jiik, chaotic female ak Thief is dead! Acid Mage --------+-- |.........|## |..........,# |........`|,# -----#( |.....`...|,,###|....,, |.....`...|#,,,,....|,} |.........|#####|.(.|,, ---------.- |...|,, #,,,,# -----,, ####,#### ,,# #,,,,# #,# ----------.--,# #,# |...........+,# #,, ----- |...........|## ,,# |`..| |...........|~+ #,###|..<| |...........-,# #,,,,|...| |...........|## ####,|...| ------------- #,....+ #----- [Jiik the Un In Protect Mode] St10 Dx8 Co17 In19 Wi6 Ch6 AciAktFemCha Dlvl:1 $7 HP19(19) Pw22(22) AC1 HD1 Exp1 T117 Leg Latest messages Try it anyway? [yn] (n) In what direction? [hykulnjb><] As you kick the door, it crashes open! You displaced your acid hound pup. The acid hound pup drops a food ration {1}. There is a broken door here. You see here a food ration {1}. c - an uncursed food ration {3}. You displaced your acid hound pup. There is a wall in the way! Count: 20 You find a secret door! In what direction? [hykulnjb><] You're too small to pull the door open. You are too small to do any kicking. Try it anyway? [yn] (n) You hurt your muscles! Ouch! You bump into a door. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff {16} Armor b - an uncursed +0 studded leather armor {80} Comestibles c - 3 uncursed food rations {3} p - an uncursed spore lichen corpse {20} q - an uncursed tripe ration {1} Scrolls e - an uncursed scroll of proof weapon {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} s - an uncursed scroll of identify {1} Spellbooks h - a blessed spellbook of acid sphere (0:-1) {1} i - a blessed spellbook of acid stream (1:1) {1} Potions d - a blessed potion of oil {1} Rings g - an uncursed ring of aggravate monster {1} r - a blessed +2 ring of gain wisdom {1} Wands f - an uncursed wand of acid (3:8) {1} Tools j - an uncursed blindfold {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 94% Potion drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41860 Monster spawn increase reached its maximum at turn 95770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1147704 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: returned archer (freq bonus 2) The monster species that spawned more often: orange laser (freq bonus 7) The monster species that spawned more often: petro fungus (freq bonus 5) The monster species that spawned more often: multi-hued colony (freq bonus 6) The monster species that spawned more often: sizzling vortex (freq bonus 2) The monster species that spawned more often: golden bat (freq bonus 6) The monster species that spawned more often: dolgsman hunter (freq bonus 2) The monster species that spawned more often: acidic warp fungus (freq bonus 8) The monster species that spawned more often: reanimated horde (freq bonus 6) The monster species that spawned more often: healing gremlin (freq bonus 2) The monster species that spawned more often: petty angband horror (freq bonus 2) The monster species that spawned more often: normal human (freq bonus 16) The monster species that spawned more often: grass lizard (freq bonus 4) The monster species that spawned more often: item trove (freq bonus 4) The monster species that spawned more often: water dragon (freq bonus 3) The monster species that spawned more often: sepia force fungus (freq bonus 2) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: fire eel (freq bonus 40) The monster species that spawned more often: petty neurotoxin fly (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 4) The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: Bad Tidings The monster species that never randomly spawned: tomorrow The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: bleeding laser The monster species that never randomly spawned: hawk The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: red ooze The monster class that always generated with extra speed: unicorn or horse The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 15) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 18) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 512 Strength training was 8 Dexterity training was -4 Wisdom training was 2 Constitution training was 0 You were sleep resistant You were shock resistant You were level-drain resistant You were acid resistant You were prevented from having petrification resistance (0) You were prevented from having confusion resistance (0) You had wounded rear limbs (324) You had 1420 points of nutrition remaining You were an un in Protect mode You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 99% b - acid stream 4 matter 0% 299% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of proof weapon (THERE IS NO SPOON) scroll of healing (SPIRITUAL PROMOTION) scroll of mana (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of phase door (CARPE DIEM) scroll of standard id (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of cure (SNAIL IS THE BEST RACE IN ELONA) scroll of identify (ON TIMON TIME ON TIME) Spellbooks spellbook of acid sphere (final) spellbook of acid stream (aquatic) Potions potion of oil (stevia) Rings ring of aggravate monster (PVC) ring of gain wisdom (silver) Wands wand of acid (teaching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye jiik the Acid Mage...