jenkemboy, neutral female human Feminist --+--------- |........... |.@@...$...| |K.........c |..........| ------------ [Jenkemboy the Rebel Woman] St4 Dx18 Co8 In6 Wi5 Ch18 FemHumFemNeu Dlvl:1 $0 HP17(17) Pw11(11) AC-3 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello jenkemboy, welcome to SlashEMExtended! You are a neutral female human Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. What do you want to ready? [- bc or ?*] Never mind. # Are you sure you want to pray? [yn] (n) You begin praying to Helen. Kaablamm! You hear an explosion in the distance! You finish your prayer. You feel that Helen is displeased. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Tools e - a blessed leather leash {0} f - an uncursed stethoscope {0} Gems g - an uncursed +0 worthless piece of white glass {1} h - a blessed +0 worthless piece of pink glass {1} i - 17 uncursed -1 worthless pieces of cyan glass {17} j - an uncursed +0 luckstone k - 9 uncursed +2 rocks {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 87% Potion drop chance was reduced to 87% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 17) The following skill became untrainable if you tried to train it too early: petkeeping (turn 924) The following skill became untrainable after a while: two-weapon combat (turn 55147) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26983) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52512 Monster spawn increase reached its maximum at turn 130529 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 14646418 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: dungeon lord (freq bonus 6) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 30) The monster species that spawned more often: vorkolak (freq bonus 12) The monster species that spawned more often: sorrowful gouda (freq bonus 78) The monster species that spawned more often: Maurus (freq bonus 3) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 6) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 14) The monster species that spawned more often: ebony growth (freq bonus 10) The monster species that spawned more often: spore warp patch (freq bonus 12) The monster species that spawned more often: black mushroom patch (freq bonus 4) The monster species that spawned more often: real gravity hound (freq bonus 18) The monster species that spawned more often: Vampire Katcher (freq bonus 6) The monster species that spawned more often: gibberling (freq bonus 12) The monster species that spawned more often: \kg\ElCm3>(\:r5C0[ (freq bonus 8) The monster species that spawned more often: bright blue force fungus (freq bonus 16) The monster species that spawned more often: antimagic stalk (freq bonus 6) The monster species that spawned more often: adult magic dragon (freq bonus 14) The monster species that spawned more often: unbeloved spiny (freq bonus 18) The monster species that spawned more often: forest wight (freq bonus 33) The monster species that spawned more often: fortify dogmatism rocklike (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: clear slime The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: jeoparding hydro The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: Vera The monster species that never randomly spawned: Bastard Operator From Hell The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: scone giant The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 38) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 8) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 2227 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from using the force like a real jedi (0) You had 1497 points of nutrition remaining Your luck was zero You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. Helen was angry with you (1) You could not have safely prayed (920) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (thigh boots) Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (TRY HARD) scroll of standard id (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of cure (MORPH BALL) * scroll of extra healing (MANANNANMACLIR) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 chicks (1 created) 0 turkey chicks (1 created) 0 cockatoo chicks (1 created) a jackal (6 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) 0 foxes (1 created) 0 wild dogs (1 created) 0 aes (1 created) 0 dingo puppies (1 created) 0 little dogs (1 created) 0 martens (1 created) 0 drains rats (2 created) 0 New Kops (1 created) 0 block-heeled girls (1 created) 0 minighosts (1 created) 0 hata-hatas (1 created) 0 newts (1 created) 0 novice light walls (1 created) 26 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jenkemboy the Feminist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.