jiik, chaotic female elven User of Stand ### ----- #,# |..I --------------,# |III|### |............|,# ----- |...I,,,## |..--------..|,######|...| --I--##,,,### |..| |..|,,,,,,,....| #,#,,,,#,,,,# ##|..| |..|#######|...| #,####,,,,#,###### ####,...----=---..| #---|- #,# ####,,%,,,,,### ##,,,,|............| #,,,,# ##,# ####,-.-.--##,,###---.-------.-- ####,#### #@,# #,-....|,,,# #,# #,# #,,,,# ---|----- ##|.#...,#########,,### #,######,#### |..@@...| |##..|###,,,[,,,,,,,# #,,,,,,,,,,# |.dd....| --.-`,,,#####-.------#######-+-.--- |.......| #,,,#### |......| |.....| |.....(.| #### |......| |.....| |.......| |......| |.....| --------- |......+ |.....| --.....| |<....| ------- ------- [Jiik the Possessed] St10 Dx7 Co7 In6 Wi8 Ch6 UseElfFemCha Dlvl:1 $33 HP16(31) Pw28(28) AC11 Exp3 T620 Latest messages [-2 -> 29] The redguard wields a flail {7}! The pack jackal bites you! [-1 -> 28] The jackal bites you! [-1 -> 27] Pick an object. @ a human or elf (redguard) (base level 0) (female) [seen: normal vision, infravision] Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You just miss the redguard. The redguard swings her flail. The redguard misses. The redguard swings her flail. The redguard hits you! [-8 -> 19] The pack jackal bites you! [-2 -> 17] The jackal bites you! [-1 -> 16] # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 22% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: riding (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9632 Monster spawn increase reached its maximum at turn 52418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272282 The monster class that cannot be genocided was troll The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: flying monkey (freq bonus 8) The monster species that spawned more often: metallic black centipede (freq bonus 14) The monster species that spawned more often: novice pretty magical girl (freq bonus 5) The monster species that spawned more often: dream warp patch (freq bonus 12) The monster species that spawned more often: Marian's persian boot (freq bonus 10) The monster species that spawned more often: blood wing (freq bonus 6) The monster species that spawned more often: egyptian pope (freq bonus 5) The monster species that spawned more often: rubber gum monster (freq bonus 2) The monster species that spawned more often: mimic nymph (freq bonus 3) The monster species that spawned more often: fairy dragon (freq bonus 5) The monster species that spawned more often: really dangerous warp fungus (freq bonus 6) The monster species that spawned more often: poison sphere (freq bonus 2) The monster species that spawned more often: drunk (freq bonus 9) The monster species that spawned more often: blink force patch (freq bonus 2) The monster species that spawned more often: ember thrall (freq bonus 4) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 5) The monster species that spawned more often: gravity warp patch (freq bonus 2) The monster species that spawned more often: undead padawan (freq bonus 22) The monster species that spawned more often: color changer (freq bonus 2) The monster species that spawned more often: Ludgera (freq bonus 2) The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: xan The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: furious stalk The monster species that never randomly spawned: white midge The monster species that never randomly spawned: female hull The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: black locust The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 18) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 18) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Next attribute increase check would have come at turn 1756 Strength training was 13 Dexterity training was 16 Wisdom training was 12 Constitution training was 38 You were prevented from having shock resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 945 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect water 3 divine 90% 100% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (profiled boots) * elven cloak (faded pall) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (GRASS MUD HORSE) scroll of standard id (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of detect water (pigtail) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 11 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (21 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the User of Stand...