jiik, chaotic female albae Chaos Sorceror ------------ |........... |..<.......|,#### ------ ....(......|,,,,# .....| |..........-,,#,# ......| |.....#....|#,#,+ ......| |........... ,,#........ |..........| ,,........| |..........| #,#-------- -------.---- #,,,,# ####,# ----- #,####,|.$!| #,,,,,,-I?n| #######|@%?| ----- [Jiik the Madwoman] St13 Dx9 Co13 In15 Wi6 Ch8 ChaAlbFemCha S8034 Dlvl:7 $0 HP-19(81) Pw179(179) AC4 Xp8/1931 Wt258/1750 T3549 Latest messages It hits you! [-7 -> 39] It hits you! [-14 -> 25] It hits you! [-5 -> 20] It hits you! [-6 -> 14] Warning: HP low! Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) You miss it. It hits you! Chaos Sorceror, your life force is running out. [-13 -> 2] Warning: HP low! You hear a flinging sound. You dodge a shotgun shell. You are hit by a shotgun shell! You die... Your inventory Amulets m - an uncursed amulet of peace {1} Weapons e - an uncursed +0 course lance (weapon in hand) {75} C - an uncursed +0 flintlock {10} E - an uncursed +0 broadsword {30} I - an uncursed +0 orcish spear {12} J - a cursed -5 shuriken {1} K - 2 uncursed +0 orcish daggers {8} P - 4 cursed +0 darts {4} R - 14 cursed -6 darts {7} V - an uncursed +0 silver spear {12} Armor c - an uncursed +0 orcish helm {12} f - an uncursed +3 robe of randomness (being worn) {16} Comestibles # - an uncursed fortune cookie {1} o - an uncursed tripe ration {1} A - 2 uncursed food rations {2} Scrolls i - an uncursed scroll of ice {1} j - 4 uncursed scrolls of enchant weapon {4} k - an uncursed scroll of taming {1} l - an uncursed scroll of blank paper {1} n - a blessed scroll of phase door {1} s - 7 uncursed scrolls of healing {7} t - 4 uncursed scrolls of mana {4} u - 4 uncursed scrolls of phase door {4} v - 2 uncursed scrolls of standard id {1} w - 2 uncursed scrolls of cure {2} y - an uncursed scroll of remove curse {1} z - 2 uncursed scrolls of identify {2} D - an uncursed scroll of blank paper {1} G - an uncursed scroll of earth {1} L - a blessed scroll of magic mapping {1} M - an uncursed scroll of punishment {1} O - a cursed scroll of mana {1} Q - an uncursed scroll of clouds {1} S - an uncursed scroll of charging {1} W - a cursed scroll of enchant armor {1} Potions a - an uncursed potion of cure critical wounds {1} d - 2 uncursed potions of full healing {2} g - an uncursed potion of monster detection {1} h - 2 uncursed potions of speed named Around the World in 80 Days {2} F - an uncursed burnt diluted potion of booze called acid {1} U - an uncursed potion of gain energy {1} X - an uncursed potion of water {1} Z - a blessed potion of invisibility {1} Rings p - an uncursed ring of random effects (on right hand) {1} x - an uncursed ring of regeneration (on left hand) {1} H - an uncursed ring of protection from shape changers {1} Wands # - an uncursed wand of lightning (0:6) {1} b - an uncursed wand of undead turning (0:3) {1} B - an uncursed wand of detect monsters (0:1) {1} Tools T - an uncursed fire horn (0:7) {1} Y - an uncursed budo no sasu {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone N - a cursed +0 muteness stone Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 24 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: double attacks You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: paddle (turn 16) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22792 Monster spawn increase reached its maximum at turn 42004 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 169730 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: giant chieftain (freq bonus 8) The monster species that spawned more often: pile of rare gold coins (freq bonus 3) The monster species that spawned more often: Helen's lady pump (freq bonus 5) The monster species that spawned more often: lethe fungus (freq bonus 5) The monster species that spawned more often: kobold lord (freq bonus 5) The monster species that spawned more often: nightly warp fungus (freq bonus 5) The monster species that spawned more often: opal fungus (freq bonus 28) The monster species that spawned more often: githyanki pirate (freq bonus 4) The monster species that spawned more often: spammer zombie (freq bonus 6) The monster species that spawned more often: acidic cytoplasm (freq bonus 6) The monster species that spawned more often: quantum warp patch (freq bonus 3) The monster species that spawned more often: incubus (freq bonus 10) The monster species