jiik, chaotic female albae Chaos Sorceror | . .| .. . ###. #@S -------_---- |..........+ |..<.......| |........... |..........| |..........| ------------ [Jiik the Chaotic Dweller] St9 Dx11 Co16 In12 Wi9 Ch4 ChaAlbFemCha S0 Dlvl:1 $0 HP4(20) Pw28(28) AC4 Xp1/0 Wt67/1350 T11 Frz Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You are being punished for your misbehavior! There is a wall in the way! You don't have enough energy to cast that spell. The required amount was 30. The drains rat bites you! [-1 -> 19] Mr. X claws the drains rat. The drains rat undergoes a freakish metamorphosis! The drains rat turns into a shadow serpent! The shadow serpent bites Mr. X. The shadow serpent bites you! You are frozen solid! [-6 -> 13] The shadow serpent bites you! [-9 -> 4] Pick an object. S a snake (shadow serpent) (base level 20) Accessing Pokedex entry for shadow serpent... Base statistics of this monster type: Base level = 20, difficulty = 23, AC = -1, magic resistance = 30, alignment 0. Fast (14). Normal generation, with frequency 1. Resists fire, cold, needs +1 weapon to hit. No conveyed resistances. Genocidable, amorphous, unsolid, carnivorous, poisonous swimmer. Has infravision. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 2d10, bite - freezes you solid 2d10, crushing bearhug - frost damage # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 70% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23362 Monster spawn increase reached its maximum at turn 64725 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 892330 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: thorn beast (freq bonus 6) The monster species that spawned more often: kobold shaman (freq bonus 5) The monster species that spawned more often: mandrake (freq bonus 10) The monster species that spawned more often: vampire blender (freq bonus 7) The monster species that spawned more often: clock growth (freq bonus 8) The monster species that spawned more often: night lord (freq bonus 8) The monster species that spawned more often: necromage (freq bonus 16) The monster species that spawned more often: pile of elysium coins (freq bonus 24) The monster species that spawned more often: abominable (freq bonus 32) The monster species that spawned more often: eldritch force fungus (freq bonus 12) The monster species that spawned more often: undead otaku (freq bonus 14) The monster species that spawned more often: sliming trove (freq bonus 9) The monster species that spawned more often: high colony (freq bonus 6) The monster species that spawned more often: giraffe (freq bonus 7) The monster species that spawned more often: hole warp patch (freq bonus 20) The monster species that spawned more often: emperor onsen penguin (freq bonus 10) The monster species that spawned more often: Nataliya (freq bonus 5) The monster species that spawned more often: snore warp patch (freq bonus 10) The monster species that spawned more often: ramapithecus (freq bonus 5) The monster species that spawned more often: gray fungus (freq bonus 16) The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: dibug The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: impact hound The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: hidden kobold The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 20) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 47) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 12) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 533 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 You were poison resistant You were magic-protected You were frozen solid (11) You were punished You were prevented from having fire resistance (0) You were prevented from having curse resistance (0) You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - chaos bolt 5 chaos 95% 400% c - bombing 5 chaos 95% 400% d - selfdestruct 6 chaos 98% 500% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet versus poison (red-moon) Armor robe of randomness (black robe) Scrolls scroll of trap detection (MY NAME IS MISTER SIR) scroll of magic mapping (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of rumor (BIRD STUNT IS BETTER) scroll of message (MONST DOT C AINT BIG ENOUGH) scroll of healing (ANDOVA BEGARIN) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (SERO GRIUS) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Spellbooks spellbook of cure random status (fallen) spellbook of chaos bolt (propaganda) spellbook of bombing (twisting) spellbook of selfdestruct (ethereal) Potions potion of paralysis (mum) potion of enlightenment (cloudy) Wands wand of speed monster (bitumen) wand of create horde (soft) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye jiik the Chaos Sorceror...