jonadab, lawful male monkey Augurer -------- |.....@| .......| |......| ..±....| --)----- #,,# #,### ,##########,# #,,,# -+- ,,,,,,,,,,,,## ###,# ... ##,#######,,,,# #,# ... #,# ,,,## #,# ...|## ###############,# ,,,,-#----.-- ...-,,# #,,,,,,,,,,,,,#,# ,,,|.......| ----#%##-|-----------.-,# #,#|.......| ,,),|.......{.....|,# #,,........| ##,...............,# ###|...%`..| #,|..<..........|## --------- #,------.-------- ### Jonadab the College Student St6 Dx4 Co5 In9 Wi13 Ch8 AugMonMalLaw Dlvl:1 $17 HP-2(16) Pw27(27) AC9 Exp2 T209 Latest messages You are hit by a crude dagger. [-1 -> 12] The crude turret touches you! [-1 -> 11] You're pushed back! [-2 -> 9] Unknown command ' '. The crude turret thrusts its crude dagger. The crude turret hits you! [-5 -> 5] The crude turret just misses! The crude turret thrusts its crude dagger. The crude turret hits you! [-3 -> 3] Warning: HP low! The crude turret touches you! [-1 -> 2] Warning: HP low! You're pushed back! You die... Your inventory Weapons j - 2 uncursed +0 orcish spears {24} n - an uncursed +1 hugging boot (weapon in hand) {5} Armor a - an uncursed +0 leather armor (being worn) {60} m - a cursed +0 pair of elven boots (being worn) {8} Comestibles l - an uncursed tripe ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of magic mapping (0:4) {1} Potions k - an uncursed potion of levitation {1} Tools b - an uncursed blindfold {1} d - an uncursed magic marker (0:15) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 19 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 60% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 34666 Monster spawn increase reached its maximum at turn 51409 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 326045 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trove (freq bonus 12) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 26) The monster species that spawned more often: dancing guy (freq bonus 28) The monster species that spawned more often: Manuela (freq bonus 40) The monster species that spawned more often: incantifier (freq bonus 15) The monster species that spawned more often: mad rage jackal (freq bonus 28) The monster species that spawned more often: great hell nanafushi (freq bonus 36) The monster species that spawned more often: deadly ogre (freq bonus 28) The monster species that spawned more often: two-winged shape (freq bonus 60) The monster species that spawned more often: umbra patch (freq bonus 14) The monster species that spawned more often: thunderbolt bug (freq bonus 26) The monster species that spawned more often: tazer lich (freq bonus 17) The monster species that spawned more often: animated stiletto sandal (freq bonus 26) The monster species that spawned more often: adult leviathan (freq bonus 32) The monster species that spawned more often: freezer mimic (freq bonus 13) The monster species that spawned more often: petty slut with syphilis (freq bonus 30) The monster species that spawned more often: mana force fungus (freq bonus 30) The monster species that spawned more often: refugee (freq bonus 14) The monster species that spawned more often: unknown mimic (freq bonus 30) The monster species that spawned more often: tree warp patch (freq bonus 28) The monster species that spawned more often: green force patch (freq bonus 28) The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: rubber chicken The monster species that never randomly spawned: black monster The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: Charlotte The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 712 Strength training was 13 Dexterity training was 7 Wisdom training was 1 Constitution training was 14 You saw invisible You were telepathic You had infravision You had 1288 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could have safely prayed (83) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 398% Techniques known in the end Name Level Status telekinesis 2X LIMIT(0) berserk 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures an ant 0 jackals (1 created) 0 floating eyes (1 created) a kobold 0 papier-mache cows (1 created) a millipede 0 chaffinches (1 created) 0 angbanders (1 created) 0 crude turrets (1 created) a cold trove 0 energy troves (1 created) a health trove 0 tool troves (1 created) 5 creatures vanquished. 13 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jonadab the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 124 points, and 17 pieces of gold, after 209 moves. Killer: crude turret You were level 2 with a maximum of 16 hit points when you died. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 110 129 murrayjame-Bar-Bat-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a dwarf. - [28] 111 125 AmyBSOD-Med-Lic-Fem-Law died in The Dungeons of Doom on level 2. Killed by a psybeam. - [10] *112 124 jonadab-Aug-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by a crude turret. - [16] 113 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 114 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16]