jiik, chaotic male yeek Saiyan ### ##------ #,# ------------------------- #,..#..| -|--- |.......................| #,|#.##| |...|##|........<..............| #,.....| |....,,|.......................| ------------#####,,|#...| |...|#,|.......................| |......`...|#,,,,,`|....| -.-.-#,.......................(|######|..........|#,##,##|###.| #,,, ##------------------.------,,,,,,-..........)o@,,,# --- ##,, #,,,*,,,,,,,,,,,,,,,,#####--.---------#,#### ,,# #######,----################ #,### #,# -|-|- #,,,,,,,|..| #,,,# ###,# |...| #,-------..-------## ###,# ##,,,# |.{.|###,|..............-,## #,# ##,,,### |#.#|,,,,-------..-------,,## ------.--,,,## |#.#|`,,,`,,,,,|..| ##,,#########|.......|,### |...-,,,,,`,,,,---- ##,,,,,,,,,,..#.....|,# -----###### #,,#####################|.......-,# ##,,,,,,,,,,,,,,,,,,,,,,........|## ######################--------- [Jiik the Saiyan Amateur] St9 Dx9 Co5 In9 Wi11 Ch8 SaiYeeMalCha S406 Dlvl:1 $38 HP-1(29) Pw20(20) AC2 Xp4/92 Wt177/1040 T497 Latest messages Welcome to experience level 4. You learn how to perform chi healing! n - a scroll labeled DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH {0}. You see here a white gem {1}. o - a white gem {1}. The human adventurer shoots an arrow! You are hit by an arrow! [-13 -> 16] Some text has been burned into the floor here. Use "r." to read it. The human adventurer wields a rubber hose {8}! The human adventurer wields a bow {12}! The human adventurer shoots an arrow! You are hit by an arrow. [-12 -> 5] Warning: HP low! The human adventurer wields a rubber hose {8}! The human adventurer swings his rubber hose. The human adventurer hits you! You die... Your inventory Armor a - an uncursed +1 robe {16} k - an uncursed +0 splint mail (being worn) {160} Comestibles g - 2 uncursed pears {0} l - a blessed fortune cookie {0} Scrolls b - 10 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} j - an uncursed scroll of remove curse {0} m - an uncursed scroll of secure identify {0} n - an uncursed scroll of enchant armor {0} Tools i - a cursed can of grease (3:7) {0} Gems o - an uncursed +0 worthless piece of white glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 48 Spellbook identification only worked 2 times out of 45 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 58% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 96% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31778 Monster spawn increase reached its maximum at turn 99681 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1746405 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: disintegration ant (freq bonus 6) The monster species that spawned more often: banked billet (freq bonus 10) The monster species that spawned more often: mirror golem (freq bonus 6) The monster species that spawned more often: teal mold (freq bonus 12) The monster species that spawned more often: hosteling flogger (freq bonus 6) The monster species that spawned more often: Annie (freq bonus 24) The monster species that spawned more often: coins of precious gold (freq bonus 8) The monster species that spawned more often: burning buckyball (freq bonus 6) The monster species that spawned more often: wobbly goblin (freq bonus 10) The monster species that spawned more often: giant white ant (freq bonus 4) The monster species that spawned more often: bat swarm (freq bonus 4) The monster species that spawned more often: weird colony (freq bonus 9) The monster species that spawned more often: animated wooden statue (freq bonus 18) The monster species that spawned more often: software bug (freq bonus 20) The monster species that spawned more often: porter fire elemental (freq bonus 24) The monster species that spawned more often: giant silver bat (freq bonus 10) The monster species that spawned more often: dungeon crawler (freq bonus 18) The monster species that spawned more often: petty snow king (freq bonus 12) The monster species that spawned more often: thorn colony (freq bonus 12) The monster species that spawned more often: noxious mushroom (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: intelligent fly The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: xorn jelly The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: dancing girl The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 32) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 26) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 95) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Next attribute increase check would have come at turn 688 Strength training was 40 Dexterity training was 16 Wisdom training was 2 Constitution training was 31 You were prevented from having curse resistance (0) You were prevented from being a stoned chiller (0) You had infravision You had 2464 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could have safely prayed (70) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 4X LIMIT(0) air dash 4X LIMIT(0) chained blitz 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) chi strike 3X LIMIT(0) chi healing 1X LIMIT(0) Discoveries Armor robe (orange robe) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (PUUN TAFFY) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of cure (WUEICHWUEICH WUEICHWUEICH) * scroll of extra healing (ASCHELIDONETH BATHARIBATH) * scroll of greater mana restoration (EFFECT MORE APPEARING) scroll of remove curse (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of secure identify (HUFFI MUFFI GUFFI) scroll of enchant armor (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 26 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (36 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Saiyan...