jiik, lawful male amnesiac Acid Mage - ---+- |...... --..<...-- |.......@| |....d...| --......-- |...... ------- [Jiik the Oozer] St9 Dx9 Co10 In11 Wi8 Ch5 AciAmnMalLaw+C Dlvl:1 $5 HP18(18) Pw20(20) AC7 Exp1 T30 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello jiik, the curser amnesiac Acid Mage, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 544 Tool identification only worked 5 times out of 7 Amulet drop chance was reduced to 31% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14478 Monster spawn increase reached its maximum at turn 37560 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2183670 The monster class that cannot be genocided was kobold The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: Elsa (freq bonus 3) The monster species that spawned more often: earth giant (freq bonus 4) The monster species that spawned more often: ill spore (freq bonus 10) The monster species that spawned more often: colbran (freq bonus 3) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 6) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 4) The monster species that spawned more often: umbra mold (freq bonus 2) The monster species that spawned more often: rabid bull (freq bonus 8) The monster species that spawned more often: defense curse beetle (freq bonus 3) The monster species that spawned more often: blink warp patch (freq bonus 3) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 4) The monster species that spawned more often: tentacle newt (freq bonus 3) The monster species that spawned more often: dwarven wight (freq bonus 3) The monster species that spawned more often: Yasaman's leather boot (freq bonus 12) The monster species that spawned more often: vorpal jabberwock (freq bonus 6) The monster species that spawned more often: mind sucker (freq bonus 10) The monster species that spawned more often: ace of spades (freq bonus 2) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 3) The monster species that spawned more often: undead officer (freq bonus 12) The monster species that spawned more often: giant chameleon (freq bonus 4) The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: time spore The monster species that never randomly spawned: bright white force fungus The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: mini gremlin The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: ballistic turret The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 27) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 12) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 4) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1471 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye jiik the Acid Mage...