonus 16) The monster species that spawned more often: weapon trove (freq bonus 16) The monster species that spawned more often: lizard-eel (freq bonus 4) The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: Ozan The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: garo The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: multi-hued icky thing The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 38) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Next attribute increase check would have come at turn 405 Strength training was -1 Dexterity training was -1 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1412 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (497) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 training kobolds (1 created) 0 black rats (1 created) 0 grid bugs (1 created) 0 porter lichens (1 created) 0 karate scrubs (1 created) 0 twens (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 0 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye jonadab the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 13 pieces of gold, after 84 moves. Killer: black rat You were level 1 with a maximum of 20 hit points when you died. You reached the 148th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 146 16 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] 147 16 AmyBSOD-Sci-Poi-Fem-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] *148 12 jonadab-Bar-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a black rat. - [20] 149 11 Wolfechu-Fir-Nor-Mal-Law escaped the dungeon [max level 1]. 19 [19] 150 9 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 15 [15]