jiik, chaotic male angelic Augurer --------------- |.............| |....e.{......| |.............| |..<......@...- |.............| |......-------- -------- [Jiik the College Student] St5 Dx3 Co7 In12 Wi10 Ch13 AugAngMalCha Dlvl:1 $1 HP10(13) Pw23(23) AC11 Exp1 T19 Latest messages The small snake grabs you! [-1 -> 11] You hit the small snake. You miss the small snake. (2x) The small snake bites you! [-1 -> 10] You are being crushed. [-1 -> 9] Unknown command ' '. You kill the small snake! There is a fountain here. Use "q." to drink from it. You see here a gold piece {0}. 1 gold piece. You hear a distant squeak. You hit the spore lichen. You claw the spore lichen. You kill the spore lichen! Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 2% Ring drop chance was reduced to 76% Wand drop chance was reduced to 82% Potion drop chance was reduced to 49% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-handed sword (turn 119) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35810 Monster spawn increase reached its maximum at turn 101499 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1217835 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: black lich (freq bonus 4) The monster species that spawned more often: falling turret (freq bonus 10) The monster species that spawned more often: Apollyon (freq bonus 8) The monster species that spawned more often: stone-cold horror (freq bonus 13) The monster species that spawned more often: death eater (freq bonus 14) The monster species that spawned more often: frogman chieftain (freq bonus 6) The monster species that spawned more often: petro centipede (freq bonus 6) The monster species that spawned more often: vacuum fungus (freq bonus 6) The monster species that spawned more often: weeping woman (freq bonus 8) The monster species that spawned more often: moldy pudding (freq bonus 5) The monster species that spawned more often: silver beetle (freq bonus 4) The monster species that spawned more often: thorned elder (freq bonus 10) The monster species that spawned more often: Helen's lady pump (freq bonus 6) The monster species that spawned more often: really dangerous colony (freq bonus 3) The monster species that spawned more often: drilling kobold (freq bonus 4) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 5) The monster species that spawned more often: odorous woman (freq bonus 12) The monster species that spawned more often: disintegrator lord (freq bonus 5) The monster species that spawned more often: Jana's soft sneaker (freq bonus 8) The monster species that spawned more often: agate warp fungus (freq bonus 4) The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: moth The monster species that never randomly spawned: large racoon dog The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: Sofia The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: sabre-tooth tiger The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 18) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 13) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 74) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 5) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 2) Next attribute increase check would have come at turn 4032 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) You saw invisible You were telepathic You had infravision You had 1478 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire You could not have safely prayed (286) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (HOW CONVENIENT) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (PRIUS SA) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of cause fear (mistranslated) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Augurer...