that spawned more often: thestral (freq bonus 4) The monster species that spawned more often: gnomelin (freq bonus 3) The monster species that spawned more often: master lichen (freq bonus 8) The monster species that spawned more often: crying spirit (freq bonus 4) The monster species that spawned more often: hail master (freq bonus 32) The monster species that spawned more often: exeggcute (freq bonus 8) The monster species that spawned more often: phase mushroom (freq bonus 8) The monster species that spawned more often: zakrong sephirah (freq bonus 9) The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: musician The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: duergar ruler The monster species that never randomly spawned: mist wolf The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 40) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 216) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 61) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 10) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Next attribute increase check would have come at turn 10952 Strength training was 1 Dexterity training was 0 Wisdom training was 18 Constitution training was 0 You were sleep resistant You were poison resistant You were magic-protected You had the following problem: You were completely unable to cast spells. (0) You were prevented from having phasing (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 700 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 65% b - lock manipulation 2 chaos 0% 65% c - polyform 7 chaos 99% 565% d - disintegration beam 8 chaos 100% 665% e - clairvoyance 3 divine 68% 84% Techniques known in the end Name Level Status sigil of tempest 8X LIMIT(0) dazzle 8 R LIMIT(0) weapon practice 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) blood ritual 8 R LIMIT(0) reinforce memory 5X LIMIT(0) charge saber 4 R LIMIT(0) disarm 3 O LIMIT(0) Discoveries Amulets amulet of peace (drop) amulet of change (disk) Weapons orcish spear (crude spear) shuriken (throwing star) orcish dagger (crude dagger) Armor robe of randomness (brown robe) orcish helm (iron skull cap) Scrolls scroll of ice (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of enchant weapon (ITE TI KE NI A TE TI KANNAA) scroll of rumor (KNIRHS YMEV OLI) scroll of message (ADE EXPIRIUS) scroll of healing (PUTIUS CONSIO) scroll of mana (FOX NAWAGU) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (HARATTAMA KIYOTTAMA) scroll called scare monster (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of remove curse (VO AMMITAM SA) scroll of earth (VI OWNS EMACS) scroll of taming (FOO BAR) scroll of blank paper (unlabeled) scroll of identify (QUICKER USED THE STUNT OF ELF) scroll of magic mapping (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of punishment (IDNUM AIROLG TISNART CIS) scroll of clouds (I HEARD YOU WERE SLEEPING THERE) scroll of charging (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of enchant armor (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) Spellbooks spellbook of berserk (nightly) spellbook of lock manipulation (posh) spellbook of polyform (frosty) spellbook of disintegration beam (protected) spellbook of clairvoyance (spiral-bound) Potions potion of monster detection (turquoise) potion of speed (dandelion) potion of levitation (smoky) potion of booze called acid (lavender) potion of cure critical wounds (sweet basil) potion of full healing (manky) potion of gain energy (roast mate) potion of water (clear) potion of invisibility (muddy) Rings ring of random effects (cheap) ring of regeneration (amber) ring of protection from shape changers (glass) Wands wand of light (silk) wand of clone monster (pokemon logo) wand of speed monster (jelly) wand of lightning (energetic) wand of undead turning (wintry) wand of detect monsters (walnut) Tools fire horn (horn) Gems silver slingstone (gray) muteness stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 19 times You eaten food with animal by-products 13 times You eaten meat 12 times You have communicated with the gods 5 times You prayed to the gods 1 time You hit with a wielded weapon 284 times You killed 105 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (34 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Skilled] (max Expert) (304 of 540) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (21 of 160) Goodbye jiik the Chaos Sorceror...