jiik, neutral male cortex Ladiesman - <.v %.I ¯ .. [Jiik the Wiseguy] St5 Dx11 Co7 In15 Wi5 Ch19 LadCorMalNeu S4 Dlvl:1 $300 HP13(15) Pw11(11) AC10 Xp1/1 Wt55/700 T18 Bli Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You don't feel like being female! Be careful! New moon tonight. Wait! There's something there you can't see! You feel an unseen monster! (2x) It claws you! [-1 -> 14] It claws you! [-1 -> 13] You hit it. You miss it. It claws you! [-1 -> 12] You kill it! You try to feel what is lying here on the floor. You feel here a scrawny cat corpse {150}. You attack thin air. There is a wall in the way! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 23% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 14% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shield (turn 106) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66320 Monster spawn increase reached its maximum at turn 82281 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 730795 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: sarnrog (freq bonus 4) The monster species that spawned more often: tear growth (freq bonus 14) The monster species that spawned more often: Karin's flat sandal (freq bonus 10) The monster species that spawned more often: swamp naga (freq bonus 5) The monster species that spawned more often: gaiden master (freq bonus 10) The monster species that spawned more often: shaped patch (freq bonus 4) The monster species that spawned more often: telemarketer (freq bonus 10) The monster species that spawned more often: Arabella's hugging boot (freq bonus 32) The monster species that spawned more often: anti-vampire (freq bonus 6) The monster species that spawned more often: wailing beast (freq bonus 5) The monster species that spawned more often: reddish force fungus (freq bonus 10) The monster species that spawned more often: Pero Pero (freq bonus 6) The monster species that spawned more often: thorned hulk (freq bonus 5) The monster species that spawned more often: mail worm (freq bonus 10) The monster species that spawned more often: giant gold frog (freq bonus 5) The monster species that spawned more often: terror turret (freq bonus 4) The monster species that spawned more often: chaos mutant (freq bonus 8) The monster species that spawned more often: runt (freq bonus 4) The monster species that spawned more often: hole spider (freq bonus 4) The monster species that spawned more often: crystal ice golem (freq bonus 7) The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: cerulean ogre The monster species that never randomly spawned: bit The monster species that never randomly spawned: fragment The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: fliction trove The monster species that never randomly spawned: Annie The monster species that never randomly spawned: electro skeleton The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 14) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 18) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 90) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 6) Next attribute increase check would have come at turn 2394 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 1 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1480 points of nutrition remaining You could fly You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was G-boy You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Amulets amulet of change (venomous) Scrolls scroll of healing (VO FACIAM) scroll of mana (HOYO HOYO) scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of standard id (PATENT PENDING) scroll of cure (ITE TI KE NI A TE TI KANNAA) Rings ring of adornment (shiny) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (22 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye jiik the Ladiesman...