jiik, chaotic female albae Chaos Sorceror -------- ` #.`}#.`M## #}#.# #.}##}# ##.}#}#}#}#.`## ## #}#}###}#}<#`.# .` ##}.#}}#}##}.#.# %=#` ##}#.##}.`#%`%#.}# #}.`### #}##}...##`.#}%#}##}###}} `}.`.#.`#}`#}`#.#.#}`.# `#.#`#}.#`#}`#.`}}`.#}#}# ###}#.##`.##}`}`}..#}#.#` #`.}##`}.#.`}#.}#}#.}##`!} .#`}}`##}`##`###`.}##.Z #`# ## `}#}`##.}#.}#.}#}..#.` #}.#.}...`}#`.}.#..#.`}# #` `#}...#.}@#`}.%`..`}# }##`}#.`#}#`.}#.}#.# -- ----------------- [Jiik the Enemy of Order] St11 Dx9 Co11 In6 Wi9 Ch4 ChaAlbFemCha S418 Dlvl:2 $8 HP52(52) Pw98(98) AC5 Xp4/90 Wt108/1350 T881 Latest messages You kill the twen! Your robe of randomness blocks the sewer rat's attack. You hit the sewer rat. The sewer rat bites you! [-1 -> 49] You kill the sewer rat! You flounder. Pick an object. ` a boulder or statue or air or a cloud (fog/vapor cloud) The hobbit merchant wields an axe {24}! The axe welds itself to the hobbit merchant's hand! This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) There is a tree in the way! (2x) There is a wall in the way! You stumble. You slide on the ice. There is a set of iron bars in the way! Unknown command '`'. (2x) # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 17 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 42% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 72% Wand drop chance was reduced to 69% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10937 Monster spawn increase reached its maximum at turn 44858 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1255639 The monster class that cannot be genocided was vortex The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: petty numb fly (freq bonus 10) The monster species that spawned more often: biological crone (freq bonus 30) The monster species that spawned more often: archpriest (freq bonus 4) The monster species that spawned more often: wooden colony (freq bonus 9) The monster species that spawned more often: copper dragon (freq bonus 4) The monster species that spawned more often: clap monster (freq bonus 10) The monster species that spawned more often: petty angband horror (freq bonus 6) The monster species that spawned more often: infernal device (freq bonus 6) The monster species that spawned more often: toxic warp fungus (freq bonus 8) The monster species that spawned more often: translucent mold (freq bonus 8) The monster species that spawned more often: fire clan (freq bonus 4) The monster species that spawned more often: homunculus (freq bonus 12) The monster species that spawned more often: infernal troglodyte (freq bonus 6) The monster species that spawned more often: purple mushroom patch (freq bonus 16) The monster species that spawned more often: giant badger (freq bonus 16) The monster species that spawned more often: crater mushroom (freq bonus 6) The monster species that spawned more often: Faerinaal (freq bonus 30) The monster species that spawned more often: unnethackplus horror (freq bonus 6) The monster species that spawned more often: evasive infantryman (freq bonus 10) The monster species that spawned more often: tanuki (freq bonus 3) The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: Marie The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: tap permamimic The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: undead acid mage The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 45) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 12) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 14) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 11828 Strength training was 20 Dexterity training was 16 Wisdom training was 2 Constitution training was 40 You were magic-protected You were prevented from having acid resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You were aware of the presence of something You were warned of undead You had 1076 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 107% b - BUC randomization 5 chaos 95% 392% c - vanishing 7 chaos 99% 592% d - disintegration beam 8 chaos 100% 692% Techniques known in the end Name Level Status sigil of tempest 4X Prepared(0) dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) reinforce memory 1X Prepared(0) Discoveries Amulets amulet of sickness resistance (decagonal) Armor robe of randomness (orange robe) Scrolls scroll of earth (BLUE SCREEN OF DEATH) scroll of remove curse (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of rumor (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of message (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of healing (PONUS MOSTAS) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (CARPE DIEM) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (A ZA Z0 9) Spellbooks spellbook of cure random status (zylon) spellbook of BUC randomization (vellum) spellbook of vanishing (indecisive) spellbook of disintegration beam (stinking) Potions potion of paralysis (purple) potion of see invisible (lavender) Wands wand of sleep (nickel) wand of undead turning (tetragonal) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (28 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (25 of 160) Goodbye jiik the Chaos Sorceror...