jiik, chaotic male homicidal User of Stand -----------##--------------------- |.........|#,-...................| ----- |.........|#,|...................| |...| |.........|,,|...................# ---...--- |..<.......,#|...................| |..---... -------.---##|.........^.........| |#.| |..|## ##,####,# ---.----------------- |..---...,# ##,,,,,,,# #,## ---..#---,##### #,,####### #`,# |...| #,,,,,# #,# #,#### ----- #####,##----.--- #,,,,# #,,,|......| ###-|------- ###,-......| |..@S.... ##|......| |...S...| |..^..`| |.....F.. -------- |..$*...| |........ |....../| --------- [Jiik the Arrow Pierced] St6 Dx8 Co11 In8 Wi7 Ch9 UseHomMalCha Dlvl:1 $12 HP1(12) Pw10(10) AC10 Exp1 T215 Cnf Latest messages The garter snake bites you! [-1 -> 8] Unknown command ' '. You hit the garter snake. The garter snake bites you! [-1 -> 7] You miss the garter snake. Wait! There's a garter snake hiding under a cheese {1}! The garter snake bites you! [-1 -> 6] The garter snake bites you! [-2 -> 4] The garter snake bites you! [-1 -> 3] The garter snake bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: speed You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 98% Musable item generation frequency was reduced by 41% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: devices (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17588 Monster spawn increase reached its maximum at turn 173308 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 818070 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: Ludgera's sneaker (freq bonus 12) The monster species that spawned more often: claw devil (freq bonus 4) The monster species that spawned more often: spike penetrator (freq bonus 10) The monster species that spawned more often: Coure (freq bonus 6) The monster species that spawned more often: imp (freq bonus 6) The monster species that spawned more often: crystal statue (freq bonus 8) The monster species that spawned more often: ruby force fungus (freq bonus 4) The monster species that spawned more often: mechicken (freq bonus 6) The monster species that spawned more often: creeping colony (freq bonus 4) The monster species that spawned more often: eraser helper (freq bonus 6) The monster species that spawned more often: War (freq bonus 3) The monster species that spawned more often: speedhorse (freq bonus 3) The monster species that spawned more often: petty wallaroo (freq bonus 16) The monster species that spawned more often: laser eye (freq bonus 6) The monster species that spawned more often: Lou (freq bonus 5) The monster species that spawned more often: viper tree (freq bonus 4) The monster species that spawned more often: Rimururu (freq bonus 12) The monster species that spawned more often: Kun-Kwei (freq bonus 3) The monster species that spawned more often: mana force patch (freq bonus 4) The monster species that spawned more often: Haejin, the Enigma (freq bonus 5) The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: long worm The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: green wall The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 246) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 42) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 8) Next attribute increase check would have come at turn 689 Strength training was 11 Dexterity training was 1 Wisdom training was 1 Constitution training was 10 You were confused (2) You were prevented from having warning (0) You were prevented from having speed (0) You had 1269 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (855) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (NO TNILCYR ALLIK) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (ABABILA) Potions potion of extra healing (cornflower) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the User of Stand...