jiik, chaotic female argonian Zyborg ################### --- #,,,,,,,,,,,,,,,,,.---------- ----.$---##,################,.^.......| |.......-,,,# ... ##|..{.....| |...K:..|####....... |.....^..| -- # |....o..| ......... -----.---- #...... -........ |......... #,# ------- ---->-)-- |........... #,# ##|.....| -%- |......------ #,# #,..>...| ,,# |......| #,##### #,|.....| -|------ #,,,,,# #,------- | #####,## #,# . #,,# #,# .. -----.---,# .. ##|........,# --- --<-.......|## |...^......| ----.......| |.......| --------- [Jiik the Artificial Stupidity] St9 Dx7 Co9 In13 Wi13 Ch5 ZybArgFemCha S874 Dlvl:3 $56 HP14(52) Pw48(48) AC2 Xp5/167 Wt390/950 T1095 Leg Vmt Ill Latest messages You still feel deathly sick. You miss the fenh sephirah. The fenh sephirah hits you! You feel a slight illness. [-4 -> 23] You are feeling mildly nauseated. The fenh sephirah hits you! [-5 -> 18] You hit the fenh sephirah. The fenh sephirah hits you! You feel much worse. [-4 -> 14] You feel less confused now. Pick an object. K a Keystone Kop (fenh sephirah) (base level 12) (female) Accessing Pokedex entry for fenh sephirah... Base statistics of this monster type: Base level = 12, difficulty = 18, AC = 0, magic resistance = 10, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). No resistances. Leaves no corpse. Not genocidable, breathless, amphibious, thick-skinned hider, flyer, clinger. Is the same race as you. This monster is of neuter gender. Silver weapons do extra damage to it. Non-silver weapons cannot harm it. Follows you to other levels. Has infravision. Origin: DNetHack. Is a valid polymorph form. Attacks: 1d8, uses weapon - vomiting 1d8, uses weapon - negative enchantment # In what direction? [hykulnjb><] You know of no traps there. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 18 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 395 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 120) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 15384 Monster spawn increase reached its maximum at turn 29307 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1530272 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 6) The monster species that spawned more often: yellow faerie (freq bonus 3) The monster species that spawned more often: PDP-11 (freq bonus 15) The monster species that spawned more often: apprentice dark wall (freq bonus 6) The monster species that spawned more often: stupid bully (freq bonus 15) The monster species that spawned more often: adult glowing dragon (freq bonus 12) The monster species that spawned more often: orc chieftain (freq bonus 3) The monster species that spawned more often: gremlin curser (freq bonus 5) The monster species that spawned more often: clay spore (freq bonus 4) The monster species that spawned more often: sweet coquette (freq bonus 6) The monster species that spawned more often: werelocust (freq bonus 6) The monster species that spawned more often: introductory adventuresome (freq bonus 5) The monster species that spawned more often: octopode (freq bonus 32) The monster species that spawned more often: greater rotting quylthulg (freq bonus 15) The monster species that spawned more often: like-like (freq bonus 8) The monster species that spawned more often: toemodel (freq bonus 48) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 16) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 4) The monster species that spawned more often: gila monster (freq bonus 4) The monster species that spawned more often: abnormal mushroom (freq bonus 30) The monster species that spawned more often: stupefying turret (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster species that never randomly spawned: small turret The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: card growth The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: bouldergon The monster species that never randomly spawned: gay man The monster species that never randomly spawned: special Aleax The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 37) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 17) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 15) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 32) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 4) Next attribute increase check would have come at turn 2326 Strength training was 37 Dexterity training was 35 Wisdom training was 5 Constitution training was 50 You were sick from illness (9) You were nauseated (11) You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You had wounded rear regions (8) You had 798 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 5 R Prepared(0) panic digging 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) jedi jump 4 O Prepared(0) Discoveries Scrolls scroll of healing (KICKINTHENUTS) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (GEHMA DOENER) Potions potion of paralysis (brown oolong tea) Wands wand of solar beam (filled) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 55 times You killed 18 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (18 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (75 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jiik the Zyborg...