jenkemboy, neutral female human Artist ----- #|...| ,@...| #|f.<| |...| |...| ----- [Jenkemboy the Paint Splotcher] St7 Dx17 Co11 In14 Wi17 Ch7 ArtHumFemNeu Dlvl:1 $0 HP18(18) Pw13(13) AC-1 Exp1 T111 Latest messages Use hybrid races? [yn] (n) Hello jenkemboy, welcome to SlashEMExtended! You are a neutral female human Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. There is a wall in the way! (4x) In what direction? [hykulnjb><] You see no door there. There is a wall in the way! You displaced your kitten. There is a wall in the way! (2x) What do you want to read? [nopqr or ?*] As you read the scroll, it disappears. This is a standard identify scroll. You have already identified all of your possessions. # Really quit [yes/no]? Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - a blessed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 3 blessed apples {0} h - 2 uncursed cram rations {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed scroll of standard id {0} r - an uncursed scroll of cure {0} Potions i - a blessed potion of oil {0} j - 3 uncursed potions of oil {0} k - an uncursed potion of water {0} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (1:70) {0} m - an uncursed felt-tip marker (0:98) {0} Gems b - an uncursed +0 touchstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 164) The following skill became untrainable if you tried to train it too early: polymorphing (turn 95) The following skill became untrainable after a while: searching (turn 48333) The following skill couldn't be trained before a certain turn number is reached: trident (turn 25968) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71388 Monster spawn increase reached its maximum at turn 202248 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 946226 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 6) The monster species that spawned more often: night naga (freq bonus 8) The monster species that spawned more often: secluded force patch (freq bonus 30) The monster species that spawned more often: VF (freq bonus 36) The monster species that spawned more often: Malphas (freq bonus 16) The monster species that spawned more often: kobold thief (freq bonus 16) The monster species that spawned more often: cantoned blunge (freq bonus 4) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 6) The monster species that spawned more often: breezier rumrunner (freq bonus 4) The monster species that spawned more often: hidden mold (freq bonus 18) The monster species that spawned more often: owl bear (freq bonus 12) The monster species that spawned more often: stone clan (freq bonus 9) The monster species that spawned more often: Antimatter Katcher (freq bonus 24) The monster species that spawned more often: Njusha (freq bonus 2) The monster species that spawned more often: agitable sept (freq bonus 2) The monster species that spawned more often: green starlit sky (freq bonus 12) The monster species that spawned more often: whew portalled (freq bonus 24) The monster species that spawned more often: aligned kop (freq bonus 12) The monster species that spawned more often: nexus spore (freq bonus 12) The monster species that spawned more often: shadow gazer (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: soulfully semaphore The monster species that never randomly spawned: ultimate destruction dino The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: kappa mummy The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: ineffectual shade The monster species that never randomly spawned: opal colony The monster species that never randomly spawned: phantom The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 107) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 24) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 24) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 5) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 6) Next attribute increase check would have come at turn 783 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 8 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having telepathy (0) You had 1389 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (lead gloves) lab coat (white coat) Scrolls scroll of healing (IYI) scroll of mana (EDGE PROTECTION) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (RENEW TIME DIFFER SO QUANTITY) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (LEP GEX VEN ZEA) Potions potion of oil (baloon flower) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 mummies (1 created) 0 maias (1 created) 0 minighosts (1 created) 0 food troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jenkemboy the Artist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 111 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 332 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 333 1 Leeroy-Kni-Dwa-Mal-Neu escaped the dungeon [max level 1]. 23 [23] * 0 jenkemboy-Art-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 18 [18]