jiik, chaotic female albae Mahou Shoujo ---------- ----- .........| #####|...| |=.....$.| #,,,,....+ .......| ##,###|..<| .....| #,## |...| ...| #,# |...| ###-%- #,# |...| ##d@,,# ####,# ----- #,d@### #,(,,# -.----####,####, |.....,,,,,(,,|, |....|###,,##### |..|.|###,## |.....,,,,# |....|#### |....| ------ [Jiik the Schoolkid] St6 Dx5 Co11 In6 Wi6 Ch16 MahAlbFemCha S101 Dlvl:1 $5 HP-1(34) Pw24(24) AC8 Xp2/24 Wt124/1000 T190 Latest messages The pack rat misses. Marija swings her soft girl sneaker at the pack rat. Marija hits the pack rat. The pack rat is killed! Marija swings her soft girl sneaker at the pack rat. Marija just misses the pack rat. Marija hits the pack rat. The pack rat is killed! Marija eats a pack rat corpse {20}. Several monsters come out of a portal. Pick an object. d a dog or other canine (pack dog) (base level 2) Accessing Pokedex entry for pack dog... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in random groups, with frequency 2. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d9, bite - ordinary physical Pick an object. d a dog or other canine (pack dog) (base level 2) Accessing Pokedex entry for pack dog... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in random groups, with frequency 2. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d9, bite - ordinary physical What do you want to write with? [- c or ?*] You write in the dust with your fingers. What do you want to write in the dust here? You miss the pack dog. The pack dog bites you! You die... Your inventory Armor a - an uncursed +0 ring mail (being worn) {100} b - a cursed +0 dunce cap (being worn) {2} Comestibles g - an uncursed tin of firefly meat {1} h - an uncursed tin of spinach {1} i - an uncursed tin of undefined creature {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of enlighten (5:2) {1} e - an uncursed spellbook of charging (5:4) {1} o - a blessed spellbook of clairvoyance (3:2) {1} Wands c - an uncursed wand of striking (0:3) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 84% Musable item generation frequency was reduced by 74% Wand drop chance was reduced to 98% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: scimitar (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21849 Monster spawn increase reached its maximum at turn 58605 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4261075 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: real crystal hound (freq bonus 3) The monster species that spawned more often: man of Harad (freq bonus 6) The monster species that spawned more often: yeek (freq bonus 4) The monster species that spawned more often: retriever (freq bonus 14) The monster species that spawned more often: time warp patch (freq bonus 42) The monster species that spawned more often: brain eater (freq bonus 8) The monster species that spawned more often: taekwondo girl (freq bonus 3) The monster species that spawned more often: clear mewlip (freq bonus 7) The monster species that spawned more often: phase stalk (freq bonus 10) The monster species that spawned more often: yora chick (freq bonus 8) The monster species that spawned more often: mean force patch (freq bonus 8) The monster species that spawned more often: sensei twen (freq bonus 6) The monster species that spawned more often: werebear (freq bonus 4) The monster species that spawned more often: cave giant (freq bonus 2) The monster species that spawned more often: dark shoggoth (freq bonus 3) The monster species that spawned more often: sergeant (freq bonus 4) The monster species that spawned more often: sue mushroom (freq bonus 32) The monster species that spawned more often: Nelly (freq bonus 8) The monster species that spawned more often: special force fungus (freq bonus 12) The monster species that spawned more often: pleasing patch (freq bonus 6) The monster species that never randomly spawned: cannon sadist The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: petty grunthack horror The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 63) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 98) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 102) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 10) Next attribute increase check would have come at turn 199 Strength training was 23 Dexterity training was 11 Wisdom training was 1 Constitution training was 7 You were magic-protected You were prevented from having sleep resistance (0) You were prevented from having freezopathy (0) You had 1312 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 399% b - charging 7 enchant 99% 699% c - magic missile 3 attack 24% 299% d - clairvoyance 3 divine 90% 199% Techniques known in the end Name Level Status dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (XIXAXA XOXAXA XUXAXA) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (PUTIUS CONSIO) Spellbooks spellbook of enlighten (beautiful) spellbook of charging (horrible) spellbook of magic missile (destructive) spellbook of clairvoyance (cribbed) Wands wand of striking (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (38 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Mahou Shoujo...