jiik, chaotic female asgardish Zyborg ----------- ---- |...<).)..| |.$. |..>....... ...? ---------.- .. .. ,,,,# #,,,,,, | -----+-,,, ,,,,,,,,@@ -.- |.....-,,,{#,,,,[,,,#,,## |.....|##,[,,,,,,,### |...... ,,,,##,,,# |.....|####,# |.....[,%,,,# |.....|####,# ------- . [Jiik the Automaton] St16 Dx9 Co13 In11 Wi11 Ch4 ZybAsgFemCha Dlvl:6 $206 HP80(133) Pw104(117) AC-3 Exp10 T2727 Latest messages The watch captain swings his silver saber. The watch captain hits you! [-13 -> 86] The watch captain swings his silver saber. The watch captain misses. What do you want to zap? [dyW or ?*] In what direction? [hykulnjb><] The watch captain begins to look much better. The watch captain swings his silver saber. The watch captain just misses! The watch captain swings his silver saber. The watch captain hits you! [-6 -> 80] You fail to cast the spell correctly. The watch captain swings his silver saber. Your elven mithril-coat blocks the watch captain's attack. The watch captain swings his silver saber. Your elven mithril-coat blocks the watch captain's attack. # Really quit [yes/no]? Your inventory Amulets w - an uncursed amulet of ESP {1} Weapons j - an uncursed +0 dagger {4} J - an uncursed corroded +0 dwarvish mattock {48} S - an uncursed +0 long sword {16} T - the uncursed corroded +4 knife named Bloodmarker (weapon in hand) {2} X - 14 uncursed +0 darts {7} Armor k - an uncursed +0 pair of kicking boots {8} l - an uncursed +0 pair of elven boots (being worn) {8} n - a cursed -1 cloak of confusion {4} r - an uncursed +0 cloak of peace {4} t - an uncursed +0 helm of steel (being worn) {20} v - a blessed -1 pair of levitation boots {8} z - an uncursed +0 elven mithril-coat (being worn) {60} R - a cursed +0 pair of leather gloves (being worn) {4} U - a cursed +0 robe {16} Y - an uncursed +0 nasty cloak {4} Comestibles m - 2 uncursed tripe rations {2} o - an uncursed pancake {1} q - a cursed lichen corpse {20} F - 5 uncursed pears {3} I - 3 blessed bananas {2} V - 10 uncursed slime molds {5} Scrolls # - a blessed scroll of healing {1} a - a blessed scroll of identify {1} e - 8 uncursed scrolls of healing {8} f - 8 uncursed scrolls of mana {8} g - 3 uncursed scrolls of phase door {3} h - 3 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} u - an uncursed scroll of magic mapping {1} P - an uncursed scroll of create monster {1} Spellbooks A - an uncursed spellbook of enchant armor (0:3) {1} B - an uncursed spellbook of inertia control (0:4) {1} Potions s - an uncursed potion of gain health {1} C - an uncursed potion of gain level {1} D - an uncursed potion of paralysis {1} H - 2 uncursed potions of restore ability {2} K - an uncursed potion of water {1} Z - an uncursed potion of monster detection {1} Rings E - an uncursed +2 ring of increase accuracy {1} O - a cursed corroded ring of polymorph control called c {1} Q - a blessed +3 ring of increase damage {1} Wands d - an uncursed wand of solar beam (0:0) {1} y - an uncursed wand of secret door detection (2:7) {1} W - an uncursed wand of extra healing (0:5) {1} Tools # - the uncursed blindfold named Blindfold of Mispelling {1} b - an uncursed +1 green lightsaber {24} c - 20 uncursed diodes {20} x - a blessed binning kit (0:86) {1} G - an uncursed corroded secret key {1} L - an uncursed credit card {1} M - an uncursed credit card {1} N - a cursed corroded skeleton key {1} Gems p - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 28 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: double attacks You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 32% Wand drop chance was reduced to 72% Potion drop chance was reduced to 67% Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) Number of artifacts generated was 5 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22046 Monster spawn increase reached its maximum at turn 57145 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4707743 The monster class that cannot be genocided was trove The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: undead fencer (freq bonus 16) The monster species that spawned more often: irresistible spore (freq bonus 16) The monster species that spawned more often: Baeran (freq bonus 4) The monster species that spawned more