jiik, neutral male albae Chaos Sorceror ---------------------- #.}.}##}`.}##`}^##.`.# `| # `#..}##.`..##.`%#.I..# `.| }.#`}}#`}.#`}#.`}.}.}#`}##`## .} }#..#.}#`..}#.`.}#}.}#}..}# .`.# #`#}#.}#}...}##.}}#}###}}.#####}}` .`.}#`..`###..#`##`#.#`#`.`#.#.##| #.#`%}#%.#`#%#`.#`#.}#`.`}B.#`}..| #`%#`.##.## `.`.#}.`.}`#.`##.}#.| #%<#.#.#..#.....##...`###`..#.#.| #%##`.#`#..#`#.#.`#.#`#`}#.##`..| `..}#.` #.`. .#`.}##}.}..}#.}#.}| `.`.}##}...` `#.`...`}`...`.#.`| #`#.#.` ##` #.#.#}}.}..##.#..` #.##`. .#`#..`##.`.}#`}I# `# # `#`.#}.`}.#`.#} .#.#.##``###| --------- [Jiik the Enemy of Order] St9 Dx10 Co9 In14 Wi13 Ch7 ChaAlbMalNeu S1048 Dlvl:2 $38 HP41(47) Pw107(107) AC6 Xp5/240 Wt630/1200 T635 Latest messages You stumble. It misses. There is a wall in the way! There is a tree in the way! There is a wall in the way! # jujm: unknown extended command. # You can't jump very far. There is a set of iron bars in the way! There is a tree in the way! (2x) You flounder. Your robe of randomness deflects the airborne parrot's attack. The airborne parrot claws you! [-3 -> 42] Your robe of randomness blocks the airborne parrot's attack. The airborne parrot claws you! [-1 -> 41] # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: improved vision You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 80% Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62223 Monster spawn increase reached its maximum at turn 82162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 187454 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: giant polar bear (freq bonus 9) The monster species that spawned more often: deceiving spore (freq bonus 14) The monster species that spawned more often: decayed warp patch (freq bonus 10) The monster species that spawned more often: blue buffalo (freq bonus 48) The monster species that spawned more often: random horror (freq bonus 8) The monster species that spawned more often: blue-green patch (freq bonus 18) The monster species that spawned more often: pink spore (freq bonus 9) The monster species that spawned more often: baby diamond dragon (freq bonus 10) The monster species that spawned more often: huge pile of evasive coins (freq bonus 8) The monster species that spawned more often: shark (freq bonus 14) The monster species that spawned more often: quarter-ogre (freq bonus 7) The monster species that spawned more often: healing force fungus (freq bonus 9) The monster species that spawned more often: thorn patch (freq bonus 7) The monster species that spawned more often: centaur rustlord (freq bonus 16) The monster species that spawned more often: knapsack sheep (freq bonus 9) The monster species that spawned more often: purple jelly (freq bonus 22) The monster species that spawned more often: blubbering idiot (freq bonus 10) The monster species that spawned more often: oblivion daedra (freq bonus 24) The monster species that spawned more often: spore shrieker (freq bonus 16) The monster species that spawned more often: giant lurker (freq bonus 14) The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: aklash The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: black soul The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: woman who can't spell her own name The monster species that never randomly spawned: teal patch The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 15) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 64) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Next attribute increase check would have come at turn 1750 Strength training was 19 Dexterity training was 15 Wisdom training was 0 Constitution training was 6 You were level-drain resistant You were magic-protected You were prevented from having jumping (0) You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had 1018 points of nutrition remaining You were invisible You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules You could have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 99% b - chaos bolt 5 chaos 95% 394% c - earthquake 7 chaos 99% 594% d - selfdestruct 6 chaos 98% 494% Techniques known in the end Name Level Status sigil of tempest 5X Prepared(0) dazzle 5 R Prepared(0) weapon practice 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) reinforce memory 2X Prepared(0) charge saber 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (crescent) Weapons elven broadsword (runed broadsword) Armor robe of randomness (blue robe) Scrolls scroll of enchant weapon (YOU DONT STAND A CHANCE) scroll of earth (HITME) scroll of rumor (NAMEEXPERIENCEGOLDTIME) scroll of message (OWERED HITTING BY LOOK SOUP) scroll of healing (HIWEDALE OOO) scroll of mana (GON GET YA) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (CONE ALACIO) Spellbooks spellbook of rumor (unseen) spellbook of chaos bolt (biting) spellbook of earthquake (silly) spellbook of selfdestruct (protected) Potions potion of gain energy (coffee) potion of sickness (raspberry) Wands wand of light (titanium) wand of enlightenment (poplar) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 40 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (63 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (23 of 160) Goodbye jiik the Chaos Sorceror...