jiik, lawful male wind Bard ----------- ------ ------------- ##|.........|# |..{.|##### |...........| #,...........,# |....|,,,,# |...........| #,|.........|,# --|---###,######## |.........>.| #,-----------,# #,,,,k@,,,,,,,,,# |...........| #,,# #,,# #,,,,###,,####-.------#------ --.-----|---- #,# ##,-----------.- ##,,,,#..............| #,# #,# #,# #,............| ######|.............| #,###,,,# #,### #|..-------..| |.............| #,,,,,,,# #,,,# |..| |..| |.............| ###--.-.-----------,# |..| |..| |.............| |..............|,# |^.-------..| --------------- |<.............-,# |...........| |..............|## ------------- |..............| ---------------- [Jiik the Rhymer] St7 Dx17 Co9 In9 Wi13 Ch14 BrdWinMalLaw Dlvl:1 $7 HP-1(13) Pw8(8) AC5 Exp1 T269 Latest messages You see here 4 gold pieces {0}. 4 gold pieces. You hear some noises in the distance. What do you want to throw? [$ or ?*] You don't have that object. What do you want to throw? [$ or ?*] You don't have that object. What do you want to throw? [$ or ?*] Never mind. You see here a tin whistle {1}. u - a tin whistle {1}. You stop. Your little dog is in the way! (2x) You hit the small kobold. The small kobold thrusts her crude short sword. The small kobold hits you! [-8 -> 5] You hit the small kobold. The small kobold thrusts her crude short sword. The small kobold hits you! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 13 uncursed apples {7} d - 6 uncursed oranges {4} s - an uncursed food ration {1} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks p - an uncursed spellbook of mana battery (0:1) {1} Potions e - 3 uncursed potions of booze {3} f - 2 blessed potions of booze {2} m - an uncursed potion of confusion {1} t - an uncursed potion of heroism {1} Wands n - an uncursed wand of digging (0:1) {1} r - an uncursed wand of objection (0:7) {1} Tools a - an uncursed wooden flute {1} g - an uncursed tin whistle {1} q - an uncursed tinning kit (0:66) {1} u - an uncursed tin whistle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could nothave this property extrinsically: infravision You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 84% Musable item generation frequency was reduced by 33% Ring drop chance was reduced to 53% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: sling (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93720 Monster spawn increase reached its maximum at turn 106841 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1278432 The monster class that cannot be genocided was naga The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: permamimic hivemind (freq bonus 4) The monster species that spawned more often: merlion (freq bonus 6) The monster species that spawned more often: ent (freq bonus 3) The monster species that spawned more often: acidic growth (freq bonus 2) The monster species that spawned more often: antimagic warp fungus (freq bonus 8) The monster species that spawned more often: Parry Hotter (freq bonus 8) The monster species that spawned more often: 2€Æ½2Ihlc (freq bonus 4) The monster species that spawned more often: abyss piercer (freq bonus 7) The monster species that spawned more often: greater owlbear (freq bonus 3) The monster species that spawned more often: aquatic monster (freq bonus 4) The monster species that spawned more often: furry rothe (freq bonus 4) The monster species that spawned more often: mumbling spirit (freq bonus 9) The monster species that spawned more often: trap growth (freq bonus 4) The monster species that spawned more often: dread seraph (freq bonus 8) The monster species that spawned more often: evil mage (freq bonus 8) The monster species that spawned more often: undead mummy (freq bonus 8) The monster species that spawned more often: gang leader (freq bonus 6) The monster species that spawned more often: petty komodo dragon (freq bonus 6) The monster species that spawned more often: air mewlip (freq bonus 6) The monster species that spawned more often: nature lady (freq bonus 4) The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: force imp The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: stone colony The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 31) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 14) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 16) Next attribute increase check would have come at turn 1177 Strength training was 15 Dexterity training was 0 Wisdom training was 1 Constitution training was 16 You had blood mana. (0) You had the following problem: Your possessions disenchanted themselves spontaneously. (0) You had teleporting items (0) You had the following problem: Pets hate you with a fiery passion. (0) You had the following problem: Your directional keys got swapped. (0) You were prevented from having infravision (0) You were prevented from having keen memory (0) You had 1281 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets * amulet of map amnesia (unicorn) Armor * silver gauntlets (slippery gloves) * ass kicker boots (chess boots) Scrolls scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (SULKEMISAIKA) Spellbooks * spellbook of sleep (tame) * spellbook of confuse monster (violet) * spellbook of slow monster (mysterious) * spellbook of cause fear (deep) * spellbook of charm monster (spacious) * spellbook of bombing (marvelous) * spellbook of anti-magic shell (wrinkled) * spellbook of terror (yellow) spellbook of mana battery (red-listed) Potions potion of booze (iffy) potion of confusion (mum) potion of heroism (bright) Rings * mood ring (multi-hued) * ring of danger (romantic) Wands wand of digging (oak) wand of objection (old-testamentarian) Tools * wooden flute (flute) * tin whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (18 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Bard...