often: scarlet fungus (freq bonus 4) The monster species that spawned more often: dark lancer (freq bonus 20) The monster species that spawned more often: mana mauler (freq bonus 12) The monster species that spawned more often: leprechaun wizard (freq bonus 5) The monster species that spawned more often: crebain (freq bonus 4) The monster species that spawned more often: bramble colony (freq bonus 5) The monster species that spawned more often: superdog (freq bonus 8) The monster species that spawned more often: osquip (freq bonus 4) The monster species that spawned more often: colorful warp fungus (freq bonus 20) The monster species that spawned more often: armored bundle girl (freq bonus 24) The monster species that spawned more often: immunizer (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 12) The monster species that spawned more often: health trove (freq bonus 3) The monster species that spawned more often: baby purple worm (freq bonus 40) The monster species that spawned more often: ultimate permamimic (freq bonus 22) The monster species that spawned more often: flying stalker piranha (freq bonus 4) The monster species that spawned more often: Schmidts (freq bonus 6) The monster species that never randomly spawned: eternal light The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: gnome rogue The monster species that never randomly spawned: jiggling blob The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: snakewoman priestess The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 90) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 12) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 11) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 3) Next attribute increase check would have come at turn 4106 Strength training was 50 Dexterity training was 50 Wisdom training was 9 Constitution training was 23 You were prevented from having flying (0) You were prevented from having double attacks (0) You had 2208 points of nutrition remaining You were stealthy You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - inertia control 6 occult 98% 90% Techniques known in the end Name Level Status appraisal 10 R Reloading(278) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) calm steed 8 O Prepared(0) vanish 7 O Prepared(0) ward against flame 6 O Prepared(0) eddy wind 5 O Prepared(0) spirituality check 3 O Prepared(0) disarm 3 O Prepared(0) sigil of discharge 2 O Prepared(0) chained blitz 1 O Prepared(0) Discoveries Amulets amulet of ESP (worthless) Weapons dwarvish mattock (broad pick) Armor elven boots (ankle boots) levitation boots (area boots) elven cloak (faded pall) kicking boots (rainbow boots) cloak of confusion (phantom cloak) cloak of peace (white cloak) helm of steel stone (gemmed helmet) leather gloves (spanish gloves) robe (purple robe) nasty cloak (red cloak) Scrolls scroll of healing (NV4 DISP DLL BSOD) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (SUS COMNITUS) scroll of cure (REDUC ENEMY POWER BY COQUETRY) scroll of message (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of identify (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of magic mapping (BUY C1AL1S CHEAP HERE) scroll of create monster (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) Spellbooks spellbook of inertia control (chaotic) spellbook of enchant armor (mottled) Potions potion of gain health (bright) potion of gain level (effervescent) potion of paralysis (bayberry) potion of restore ability (black) potion of water (clear) potion of monster detection (illuminated) Rings ring of gain wisdom (tin) ring of increase accuracy (double) ring of polymorph control called c (cut) ring of increase damage (Elbereth-inscribed) Wands wand of solar beam (balsa) wand of extra healing (skew) wand of secret door detection (cypress) Tools green lightsaber (lightsaber) diode (two-wired thing) skeleton key (key) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 slugs (1 created) 3 jackals 11 pack jackals a large racoon dog a kitten (2 created) a statue gargoyle 0 wimps (1 created) 0 hobbits (1 created) 0 group hobbits (2 created) 0 hobbit thieves (1 created) 0 dwarves (1 created) an army dwarf a small dog-man a hobbit bandit a duergar a