jiik, chaotic female albae Bloodseeker ---------- ###,----------### -------- |.....}}.|# ,,`,#.........,,# |......| ----------- |}}.......,# -#---........|#,###|<.....|# ##|.........| |}.%._@..|V# |.............,,,,,........## #,..........| ----------,# |............|,####|.....{|,# #,|.........| #,# |............|,# |......|,# ------ #,#.........| #}------###|............|,# ------|-,# |....|#,,|.........| #,|.....,,,|............#,# #,#,# |.....,,#----------- 1 #,|....|##,|............#,# ##,#,# |....|### #,-`....,#,|............|,# ##,,#,# |....|## ##|....|,#,|............|,# #,,##,# |.>..#,, |....|,,,|............|,# #,# #,# ----|-,# |....-,,,--------------,# #,###)##%,,,,,,# ------##,,,,,,,,,######,# ,,,,%)%,,,,##### #########,,,,,,,,,-------.-##%-.----------- ########,,|........,,,-)..........| ##,|.......|###|.%.........| #,........|#,,............| #,---------###------------- [Jiik the Training Fighter] St9 Dx11 Co12 In5 Wi7 Ch4 BloAlbFemCha S487 Dlvl:1 $21 HP73(73) Pw44(44) AC-1 Xp4/104 Wt1289/1300 T502 Latest messages It reads: Here lies all hopes of a cheedar cheese pie. Your skin begins to peel away. (2x) v - an unlabeled scroll {1}. Your skin begins to peel away. (2x) Count: 20 Your skin begins to peel away. (5x) You are turning into a green slime. (5x) There's some graffiti on the floor here. Use "r." to read it. You are turning into a green slime. What do you want to read? [deijsuv or ?*.] There's some graffiti on the floor here. You read: "SLASH'EM Extended Notification Service: Your amount of public watchers has increased by 1.". Count: 20 You are turning into a green slime. (4x) You hear the footsteps of a guard on patrol. You have become a green slime. (7x) Count: 20 You have become a green slime. (3x) Your inventory Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} m - an uncursed +0 elven cloak (being worn) {4} r - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 2 uncursed scrolls of teleportation {2} e - 5 uncursed scrolls of healing {5} i - an uncursed scroll of cure {1} j - a blessed scroll of remove curse {1} u - an uncursed scroll of blank paper {1} v - a blessed scroll of blank paper {1} Potions p - an uncursed burnt diluted potion of full healing {1} Rings s - a cursed ring of polymorph {1} Wands c - an uncursed wand of fire (0:2) {1} q - an uncursed rusty wand of sliming (0:10) {1} Iron balls o - an uncursed +0 heavy iron ball (weapon in hand) {1200} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 73% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 63) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29255 Monster spawn increase reached its maximum at turn 53601 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 187720 The monster class that cannot be genocided was kobold The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: agate warp fungus (freq bonus 4) The monster species that spawned more often: scarlet sentai (freq bonus 8) The monster species that spawned more often: translucent draconian (freq bonus 15) The monster species that spawned more often: axus jelly (freq bonus 12) The monster species that spawned more often: unknown turret (freq bonus 4) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 7) The monster species that spawned more often: player unicorn (freq bonus 8) The monster species that spawned more often: dragonbreath nymph (freq bonus 8) The monster species that spawned more often: Marenka (freq bonus 5) The monster species that spawned more often: animated unfair stiletto (freq bonus 12) The monster species that spawned more often: wild wolf (freq bonus 8) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 16) The monster species that spawned more often: charmander (freq bonus 6) The monster species that spawned more often: giant emerald dragonfly (freq bonus 12) The monster species that spawned more often: confident spider (freq bonus 16) The monster species that spawned more often: undead yeoman (freq bonus 8) The monster species that spawned more often: ten of diamonds (freq bonus 6) The monster species that spawned more often: reaper colony (freq bonus 16) The monster species that spawned more often: samu turret (freq bonus 5) The monster species that spawned more often: Alexia (freq bonus 3) The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: pumping light The monster species that never randomly spawned: thorn stalk The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: watch leader The monster species that never randomly spawned: priest The monster species that never randomly spawned: sootball The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 26) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Next attribute increase check would have come at turn 880 Strength training was 27 Dexterity training was -48 Wisdom training was 7 Constitution training was 12 You were magic-protected You were paralyzed (14) You were punished You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) You were warned You were aware of the presence of something You were warned of undead You had 2325 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 4X Prepared(0) dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Reloading(718) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) elven cloak (faded pall) Scrolls scroll of teleportation (MULY SA CITA NUL) scroll of healing (ABOR EFECTOR) scroll of mana (GEHMA DOENER) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of punishment (MAKE ATTACK WHEN BATTLE) scroll of remove curse (ELF CANT TO BE POISONING) scroll of blank paper (unlabeled) Potions potion of healing (bird's eye) potion of full healing (ice-cold) Rings ring of polymorph (nickel) Wands wand of fire (mercury) wand of striking (wish parser) wand of sliming (spiked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Expert) (22 of 160) general combat [Basic] (max Grand Master) (22 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (29 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Bloodseeker...