jiik, chaotic female albae Chaos Sorceror ------- ##|.....| #,-..>..|#### #,|......,,,,# #,-------###,####### #,# #,##,,,,# ##,# #,####-.--- #,,# #,,,# |...| - -----,## ###,#--...--## |....,# #,,.......,# |<..|## %##|.....|,#--#--#- |...| --...--,#|.....|,, ----- |...|#,,......%%# -----#,,|.@s..|## ###...Q..| #|.....| --#---- [Jiik the Chaotic Dweller] St9 Dx7 Co12 In12 Wi14 Ch5 ChaAlbFemCha S119 Dlvl:1 $11 HP-15(20) Pw28(28) AC7 Xp1/12 Wt74/1150 T177 Latest messages You see here a pack jackal corpse {300}. Your robe of randomness blocks the thick jackal's attack. You miss the thick jackal. The pack jackal bites you! [-2 -> 15] The thick jackal bites you! [-2 -> 13] There is an open door here. You see here 2 pack jackal corpses {600}. The thick jackal bites you! [-1 -> 12] Unknown command ' '. You displaced Mr. X. Mr. X claws the thick jackal. The thick jackal undergoes a freakish metamorphosis! The thick jackal turns into a super trapdoor spider! The super trapdoor spider bites Mr. X. You miss the super trapdoor spider. The super trapdoor spider bites you! You die... Your inventory Amulets m - an uncursed amulet of restful sleep {1} Weapons e - an uncursed +0 long sword (weapon in hand) {16} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - a blessed scroll of enchant weapon {1} j - an uncursed scroll of growth {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of cure random status (0:2) {1} b - a blessed spellbook of chaos bolt (0:5) {1} c - a blessed spellbook of lycanthropy (6:2) {1} d - a blessed spellbook of disintegration (0:3) {1} Potions g - an uncursed potion of invisibility {1} h - an uncursed potion of cancellation {1} z - an uncursed potion of booze {1} Rings x - a cursed -1 ring of gain dexterity named c {1} Wands n - an uncursed wand of create monster (0:1) {1} o - an uncursed wand of hyper beam (0:7) {1} y - an uncursed wand of fireball (0:4) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: magical breathing You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: boomerang (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30125 Monster spawn increase reached its maximum at turn 93605 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2344188 The monster class that cannot be genocided was lizard The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: COM2COM (freq bonus 8) The monster species that spawned more often: giant ebony bat (freq bonus 3) The monster species that spawned more often: bastard elemental (freq bonus 14) The monster species that spawned more often: burning buckyball (freq bonus 6) The monster species that spawned more often: larva (freq bonus 3) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 8) The monster species that spawned more often: air elemental (freq bonus 8) The monster species that spawned more often: undead force fungus (freq bonus 5) The monster species that spawned more often: plutonium imp (freq bonus 6) The monster species that spawned more often: weir (freq bonus 4) The monster species that spawned more often: indigo force fungus (freq bonus 14) The monster species that spawned more often: convict (freq bonus 18) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 10) The monster species that spawned more often: Katzou (freq bonus 4) The monster species that spawned more often: lurking raven (freq bonus 6) The monster species that spawned more often: human warrior (freq bonus 4) The monster species that spawned more often: drow zombie (freq bonus 7) The monster species that spawned more often: charcoal warp patch (freq bonus 10) The monster species that spawned more often: nuke tester (freq bonus 6) The monster species that spawned more often: Harro (freq bonus 4) The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: borer beetle The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: black hole The monster species that never randomly spawned: totoro The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: mithril golem The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 12) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 21) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 18) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 169) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 8) Next attribute increase check would have come at turn 542 Strength training was 8 Dexterity training was 5 Wisdom training was 2 Constitution training was 6 You were magic-protected You were prevented from having stealth (0) You were prevented from having magical breathing (0) You had 1307 points of nutrition remaining You had spell resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could have safely prayed (170) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 99% b - chaos bolt 5 chaos 95% 399% c - lycanthropy 5 chaos 95% 399% d - disintegration 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Amulets amulet of restful sleep (vivid) Armor robe of randomness (orange robe) Scrolls scroll of enchant weapon (IT CHRISTMASSES VERY) scroll of growth (READ ME) scroll of rumor (STUPIDAMY) scroll of message (OPGELEVELT) scroll of healing (INQUE COMUS) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (SEVER OPEROFOR) scroll of cure (NONO STENTUM) Spellbooks spellbook of cure random status (fleecy-colored) spellbook of chaos bolt (mirroring) spellbook of lycanthropy (clueless) spellbook of disintegration (charcoal) Potions potion of invisibility (purple) potion of cancellation (mum) potion of booze (camo) Rings ring of gain dexterity (fluorspar) Wands wand of create monster (untouchable) wand of hyper beam (beryllium) wand of fireball (bound) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 pack jackals (7 created) 0 thick jackals (1 created) 0 kobolds (1 created) a demimondaine (3 created) 0 goblins (1 created) 0 sewer rats (5 created) 0 rabbits (1 created) 0 maggots (3 created) 0 faerie lights (1 created) 0 lichens (1 created) a porter lichen a spore lichen 0 blue growths (1 created) 0 chaos polymorphers (1 created) 0 garter snakes (2 created) 0 kobold zombies (1 created) 0 karate scrubs (5 created) 0 shrieker mushroom patches (4 created) 0 novice light walls (1 created) 0 fire troves (1 created) 42 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (26 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye jiik the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 118 points, and 11 pieces of gold, after 177 moves. Killer: a monster (super trapdoor spider) You were level 1 with a maximum of 20 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 54 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] 55 145 Lorskel-Wil-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [18] *56 118 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (super trapdoor spider). - [20] 57 100 Crawlhydra-Rog-Kha-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Elif). - [26] 58 88 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (clockwork dwarf). - [15]