jiik, neutral female monster Gangster --------############## . ------ -------- |......|,,,,,%,,,,,,,# --....| |......| -----......|############,# ####### ......| |......| |...........,,,,,,,,,,,,,,,#,,,,,##|.....| #####|......| |..........|############,,,,,,,,,,,-.....|# ##,,,,-......| |.........^-,# #####,###,##--.....,# ##,,###|..<...| ---.--------,## #`,,,,# ------,# #,,# ---.---- #@%,# #,,# ##,##### ,,## #,# #,,,# #)### #,# #,,,# ,,,,####,,# ##,,# -%-- #,#-------.-------- ##,,,,,,## ##,# |@.# #,#|..............+ --------,,# #,## |#[[ #,,-..............| |......|,,############,,,# ###|..............| |.......,`,,,,,,,,,,,,,#,# ---------------- |...>..|#############-|-.- .......| |...| -------- |(..| ----- [Jiik the Pickpocketer] St13 Dx12 Co13 In17 Wi12 Ch9 GanMnsFemNeu Dlvl:2 $18 HP-15(59) Pw39(39) AC8 Exp5 T668 Latest messages The 2nd bullet hits the angry watchman! The 3rd bullet hits the angry watchman! You kill the angry watchman! The 4th bullet misses the Keystone Kop. In what direction? [hykulnjb><] You shoot 3 bullets. The 1st bullet misses the Keystone Kop. The 2nd bullet misses the Keystone Kop. The 3rd bullet hits the Keystone Kop! You kill the Keystone Kop! Aksaray fires a shotgun shell! You are hit by a shotgun shell! [-17 -> 20] Aksaray fires 2 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-15 -> 5] Warning: HP low! You are hit by the 2nd shotgun shell! You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 58 uncursed +0 bullets (in quiver) {29} i - 21 uncursed +0 crossbow bolts {11} n - an uncursed +0 bow {12} t - an uncursed +0 pistol {8} Armor c - an uncursed +0 leather jacket (being worn) {12} p - an uncursed +0 oilskin cloak (being worn) {4} v - an uncursed +0 studded leather armor {80} w - an uncursed +0 helmet {20} x - an uncursed +0 large shield {40} y - a cursed +0 pair of high boots {8} Comestibles m - an uncursed tin of visor sewer rat meat {1} u - 4 uncursed cream pies {2} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} k - a blessed scroll of healing {1} l - an uncursed scroll of earth {1} r - an uncursed scroll of food detection {1} Potions j - an uncursed potion of enlightenment {1} o - an uncursed potion of monster detection {1} Wands q - an uncursed wand of create monster (6:8) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: free action You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Musable item generation frequency was reduced by 46% Ring drop chance was reduced to 37% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 29) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33105 Monster spawn increase reached its maximum at turn 43189 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 561440 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: elven archer (freq bonus 9) The monster species that spawned more often: leafeon (freq bonus 7) The monster species that spawned more often: Wrath of the RNG (freq bonus 12) The monster species that spawned more often: bandersnatch boss (freq bonus 6) The monster species that spawned more often: huge bat (freq bonus 5) The monster species that spawned more often: random horror (freq bonus 6) The monster species that spawned more often: weapon trove (freq bonus 8) The monster species that spawned more often: sludge mold (freq bonus 12) The monster species that spawned more often: two of hearts (freq bonus 14) The monster species that spawned more often: dire lion (freq bonus 20) The monster species that spawned more often: dwarven chaos knight (freq bonus 20) The monster species that spawned more often: Elven Master Rogue (freq bonus 12) The monster species that spawned more often: gelatinous cube (freq bonus 5) The monster species that spawned more often: sootball (freq bonus 6) The monster species that spawned more often: umbrellarina (freq bonus 12) The monster species that spawned more often: killer tripe ration (freq bonus 14) The monster species that spawned more often: sparkling mold (freq bonus 10) The monster species that spawned more often: golden mold (freq bonus 7) The monster species that spawned more often: stained jelly (freq bonus 16) The monster species that spawned more often: energy fungus (freq bonus 28) The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: red spore The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: Laziness The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: petro warp patch The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 18) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 14) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 45) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Next attribute increase check would have come at turn 2007 Strength training was 10 Dexterity training was 7 Wisdom training was 6 Constitution training was 15 You were prevented from having disintegration resistance (0) You were prevented from having free action (0) You had 1866 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X Prepared(0) lucky gamble 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor oilskin cloak (slippery cloak) helmet (inkcoat helmet) high boots (jackboots) Scrolls scroll of healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of mana (MUD BODY TO SHOCK RESIST) scroll of phase door (INE IGO PIO) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of earth (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of food detection (THE NETHACK DEVTEAM IS NOT DEAD) Potions potion of enlightenment (castor bean) potion of monster detection (cyan) Wands wand of create monster (wedged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 18 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Skilled) (23 of 160) body armor [Basic] (max Basic) (200 of 1600) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (1 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Expert) (50 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye jiik the Gangster...