dwarf lord mutant a dwarf lord stonebreaker 0 dwarven artillery wizards (1 created) 2 lemures a blue jelly (2 created) a hard blue jelly 3 kobolds a small kobold a swamp kappa 0 annoying leprechauns (1 created) 5 petit mimics 3 petit permamimics 5 mimics (9 created) 5 small mimics (7 created) 2 small healing mimics a depression mimic 0 large phasing permamimics (1 created) a mountain nymph 0 humanoid dryads (1 created) 3 group goblins (4 created) a force hobgoblin 0 rock piercers (1 created) a giant penguin 0 iron piercers (1 created) a sewer rat (2 created) a drains rat (4 created) a rabbit 0 bushy squirrels (1 created) an eevee a rock mole a porter rock mole 0 spiderlings (1 created) 0 scorpions (1 created) 0 gray unicorns (1 created) 0 dust vortices (1 created) 0 absorbing dust vortices (1 created) 0 crawling worm masses (1 created) 2 larvae 0 white worm masses (1 created) 5 grid bugs (6 created) 0 stone bugs (1 created) 0 platypi (1 created) 0 koalas (1 created) a bat a baby roc 0 baby orange dragons (1 created) 0 baby stone dragons (1 created) 0 invisible badguys (1 created) 3 lichens (2 created) 2 stalking lichens a spore lichen a deathmold (0 created) an aggressive lichen a lich lichen a brown mold (2 created) a yellow mold a green mold a green mushroom a red mold a red mushroom a natto (0 created) a pale spore (0 created) a reddish mushroom a sucker growth (0 created) 2 creeping vines (0 created) 2 violet fungi an amnesia mold 0 spore force patches (1 created) a creeping spore a black mold 2 strungler vines (0 created) a crunchy fungus a sub-gnome (4 created) 0 gnomes (4 created) 0 intermediate gnomes (1 created) a gnome lord 0 gnomish wizards (1 created) a gnome cleric 0 gnomish mana wizards (1 created) an ice monster 0 Keystone Kops (1 created) an Uniform Kop 0 Officer Sergeants (2 created) an adom mummy 0 dcss mummies (1 created) 2 kobold mummies 2 gnome mummies 2 orc mummies (3 created) 0 dwarf mummies (1 created) an ogre 4 slimebesus (5 created) 3 gray oozes (4 created) 0 viri (1 created) 55 mini rust monsters (57 created) 2 Lou's sneakers a Njusha's sweet sandal 10 small rust monsters 2 armadillos 2 rattlesnakes a rust monster 0 copper snakes (1 created) 2 barrow wights 2 kobold zombies 0 goblin zombies (1 created) 0 life seekers (1 created) a dwarf zombie 3 elf zombies 3 human zombies (6 created) a zombie (3 created) a ghast a walking corpse a plastic golem 0 human adventurers (1 created) a blabbering otaku a weary-looking traveler 0 pencil elves (1 created) 0 addicts (1 created) 0 item masters (11 created) 0 shopkeepers (10 created) 0 watchmen (4 created) 0 watch captains (2 created) a Ruth's sneaker 2 mana stealers a small boo a shadow 0 garos (1 created) 0 piles of silver coins (1 created) 0 novice light walls (1 created) a novice medium wall 0 mini rub monsters (1 created) a crude turret (2 created) 0 jumping jellyfish (3 created) 0 jumping babelfish (2 created) 0 flying piranhas (1 created) 0 jumping eels (1 created) 0 fire troves (2 created) 0 cold troves (1 created) 0 health troves (1 created) 330 creatures born. 221 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 8 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 340 times You killed 214 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (11 of 20) general combat [Basic] (max Expert) (34 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Basic] (max Expert) (47 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (143 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (177 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Zyborg... You quit in The Dungeons of Doom on dungeon level 6 with 20522 points, and 206 pieces of gold, after 2727 moves. Killer: quit You were level 10 with a maximum of 133 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 7 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 8 23764 demonzero-Drd-Trp-Mal-Cha died in The Gnomish Mines on level 8. Killed by a boulder. - [75] * 9 20522 jiik-Zyb-Asg-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 80 [133] 10 19297 Lorskel-Wil-Vam-Mal-Neu died in The Gnomish Mines on level 11. Killed by a monster (priestess of Moloch). - [87] 11 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93]