jiik, neutral female spider Politician ----- |...| |..{| |.@s| |...| |.%.| ----- [Jiik the Voter] St12 Dx4 Co4 In10 Wi9 Ch16 PolSpiFemNeu S0 Dlvl:1 $4603 HP16(16) Pw11(11) AC8 Xp1/0 Wt39/900 T1 Latest messages Hello jiik, welcome to SlashEMExtended! You are a neutral female spider Politician. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools d - an uncursed bag of holding {5} e - an uncursed bell {1} The bag of holding is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 64 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 19% Ring drop chance was reduced to 86% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9220 Monster spawn increase reached its maximum at turn 91897 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 796050 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: dread lich (freq bonus 6) The monster species that spawned more often: pusher fly (freq bonus 6) The monster species that spawned more often: statue gargoyle (freq bonus 4) The monster species that spawned more often: clinging lizard (freq bonus 6) The monster species that spawned more often: rodneyan (freq bonus 10) The monster species that spawned more often: kickboxing lady (freq bonus 3) The monster species that spawned more often: blue balrog (freq bonus 3) The monster species that spawned more often: giant lizard (freq bonus 7) The monster species that spawned more often: novice light wall (freq bonus 21) The monster species that spawned more often: sticky growth (freq bonus 9) The monster species that spawned more often: spiny (freq bonus 10) The monster species that spawned more often: albino fungus (freq bonus 6) The monster species that spawned more often: egoxan (freq bonus 5) The monster species that spawned more often: phasing jabberwock (freq bonus 48) The monster species that spawned more often: sudden goalscorer (freq bonus 8) The monster species that spawned more often: Kelk (freq bonus 4) The monster species that spawned more often: elder multi-hued jelly (freq bonus 6) The monster species that spawned more often: man of Harad (freq bonus 7) The monster species that spawned more often: minor mind flayer (freq bonus 12) The monster species that spawned more often: tear fungus (freq bonus 3) The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: death knight The monster species that never randomly spawned: dried corpse The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: cock The monster species that never randomly spawned: thorn stalk The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 72) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 10) Next attribute increase check would have come at turn 1819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Communism You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (CRAPPITY CRAP) scroll of mana (NR 9) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (IAZNAB) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 xoves (1 created) 0 badgers (1 created) 0 evasive sewer rats (4 created) 0 porter lichens (1 created) 0 gnomes (1 created) 0 soldiers (1 created) 0 cold troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye jiik the Politician... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 4603 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 87 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 88 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] * 0 jiik-Pol-Spi-Fem-Neu quit in The Dungeons of Doom on level 1. 16 [16]