jiik, chaotic male null Politician --------------- |.............| |.............. |.............| |............<+ ------------.--## #,,,,# ------.----- |........... ,,######## |..........|,,,,,,,,,,#----------- |...........,,##,,,,,,,.....>....| |..........|### ,,|.........| ------------ +...@...$.. ----------- [Jiik the Voter] St10 Dx4 Co8 In7 Wi6 Ch19 PolNulMalCha Dlvl:1 $13 HP-3(12) Pw10(10) AC12 Exp1 T57 Latest messages 2 gold pieces. There's some graffiti on the floor here. Use "r." to read it. You see here a scroll labeled AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU {1}. g - a scroll labeled AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU {1}. What do you want to read? [a-eg or ?*] That is a silly thing to read. There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [a-eg or ?*.] There's some graffiti on the floor here. You read: "Let's have a party, drirk a lot of booze.". You see here 11 gold pieces {0}. 11 gold pieces. There is a wall in the way! (2x) A cloud of spores surrounds you! (2x) There is a wall in the way! A cloud of spores surrounds you! The spores were poisoned! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 579 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: whip (turn 212) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58866 Monster spawn increase reached its maximum at turn 81541 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 312630 The monster class that cannot be genocided was naga The monster class that was spawned more often: imp or minor demon (freq bonus 12) The monster species that spawned more often: abyss piercer (freq bonus 15) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 20) The monster species that spawned more often: karmic force fungus (freq bonus 48) The monster species that spawned more often: running emu (freq bonus 28) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 64) The monster species that spawned more often: giant entity (freq bonus 18) The monster species that spawned more often: statue gargoyle (freq bonus 26) The monster species that spawned more often: shard force patch (freq bonus 18) The monster species that spawned more often: dunlending (freq bonus 78) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 39) The monster species that spawned more often: living bonfire (freq bonus 26) The monster species that spawned more often: your doppelganger (freq bonus 32) The monster species that spawned more often: young deep dragon (freq bonus 26) The monster species that spawned more often: giant flycapturer (freq bonus 17) The monster species that spawned more often: gray sniper (freq bonus 32) The monster species that spawned more often: black dragon (freq bonus 112) The monster species that spawned more often: intelligent smasher (freq bonus 16) The monster species that spawned more often: healing patch (freq bonus 56) The monster species that spawned more often: tosa-ken (freq bonus 13) The monster species that spawned more often: child spirit (freq bonus 15) The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: axial light The monster species that never randomly spawned: weapon cube The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: ancient black dragon The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 34) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 52) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 15) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were prevented from having free action (0) You had 1445 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism You could not have safely prayed (141) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of standard id (SEE YA CUNT) scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye jiik the Politician...