jiik, chaotic female albae Chaos Sorceror --+-- ##--------------- - ---...---,.....}.......<..| |........,|...............| |.......|#|...............| |.......| ----------------- |@......| -F-..{--- ----- [Jiik the Chaotic Dweller] St6 Dx6 Co15 In12 Wi13 Ch5 ChaAlbFemCha S183 Dlvl:2 $29 HP18(32) Pw54(54) AC7 Xp2/26 Wt60/1200 T384 Latest messages What do you want to write in the dust here? Never mind. What do you want to write with? [- enoq or ?*] You engrave in the floor with an uncursed very corroded +0 athame (weapon in hand) {4}. What do you want to engrave in the floor here? You hit the green growth. You are splashed by the green growth's acid! [-3 -> 20] Your robe of randomness is not affected. Your athame corrodes completely! You hit the green growth. You are splashed by the green growth's acid! [-2 -> 18] You miss the green growth. (2x) You hit the green growth. You miss the green growth. # qi: unknown extended command. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 17 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 18 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 45% Wand drop chance was reduced to 66% Potion drop chance was reduced to 66% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37370 Monster spawn increase reached its maximum at turn 64754 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 879336 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: pit bull (freq bonus 7) The monster species that spawned more often: albino warp patch (freq bonus 32) The monster species that spawned more often: shimmering patch (freq bonus 8) The monster species that spawned more often: clock colony (freq bonus 5) The monster species that spawned more often: atzilut sephirah (freq bonus 28) The monster species that spawned more often: samurai (freq bonus 8) The monster species that spawned more often: Helen (freq bonus 9) The monster species that spawned more often: blood dragon (freq bonus 20) The monster species that spawned more often: math teacher asshole (freq bonus 10) The monster species that spawned more often: real plasma hound (freq bonus 5) The monster species that spawned more often: bad turret (freq bonus 7) The monster species that spawned more often: crueltrainer (freq bonus 14) The monster species that spawned more often: dull spore (freq bonus 12) The monster species that spawned more often: bright violet warp patch (freq bonus 6) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 5) The monster species that spawned more often: young adult gray dragon (freq bonus 24) The monster species that spawned more often: spider grue (freq bonus 6) The monster species that spawned more often: killer hydra (freq bonus 16) The monster species that spawned more often: dwarf python (freq bonus 9) The monster species that spawned more often: anthrazite warp fungus (freq bonus 12) The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: furious force patch The monster species that never randomly spawned: great red wyrm The monster species that never randomly spawned: porter Olog-hai The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: adventurer fungus The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 13) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 12) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 68) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 14) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 13) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 9) Next attribute increase check would have come at turn 7356 Strength training was 19 Dexterity training was 8 Wisdom training was 2 Constitution training was 6 You were magic-protected You were paralyzed (2) You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) You had infravision You had 1310 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 97% b - random speed 3 chaos 0% 197% c - bombing 5 chaos 95% 397% d - disintegration 8 chaos 100% 697% Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Amulets amulet of change (bird) Armor robe of randomness (blue robe) Scrolls scroll of identify (SEVER OPEROFOR) scroll of enchant weapon (VIRUS INFECTION DETECTED) scroll of rumor (INS CUBITOR) scroll of message (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of phase door (MULY SA CITA NUL) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (IT CHRISTMASSES VERY) Spellbooks spellbook of berserk (canvas) spellbook of random speed (faded) spellbook of bombing (fearsome) spellbook of disintegration (long) Potions potion of recovery (gray) potion of levitation (peculiar) Wands wand of create monster (knotted) wand of objection (molybdenum) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (41 of 160) axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye jiik the Chaos Sorceror...