jiik, neutral female sokosolver Topmodel ------ ------------######## |<...| |...........,,,,,,,,##############---------- |....|## |..........|#######,,,,,,,,,,,,,,,-........| |.....,# |..........| ,,,,,,,,,,,,,,,,|........| |....|,# |..........- ########## .........| |....|,# |...@......| |. ...$. ... |........| ------,,# ----+------- |............. -----`...| ##,# .....{........| |....| #,# --------------- #####--#-.-############,# #,,,,,,,,,,,,,,,,,,,,,,,,##### #+#-####################,,,,,# ##,--.-- #,|...| #,....| ##|...| |...| ----- [Jiik the Sweet Girl] St8 Dx8 Co4 In9 Wi8 Ch11 TopSokFemNeu Dlvl:1 $7 HP13(13) Pw9(9) AC8 Exp1 T104 Hun Latest messages In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: hallu party You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 68% chance Amulet drop chance was reduced to 20% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: long sword (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29810 Monster spawn increase reached its maximum at turn 54445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 80200 The monster class that cannot be genocided was golem The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: Ella's wedge sandal (freq bonus 9) The monster species that spawned more often: mirror stalk (freq bonus 5) The monster species that spawned more often: mercurial dragon (freq bonus 4) The monster species that spawned more often: wand trove (freq bonus 10) The monster species that spawned more often: Malcanthet (freq bonus 6) The monster species that spawned more often: mumbling spirit (freq bonus 6) The monster species that spawned more often: margoyle (freq bonus 14) The monster species that spawned more often: doom knight (freq bonus 10) The monster species that spawned more often: Ella's wedge sandal (freq bonus 4) The monster species that spawned more often: amorphous mold (freq bonus 16) The monster species that spawned more often: cyan mushroom (freq bonus 6) The monster species that spawned more often: bronze firebird (freq bonus 4) The monster species that spawned more often: hairy stalk (freq bonus 5) The monster species that spawned more often: Terminal Illness (freq bonus 6) The monster species that spawned more often: irresistible mushroom (freq bonus 10) The monster species that spawned more often: frozen one (freq bonus 10) The monster species that spawned more often: clockwork factory (freq bonus 4) The monster species that spawned more often: gnome (freq bonus 16) The monster species that spawned more often: Gai Mite (freq bonus 12) The monster species that spawned more often: irresistible warp patch (freq bonus 6) The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: giant cockroach The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 49) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 7) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 8) Next attribute increase check would have come at turn 326 Strength training was 7 Dexterity training was 1 Wisdom training was 3 Constitution training was 4 You were prevented from hallu partying (0) You were prevented from being a stoned chiller (0) You were telepathic You were warned You had 468 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati You could have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (weaksauce) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (dim colored helmet) * skullcap (wide conical hat) * flack helmet (radiant helmet) * crystal helm (middle-earth helmet) * mining helm (crested helmet) * field helm (dark helmet) * helm of safeguard (spired helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (spanish gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (wedge boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (CUTME) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (MORKE GRUVER) scroll of standard id (ADE EXPIRIUS) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (24 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Topmodel...